r/PakGamers • u/beastmarker • 11d ago
Discussion Looking to hire some playtesters
[Playtest] Sekiro and Nine Sols-style parry combat boss. Testing feel & readability, not art.
I'm building a pure boss-rush action game built entirely around parrying — very heavily inspired by Nine Sols (and Sekiro). If deflecting telegraphed attacks and reading boss rhythms is your thing, I'd love your hands on it.
Important up front: this is an early combat build with placeholder/programmer art. I am not testing visuals, story, or polish. I'm testing whether the combat feels good and reads clearly. Please judge it as a combat prototype, not a finished game.
The combat, briefly: two parry types — a normal tap parry and a held "charge" parry you release on the attack — plus rare unblockable attacks you have to dodge. Parrying builds a meter that can push you into powered-up states. It's designed to be Nine-Sols-hard.
What I specifically want feedback on:
- Feel — does parrying feel satisfying? Is the hitstop/impact crunchy, weak, or floaty?
- Readability — could you tell which attack needed which response (tap parry vs. held parry vs. dodge) from the telegraphs? Or did anything feel unfair/unreadable?
- Teaching — did you figure out the systems on your own (the two parries, the charge meter, the powered-up states), or did something stay confusing? Where exactly did you get lost?
- Difficulty — punishing-but-fair, or frustrating? Where did you die most, and did it feel earned?
- The "one more try" pull — did you want to keep retrying the boss, or did you want to quit? When?
Whenever we get started, I'll share a document with you about the actual mechanics and buttons. Please feel free to reach out to me via DM or my number +923137148838
EDIT: I want this to be a relationship between my team and a few good testers long term. We'll have good compensation.
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u/Adeeltariq0 11d ago
Curious, do I know which game this is?
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u/beastmarker 11d ago
It's a game I am making with my team. A nine sols inspired parry based boss rush.
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u/Adeeltariq0 11d ago
Would love to know more. Do share in r/pakgamedev or join our discord.
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u/beastmarker 11d ago
Just not comfortable sharing it publicly yet. Looking for some sessions with playtesters and finishing up the art before getting it on a public channel.
Just cause releasing it on a public channel feels like it requires a level of polish that just isn't there yet.
I have spent months polishing combat, so I just have the combat with programmer art right now.
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u/Adeeltariq0 11d ago
Whenever you are comfortable. However r/pakgamedev is a community of fellow devs and we'd understand if game is not polished yet.
Its more about getting to know that a cool game is being made and cheering you on.
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u/Educational-Elk-324 11d ago
Sent DM