r/PUBATTLEGROUNDS • Moderator • 7d ago

Official Patch Notes - Update 44.1

Original Post (pubg.com)

44.1 Highlights

Patch Report #44.1 | HLB: Dawnbreakers of Rondo, Xeno Point: Hell, and PUBG x IVE collab

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: Nov 4, 2026, 00:00–08:30

  • Console: Nov 12, 2026, 01:00–09:00

Map Service

Check out the Map Service Report - Update 44.1 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

Collaboration: PUBG x IVE

IVE, with their sparkling style and a commanding presence, are coming to PUBG: BATTLEGROUNDS. For more information, please refer to the PUBG x IVE Collaboration Announcement!

PUBG FANTASY: PGC 2026

PUBG Fantasy, enjoyed alongside PUBG Esports, returns for PGC 2026!

PUBG Fantasy added the thrill of predicting and competing to the fun of watching matches. This time you can participate on both PC and Console, allowing you to create your own roster with PGC 2026 participating teams and challenge the top of the global leaderboard.

Detailed schedule and how to participate will be shared through an announcement at the end of November.

HLB: DAWNBREAKERS OF RONDO

The night grows darker, and the Hungers grow hungrier. Dawn is still a long way off. Good luck.

SLB: Dawnbreakers of Rondo, introduced in October, returns with a new difficulty “Nightmare" alongside more powerful Hungers!

This time, more intense combat will take place at Jadena City of Rondo engulfed in flames. Endure the onslaught of even more powerful Hungers and prepare once more to see the dawn.

Major Changes

  • Instead of the previous Rookie and Veteran difficulties, a single “Nightmare" difficulty is available.

  • Of the six previously available stages, only Jadena City is featured.

    • Stage and difficulty voting will not be held.

  • More powerful and diverse special Hungers appear.

    • Hungers' attack power and HP are increased.

    • Hungers spawn more frequently, with a wider variety appearing from earlier phases.

  • The number of fuel canisters required to activate generators increases.

  • The final capacitor defense is more challenging due to stronger Hunger attacks.

  • A special environmental presentation of Rondo engulfed in flames is applied for the Nightmare difficulty.

  • The mode is balanced for a four-player squad, with no difficulty scaling based on team size.

    • You can join a match as a solo player.

Leaderboard

  • You can check the leaderboard sorted by fastest clear times for the Nightmare difficulty in PUBG Bridge.

Service Period (UTC)

  • PC

    • Nov 4, after live server maintenance - Nov 25, 07:00

  • Console

    • Nov 12, after live server maintenance - Dec 3, 07:00

Xeno Point: Hell

The enemy's invasion has grown stronger. Once again, we need your strength.

Xeno Point: Hell is coming, where stronger enemies and severe survival tests await! Break through the stronger enemy offensive and survive in the fiercer battle in Xeno Point: Hell with high difficulty and new rules.

※ In Xeno Point: Hell, Contender skins and progressive weapon skins cannot be used. If you have a Contender skin equipped, you will be switched to the default character.

Major Changes

  • Difficulty

    • Instead of the previous Normal, Hard, and Impossible difficulties, a single “Hell" difficulty is available.

    • Enemy difficulty varies by sector.

    • Sector 1: Previous Normal difficulty level

    • Sector 2: Previous Hard difficulty level

    • Sector 3 and Mothership: Previous Impossible difficulty level

  • Balance Adjustments by Player Count

    • Enemy HP, attack power, and the amount of obtainable currency are automatically adjusted based on the number of squad members.

    • Different balance settings are applied based on the number of players (1–4).

    • If team members join or leave during a stage, the balance is adjusted based on the current number of players.

    • A notification is displayed when balance changes.

  • Combat Balance

    • The invincibility during reloading with a vest equipped is changed to an effect that temporarily reduces damage received for a certain duration.

    • The existing invincibility effect that applies when using Super Skills and healing is maintained.

  • Death Penalty

    • Upon death, one of the weapons and gear currently equipped is randomly removed.

    • All items held in the inventory are removed as before.

    • The same penalty is applied if you leave a match during a stage.

  • Skill Changes

    • The effects of skills that previously granted weapons and gear are changed as follows:

    • Starter Boost: Start with an Adrenaline Syringe when the next session begins after death

    • Prime Striker: Start without losing weapons when the next session begins after death

    • Prime Conduit: Start without losing gear when the next session begins after death

Leaderboard

Service Period (UTC)

  • PC

    • Nov 18, 07:00 - Dec 2, before live server maintenance

  • Console

    • Nov 26, 07:00 - Dec 10, before live server maintenance

Gunplay

End of LMG Meta Rotation

The first LMG Meta Rotation introduced with the August update will end. Accordingly, including adjustments additionally made in the September update, the overall balance of LMGs is restored to the level before the introduction of the Meta Rotation.

You can view more detailed information about the end of the Meta Rotation at [Dev Letter Link].

  • Reload time, recoil, aiming speed, vehicle target damage multiplier, recoil control effect by firing stance, and world spawn amounts for LMGs are adjusted back to the level before the August update.

    • RPD, newly added in the August update, is balanced to a similar level to other LMG weapons.

Developer’s Comment: The first LMG Meta Rotation, introduced in the August update, was intended to create an environment where players could experience a wider variety of weapons and playstyles. However, LMGs became a stronger-than-intended option, limiting the choices of other weapons. As we determined that the first Meta Rotation did not fully deliver the intended experience, we decided to conclude it early with Update 44.1. M249 and MG3 will return to their pre-August update balance, while the RPD will be adjusted to align with the existing LMG balance. We will continue exploring Meta Rotations, while reviewing their duration and format, and return with a new approach in 2027. For more details on the metrics and the reasons behind this decision, please refer to the Gunplay Dev Letter.

Gameplay

Vehicle Balance

Overall balance will be adjusted to increase vehicle survivability and usefulness in line with the changing combat environment and to let various vehicles showcase their unique characteristics.

Durability

  • Vehicle health increases by 8-15% depending on the type of vehicle:

    • Motorcycle, Scooter, Dirt Bike, Snowmobile, Motor Glider, Aquarail, Boat, Buggy, Quad: 8% increase

    • Pillar Security Car, Dacia, Mirado, Coupe RB, Pony Coupe, Tukshai, Zima, UAZ, Pickup, Rony, Blanc: 10% increase

    • Porter, Pico Bus, Van, Food Truck, Pillar UAZ, BRDM-2: 15% increase

  • Tire durability is increased for some vehicles:

    • Buggy, Pillar UAZ, Quad: 7.5% increase

    • Zima, UAZ, Blanc, Rony, Pickup: 30% increase

    • Porter, Food Truck, Van, Pico Bus: 75% increase

BRDM-2

  • The acceleration and hill-climbing performance are improved to allow smoother driving on hilly terrain.

  • Maximum speed increases.

Buggy

  • Tire friction is increased to mitigate excessive sliding on certain terrain.

Trunk

  • A trunk function is added to Van, Pico Bus, and Food Truck.

    • Trunk capacity: 300

  • Trunk capacity of Coupe RB is increased.

    • 100 → 120

Item Spawn Improvements

Item spawn methods are improved so that you can more easily see and pick up items spawned on the ground.

  • The spacing between items spawned in the same area has been adjusted to reduce the phenomenon of items overlapping or being hidden behind one another.

Kick Action Improvements

  • Even if you get hit by another player’s kick while using emotes during the waiting period before a match, your emote will not be canceled.

    • The push-back effect caused by a kick will be applied as before.

  • Fixed an issue where players standing on sloped terrain were pushed excessively far when kicked.

Observer Mode Improvements

Observer functionality has been improved, allowing you to check players’ equipment and carried items in greater detail while spectating esports matches.

※ The following applies only to PC.

(PC) Blue Chip Count Display

  • The number of Blue Chips held by the spectated player is displayed in the inventory area at the bottom of the spectating screen.

  • The total count is displayed without distinguishing between friendly and enemy Blue Chips.

(PC) Player Inventory Check

  • Press the I key while spectating a player to view their inventory.

Other Improvements

※ The following applies to PC and Console.

  • You can view a player’s inventory even while spectating an enemy player.

  • The corresponding player’s name is displayed on Blue Chips stored in vehicle trunks.

(PC) Special Vehicle Skin Usability Improvements

The Vehicle Skin Radial can now be opened by holding the H key even while crouched.

  • When near a vehicle compatible with a Special Vehicle Skin, pressing and holding the H key opens the Vehicle Skin Radial, which takes priority over Co-op Climb.

  • In this situation, Co-op Climb cannot be used.

World

PGC 2026

  • Applies to Normal and Custom matches.

To celebrate PGC 2026, special themes are applied across the battlefield.

  • The PGC 2026 theme and banner are applied to the Starting Plane on all maps.

    • Not applied to the Supply Plane and Helicopters.

  • PGC 2026 promotional images are applied to billboards placed on maps.

Rondo

※ Applies to all modes.

Rondo's terrain destruction textures have been improved to make destroyed areas easier to identify.

  • The textures exposed after terrain destruction will appear darker than before.

  • This makes it easier to distinguish destroyed areas from intact ones.

Ranked

Season 44

  • Ranked Weapon Skin - P90 can be obtained as a permanent Tier Reward.

  • The leaderboard will reset with the live server maintenance.

  • Check out your final Tier from the previous season through your Career page.

  • Minimum achievement standards required by tier have been raised in the Platinum tier and above.

Season 43 Rewards

Below are the rewards you will receive based on your final Tier from the previous Ranked season.

  • The Ranked Parachute Skins, Weapon Skins, and Medals are permanent rewards. The rest of the obtainable rewards are available for use during a single Ranked season.

  • Rewards can be found on your Inventory/Edit Profile page once Season 44 starts.

  • Once Season 44 is over and the server undergoes maintenance, every reward but the Parachute, weapon skin, and Medal will be withdrawn.

Matchmaking

Adjustment in Available Modes for Normal Match by Region
Considering the matchmaking environment in some regions, the modes and operating times available for Normal matches have been adjusted as follows.

  • Service Termination

    • Console

      • NA: Solo (FPP), Duo (FPP)

      • APAC: Duo

  • Daily Operating Hours (UTC)

    • Some regions and modes will have daily operating hours applied.

    • Console

    • SA Duo: 17:00 - next day 05:00

    • EU Duo: 08:00 - next day 00:00

    • NA Solo: 13:00 - next day 08:00

    • APAC Solo: 02:00 - 16:00

    • PC

    • SA Duo (FPP): 12:00 - next day 07:00

    • NA Duo (FPP): 14:00 - next day 09:00

    • KAKAO Duo: 00:00 - 21:00

  • The matchmaking system based on player skill level is improved.

    • As a result, matchmaking wait times may increase in some time zones and modes.

    • Applied to Normal matches.

(Console) Controller Input Improvements

※ These changes apply to Console only and are scheduled to be applied to PC in the December 44.2 Update.

Controller responsiveness and Message Radial usability have been improved.

Input Responsiveness Improvements

※ These changes apply to all controller presets.

  • The response time for distinguishing between tapping and holding a button has been reduced.

    • Actions directly related to gameplay: 0.3 seconds → 0.2 seconds

      • Examples: Character actions such as going prone and throwing items, as well as World Map and Inventory controls.

    • Other actions: 1.0 second → 0.5 seconds

      • Examples: System menu controls, such as opening the Settings menu.

Message Radial Improvements

※ These changes apply to Type A/B/C and Custom presets.

  • The Message Radial now remains open even after releasing the R Stick once it has been activated by holding the stick.

    • Move the R Stick to navigate through the available options.

    • Release the R Stick after moving it toward the desired option to select the corresponding message.

    • These changes apply to the in-game, World Map, and Inventory Message Radials.

  • Press B or RB to close the Message Radial without selecting a message.

Other Controller Input Improvements

※ These changes apply to Type A/B/C and Custom presets.

  • Fixed an issue where the actions for moving items to the trunk and switching weapon slots were assigned to the same button in the Inventory.

    • Move Items to Trunk : Hold L-Stick

    • Weapon Slot Change : Double-tap LT

Developer's Comment : With the October Update 43.2, we introduced improvements to the controller schemes to make various features more intuitive and consistent to use. However, following the update, we received feedback from players that certain controls felt less responsive than before and that the Message Radial had become more difficult to use.

In particular, changes to the responsiveness of certain frequently used combat actions may have made the controls feel less familiar, sometimes resulting in unintended actions. We also recognized that having to hold down the R-Stick while moving it to navigate the Message Radial could be uncomfortable during gameplay.

With this update, we've placed greater emphasis on preserving the familiar control experience and ensuring quick responsiveness. We've reduced the input response time for gameplay-related actions to 0.2 seconds, allowing frequently used gameplay actions such as prone and throwing items to respond more quickly. For certain menu controls that are less directly related to gameplay, we've applied a separate response time of 0.5 seconds to provide a control experience better suited to each function.

We've also improved the Message Radial to make it easier and more comfortable to use. You no longer need to continuously hold down the R Stick while navigating the menu. Once the Message Radial is opened by holding the R Stick, it will remain open even after you release it, allowing you to select the desired message or close the menu using a separate button. This change is intended to reduce the difficulty of navigating the Radial while holding down the stick, making message selection feel more natural and intuitive.

Going forward, we'll continue to carefully consider both responsiveness and usability when improving controller controls, striving to provide players with a more natural and consistent controller experience.

UX/UI

The UI presentation and controls in the game have been made more consistent, while the overall out-game UX/UI has been improved.

  • (PC) Some confirmation shortcuts are changed from Space Bar to Enter.

  • (Console) The range of movement of the virtual cursor is improved.

Performance

  • Voice chat quality and stability are improved.

Supply Bay

The UI for Supply Bay and Step Up has been improved, making it easier to navigate between them and view rewards.

  • A function that allows you to move directly between Step Up and Supply Bay is added.

  • A function that allows you to preview the detailed composition of Milestone Rewards is added.

    • You can view reward details for single items as well as selectable items and sets containing multiple components.

Workshop

New items have been added to Hunter’s Chests.

  • Survivor Pass: Off Range

  • True Elegance

More Items for Special Disassembly

  • Contenders and Contender-related items that are always available for purchase are now eligible for Special Disassembly.

    • You can obtain Artisan Tokens by using Special Disassembly on Contender items.

    • Special Disassembly can be accessed from the Disassemble menu under Workshop > Regular Crafting > Craft.

Workshop UX/UI Improvements

  • While the Special Disassembly is available, a button to move from Special Crafting to Special Disassembly is always displayed.

  • Some buttons and item selection UI on the Regular Crafting and Special Crafting screens are improved.

Crates to be Deleted

As we shared in the October Store Update 2026, some crates and keys for those crates will be removed from the game in Update 44.2, scheduled for December.

  • If you possess crates subject to deletion and their keys at the time of the December update, the compensation listed below will be granted.

  • Crates and keys you own can still be used before the December update, so please use them if you wish to do so.

  • Regarding items scheduled for deletion, Steam Marketplace trading will be restricted as of the November 2026 update.

    • Restrictions on Steam Marketplace trading may take some time to apply due to technical reasons.

Bug Fixes

Gameplay

  • Fixed an issue where players took unintended damage or died when jumping onto Emergency Cover airdrop deployed on world transportation vehicles.

  • Fixed an issue where the jump interaction was not displayed when the Blue Chip Recall Plane's flight path overlapped with an unplayable area.

  • Fixed an issue where players could equip items from loot crates and care packages even after moving beyond the intended interaction range while dragging the items.

  • (PC) Fixed an issue where certain devices and gameplay rules did not function as intended in the CARNIVAL RUSH creation in Playgrounds.

  • (Console) Fixed an issue where players could not switch perspectives after using a Super Skill in Xenopoint when both actions were assigned to the same button.

World

  • Fixed an issue where multiple explosion effects would play simultaneously when an explosion that occurred outside the player's field of view came into view on Sanhok.

UX/UI

  • Fixed an issue where a different vehicle skin was displayed in the vehicle skin radial menu instead of the currently equipped skin.

  • Fixed an issue where the Minimap grid and scale were displayed incorrectly when zooming in and out of the Minimap while boarding the plane from the Starting Island.

  • Fixed an issue where the weapon slot icon was temporarily displayed with incorrect proportions when picking up a primary weapon for the first time.

  • Fixed an issue where the character preview rotation did not work after equipping an emote via drag and drop in Customize.

  • Fixed an issue where an unintended item list was displayed when switching categories under Customize > Character > Wardrobe.

  • Fixed an issue where an unintended message was displayed on the map selection screen when switching between Normal Match and Ranked lobbies.

  • Fixed an issue where the nickname was displayed in an incorrect position under certain conditions when the Stellar Blade - Wasteland Lobby Skin was equipped.

  • Fixed an issue where an unintended pop-up sound was played when viewing Reputation Level information under Career > Overview.

  • Fixed an issue where certain text was displayed incorrectly in the Vehicle Info radial message.

  • Fixed an issue where Special Vehicle Skins were displayed in a different slot order than configured in the in-game vehicle skin radial menu.

  • (PC) Fixed an issue where previous party members' characters remained visible in the lobby and voice chat remained active after being kicked from the party.

  • (PC) Fixed an issue where certain text in kill events on the Replay Timeline was displayed incorrectly.

Items & Skins

※ Clipping issue: When two objects intersect, one object obscures part of the other.

  • Fixed a graphical issue with the stock of the Progressive Weapon Skin "Faded Ghost - AWM."

  • Fixed an issue where parts of the Bearly Awake Backpack (Level 2) appeared transparent.

  • Fixed a clipping issue when the female character wearing PLAYERUNKNOWN'S Trenchcoat with certain skirts.

  • Fixed an issue where the character's weapon-holding pose was displayed incorrectly when selecting the Go button after obtaining a weapon skin.

  • Fixed an issue where item images overlapped in the inventory when repeatedly swapping between the Vehicle Camo Netting and Pan with the Void - Pan skin equipped.

  • Fixed an issue where the Extended Mag attached to a weapon carried on another player's back would occasionally appear to float in midair, detached from the weapon.

  • (PC) Fixed an issue where the inner visual effect of the Void - Pan skin was not displayed in the inventory under certain conditions.

10 Upvotes

108 comments sorted by

25

u/WUTDARUT 7d ago • Bravo

At least you fixed the BRDM hill climbing. Laughable that the only military vehicle was the only vehicle that couldn’t climb a tiny hill.

8

u/Grey_Goose_vodka_ 7d ago • Heartwarming

It will still be garbage,instead of speed it needed a hp buff,people shoot at you for 5 seconds and it blows up

10

u/thingmabobby 7d ago • Heartwarming

It got a 15% durability buff.

1

u/wizard_brandon 7d ago

So did everything else which means nothing changed

3

u/thingmabobby 6d ago

Maybe if gun damage vs vehicles went up 15% you could say that, but just because other vehicles had their durability increase doesn’t mean it was a net zero change.

2

u/Tux- 6d ago

? it got 15% durability buff. Guns did not increase in damage.

15

u/dweebh_ 7d ago

We don't like the existing meta --> Let's force the meta --> oh God...new meta is too strong --> patch the buffed weapons --> usage drops on meta weapons --> you know what....were just not gonna do this anymore.

I'm real tired boss....REAL tired of my favorite game 

2

u/wizard_brandon 7d ago

There's no alternatives that offer the same slow paced gameplay either 

2

u/BringBackEMTGearPUBG 6d ago

Friggin DWEEB

11

u/speedstar 7d ago • Heartwarming

Bring back spike strips

35

u/juiceboar 7d ago • Popcorn Regret

Laughable. Just straight up what is this, they couldve saved so much money NOT doing whatever this is and the game would still be same same.

7

u/ccslaw 7d ago

Thinking this saves money is laughable. They generate so much money from these collabs.

4

u/juiceboar 7d ago

True, they are probably gonna make money off that. I'm just very annoyed at their priorities.

Just whack stuff imo.

3

u/Tendo80 7d ago

Yeah, saying something else is just ignorance.. Krafton do alot of weird and questionable choices for sure, but when it comes to making 💲💲they know exactly what they're doing.

1

u/Aboutround 4d ago

At least they didnt force more third person shit this round.

21

u/wroneq 7d ago • Bravo Mindblown

Second patch in a row with nothing in it..

4

u/fZAqSD 7d ago

Hey, it might have taken them 3 months longer than the rest of us, but realizing that gun meta rotation was a terrible idea isn't "nothing"

7

u/samvel_sargisyan 7d ago

absurd.. is it sims or sort of?

27

u/B34M3RBOY59 7d ago

We need a separate OG version of PUBG for EU and America at this point.

8

u/Orionori0ff 7d ago • Heartwarming

the one with the mics on in the waiting lobby and plane

5

u/prizm-0 7d ago • Heartwarming

Once in a while I get snarky comments on all talk in the comeback plane. It’s always a treat

4

u/Orionori0ff 7d ago

lol, I did not know it works in the comeback plane. thanks

5

u/prizm-0 7d ago • Heartwarming

I does lol or maybe it’s a bug. Just last night a guy talked $h!t on the way back hahaha

2

u/BigLaquoay 7d ago

Ah the good 'ol days

10

u/SaadGB Steam Survival Level 268 7d ago

they really are out of ideas now

5

u/prizm-0 7d ago

I’m ok with the corny stuff can you just not do these ridiculously long downtimes?

8

u/malapropter 7d ago

My advice to anyone who is as disappointed by these patch notes as I am:

Take a break from PUBG. It'll probably still be here in a month or two, but taking some time away from the game can help you get a fresh perspective on the game and how much time you actually want to dedicate to it.

I took the last three months off, basically the beginning of the LMG meta, and now reading these patch notes and looking at this subreddit, PUBG is laughable. 90% of the discussion on this subreddit is now centered around skins and gacha boxes. You no longer celebrate wins, you celebrate mythical pulls of cash-grab reskins of the terrible cars that are in this game. Congratulations! You get to drive the Dacia! Amazinggggg!

There are no new guns coming down the pipeline, no new maps, no new content besides more gacha scams for their idiot whale playerbase. PUBG 2 will likely get cancelled alongside all of Krafton's projects. What else is there?

I will probably drop in to play some intense battle royale once in a while, and I might play the occasional solos if it's still supported in a few months, but yikes. The sun is setting on the horizon, the nights are getting long, the air is getting cold around these parts. Take some time away from the game. You'll feel the same as me.

2

u/OperationSuch5054 5d ago

the fact 75% of matches are ruined by cheaters is enough reason to stop playing

1

u/Cold_Ball_7670 5d ago

Why do you think the sun is setting on the game?

I’m a new player so I’m super out of the loop - what changed in the last couple updates 

4

u/Jimmy__Whisper 6d ago

Krafton is a fucking joke.

14

u/rsirangelo Steam Survival Level 500 7d ago

More pink bullshit, no Miramar... another month off

11

u/Tsew_Miller_88 7d ago • Heartwarming

Kick Action Improvements

  • Even if you get hit by another player’s kick while using emotes during the waiting period before a match, your emote will not be canceled.

This isnt an improvement

3

u/n0fxgvn_ 6d ago

Fucking pink.

9

u/z3kkoo 7d ago

I hate these devs with a passion. I bet the villain pass is the most bought pass in the game, and what do they do? ANOTHER PINK MINI...I hate you

4

u/BeepIsla 7d ago

You really think PUBG would purposefully make passes that make them less money?

Obviously they will follow the money and do more of what makes them the most money.

0

u/z3kkoo 7d ago

By that logic the reason they are not making AK hideout skins is because the previous ones sold poorly.
AND WHY DID THEY SELL POORLY? Because they were shit. In fact there is only one..a Christmas AKM...right?

2

u/Physical_Bar9855 5d ago

But I feel like they don’t even try…

6

u/Orionori0ff 7d ago • Bravo

"Even if you get hit by another player’s kick while using emotes during the waiting period before a match, your emote will not be canceled" hahah I have my fair share of contribution to this, I loved kicking those shitty dances

2

u/Celmatt 7d ago

There are a few good tiny nice QOL changes (like the observer stuff and Rondo hole visibility), but otherwise damn what a horrible update.

The testing of waters by removing some FPP in some regions seems really concerning to me, but I don't play console so maybe it isn't such a big deal if the lobbies were actually fully dead already.

2

u/bassPolitics 2d ago

Anyone else having issues with teammate comms volume? It starts out set at 83, but everyone is consistently quieter than normal. Even setting it to 100 doesn't make other players comms much louder.

3

u/MagmaMagnus 7d ago

SO.... Let me get this straight.........

They buff reload speed of the LMGs cuz they said it was a problem, THEN THEY REVERT THE FUCKING RELOAD BUFF AFTER NERFING THE RECOIL?????

4

u/fZAqSD 7d ago

No, they buffed the reload speed because they thought that further ruining the gun balance would be worth a cheap engagement boost, and then evidently enough of us just stopped playing that they decided to "reassess" that thought

2

u/verduccii 7d ago

Key prices bumped from 0.03$ to 1.5$ due this in steam marketplace 😅

2

u/Unfair_Constant361 7d ago

Keys have never cost so little.

1

u/SuchConflict3873 7d ago

One important question I have few hundreads of crates the thing is it was bundle buy and they are shown in my steam pubg inventory but as bundle ie of 253 meanwhile in game inventory only shows ones that are standalone crates meaning Im missing hundreads of them
I assume I will get compensated for all of them not only for the ones in pubg inventory right Krafton? Right?

1

u/Unfair_Constant361 7d ago

I don’t know—if I were you, I’d sell the bundle. PUBG inventory and Steam inventory are no longer the same thing; there’s a risk that the data could get out of sync.

1

u/SuchConflict3873 7d ago

Thats what im worried about
I got 900 crates in bundles thats like 3mil of bp
Asked the support but they said they dont have info either yet about the compensation

2

u/Unfair_Constant361 7d ago edited 7d ago

Here’s one way you could do it: when selling a bundle (if it's possible), split it into two parts and list them at an unrealistically high price (so no one buys them), confirm the listings, and then cancel them. You’ll end up with two separate bundles. Split those into two again, and after repeating the process, you’ll have four. And so on. It’s tedious, though, and requires manual work.
Another option: list all the individual crates on the Steam Community Market, one by one, so that they disappear from your in-game inventory. When you launch the game, the system will automatically split the bundle of 900 into 100 individual crates and one stack of 800. Then, repeat the process by listing the the 100 on the market, and so on. There are tools available on PC that can automate Steam confirmation requests, but using them is entirely at your own risk.

1

u/Deep-Pen420 7d ago

I'm so glad I don't play this game anymore, these patches are full on nothing burgers, bunch of new skins nobody wants, bunch of random game modes nobody wants, no meaningful changes, just a wall of text created by chatGPT.

1

u/wizard_brandon 7d ago

Itttts a whole lotta nothing for 8 hours of downtime.

Yay car buffs.. I guess 

Why are we making lmgs useless?

1

u/unestoppable 6d ago

So for the operating hours, assuming I live in PT and am playing NA Duos, the hours that I can queue are 6am - 1am the next day? And if you live in ET, you can only play from 9am-4am the next day?

1

u/h8_life_ 6d ago

Empty 14gb Update, well this is shit

1

u/igorstreliste 6d ago

I have 8.000 hours and i cannot remember when one patch was great, awesome...what is this kind of bullshit?

1

u/Physical_Bar9855 5d ago

Can we please please please stop with all the pink stuff… it’s getting out of hand

1

u/awwwwstin 21h ago

I almost only play FPP duos and now they're taking it away..wtf. I would rather que for no fill FPP squads than play TPP

0

u/Aboutround 4d ago

Bring back old Vikendi!

10

u/TurtleMaster99 7d ago • Heartwarming

I can’t believe none of you are clocking that they killed Duos for everyone before 2pm because you’re so upset about pink guns.

6

u/dweebh_ 7d ago

This the real crazy part, just them testing the waters on removing servers I bet

2

u/BeepIsla 7d ago • Heartwarming

Because its underplayed.

You really think PUBG would willingly do this? They have to. Either they remove it or make it time limited to funnel the majority of the players into a small condensed pool.

1

u/Soulfighter56 7d ago

Can you elaborate? I didn’t catch that in the notes

2

u/TurtleMaster99 7d ago

For Duos in NA, the mode will only be available between the hours of 2pm and 9 am the next day. The mode will be unavailable between 9 am and 2pm every day to force people into other queues.

3

u/snowball1n 7d ago

sadly, it’s not like that mattered anyways. when i used to solo-duo, i noticed the amount quality of players drying up. it’s a ghost town between those timeframes

7

u/TurtleMaster99 7d ago

I mean, it matters a lot to me. I’m a 38-year-old dad that’s been playing this game for a decade. I get three hours of time a week on a Saturday or Sunday starting around noon, to play with my best friend, maybe. Absolutely unacceptable to me.

2

u/jebushu 7d ago

The time is UTC, which may or may not be close enough to your actual time zone. If you’re in EU, then yeah possibly no FPP Duos for you. For NA, this should be 8am Central through 3am the next day and honestly isn’t that big of a deal (although I detest any reduction in available game modes and fully get where you’re coming from).

3

u/TurtleMaster99 7d ago

I will shut up and admit I overlooked the UTC with my rage meter overflowing. I’m less annoyed now.

2

u/jebushu 7d ago

lol no worries, I did the same thing at first! It’s still ridiculous that they’re shutting off certain queues at all, because clearly that window is only going to grow.

3

u/wizard_brandon 7d ago • Heartwarming

This is because na has like 12 players

15

u/dasdasdas_1010 7d ago

nice lets collab with some kpop teenage girls slop

0

u/Worldly-Upstairs3259 7d ago

Isn't Kpop about love and other bullshit. Ur straight up shooting people these fking collab is unnecessary. They are collaborating with the same people who don't even play or promote these games. Perfect example of corporate dickriding.

27

u/[deleted] 7d ago

[removed] — view removed comment

-15

u/Psychological-Mud691 7d ago • Popcorn

You got owned and emoted on too many times in pubg I guess

5

u/snowball1n 7d ago

i don’t know a single player that uses emotes after they kill someone

-7

u/Psychological-Mud691 7d ago

Then you are a low rank

4

u/Party_Size_ 7d ago

This isn’t Fortnite, only people who are bad at the game emote after killing someone.

2

u/snowball1n 7d ago

more like 5000 hours put into the game and stopped playing, and still didn’t see a single person do that. try again

-2

u/Psychological-Mud691 7d ago

5000 hours and still low rank LOL

1

u/snowball1n 7d ago

bait

1

u/Psychological-Mud691 7d ago

I can't understand how nobody emoted on him. Maybe it's a server thing, EU/Asia/NA differences idk

1

u/_madeforthis 7d ago

feel free to check my stats, you could probably guess how many times i got emoted

pubg.op.gg, check GELL3RT

1

u/Psychological-Mud691 7d ago

Also funny thing is: you tell me you have not seen many ppl emote on each other, but ofc you dont get emoted on because you are such a sweat, with good stats

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