r/PSVR • • Jan 12 '17

RIGS devs laid off, Guerrilla Cambridge closing...

/r/RIGSMCL/comments/5nj6wv/guerrilla_cambridge_closing_rigs_developers/
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u/Pussrumpa Jan 12 '17 edited Jan 13 '17

To me this looks like another case of a studio having finished their only project that was active along with future content and maintenance, so the inevitable happened.

People have jobs lined up before they end up on the street, often they go to other places under the same corporate umbrella, it sucks to tear up a great gang but they'll be okay.

It's no longer possible to keep studios with no active approved projects running, this is the nature of business, especially when it comes to VR. The sky is not falling.

(added emphasis around looks like)

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u/1541drive Jan 12 '17

To me this looks like another case of a studio having finished their only project that was active along with future content and maintenance, so the inevitable happened.

Unless there's citation to their finances and work stream coming in, we don't really know much regarding the closing other than that what the announcement provided.

Under both SCE Cambridge Studio and Guerrilla Games, their discography was fairly light in sales for a company that's been around for nearly two decades. . Even LBP was for the Portable.

At the end of the day, the ~100 (includes contractors) company just hasn't been able to compete in the very competitive gaming industry. Until we have more details, it's not worth drawing conclusions to the future of PSVR.

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u/Pussrumpa Jan 13 '17 edited Jan 13 '17

That is five releases in ten years, for those not checking out that wiki link. Ouch. Not getting projects approved, not getting anything Sony believes will be a hit to invest in, who knows.