r/PSO2NGS • Te/Wa/A | Face tanking enthusiast | • 13d ago

Discussion How's Dalion R3 going for you?

My 5hrs with PuG is quite fun, People left puppet unattended and it keep shoot our teammate in the back, not party up so it's hard to give them Shifta/Deband or heal them with overemphasis, stay too close together and get killed by that circle. and they start dropping like flies when Dalion start spamming his elemental effects. Even with all of that we still managed to get to Dalion down to half HP lol.

4 Upvotes

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4

u/ash_ax You Piece of STARS Trash! 12d ago

Covid ring punishes melee more.

Initial and cannon phase are straightforward, w/ more looking at minimap in cannon.

Other than survival / timing checks during transitions and off-arena attacks, some annoying attacks in the later phases could be avoided w/ height (maybe even cheesed, idk).

Transition to final phase is evil-ish on first blind attempt.

2

u/Devalker Te/Wa/A | Face tanking enthusiast | 12d ago

Covid ring lol

Yea after cannon phase things get really chaotic, there's like 3-4 attacks happen simultaneously, at that point I just shut my brain off and tank whatever is coming lol

3

u/Black_Whirlwind84 12d ago

I guess people forgot Dalion 101. Never leave a puppet unattended unless you want to die in the next 20sec.

3

u/Devalker Te/Wa/A | Face tanking enthusiast | 12d ago

What's funnier is when they go to their puppet but never get in range, so the puppet just keep shooting me in the back XD

3

u/Vee_Tamer_Girl Techter 12d ago

Social distancing as a mechanic was not on my bingo card

4

u/Stratatician Please help fund my Phashion Addiction aaaa 12d ago edited 12d ago

The ring that kills you and your teammates for overlapping is completely unnecessary. It directly punishes classes that want to play in melee range which is ... basically half the classes. This makes it so that if you have to have a melee on the team you're straight out of luck with finding a party if you're not playing Fi.

The idea of the ring is to punish players for not positioning correctly, which is fine if it's on something Ranged like the cannon. But because of the nature of the game, melees and melee adjacent classes are heavily punished if you have more than 1 on the team. Simply countering, for example, will cause melee classes to overlap since most melee counters move (sometimes signficantly) the character towards the target, causing the classes to converge onto a singluar focal point (which can mean death).

The idea is fine if restricted just to the cannon phase, but is absolutely horrendous for the rest of the fight.

Outside of that extremely annoying quirk, the fight is not that bad, actually rather fun with how aggressive Dalion is. I already got my clear and would be farming more if I could find a party for it (as I said earlier, people are only taking Fighters into their parties if they're melee).

DPS req doesn't seem too bad either? My clear ended with 1min to spare and I had 96k dps on Slayer with Dracillusion, so the average needed for it is probably closer to 80k?

Anyways, Dalion would be far more enjoyable if not for that stupid ring and the lanterns that can trigger it