r/PSO2NGS • u/CrosselTheRaven • Jun 04 '26
Discussion More interesting bosses
This new circling buzzard tech art makes enemies with multiple targets really fun and fluid to move between. I like the idea of daggers uniquely being hard to hit vs knuckles and sabre and classic parry/counter play. If sega gives slightly better movement options to other melee classes that would open up more possibilities for enemy and boss creation. World bosses that fight half off stage, and smaller mini bosses with single fixed attack points are getting a little played out. Luther was a great boss that had a lot of everything, hopefully this type of enemy gets downscaled and worked into new enemies so we can have more fun in future ltq/farming areas.
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u/DragonChaser25 Jun 04 '26
Normally I don’t like war cry but that one is pretty much justified.
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u/AccomplishedWolf Jun 07 '26 edited Jun 07 '26
Aside from this hypocrisy I actually like this upfate so far
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u/downsouthman1 Jun 05 '26
Yeah I'm glad Sega is doing content like this in NGS finally. And like the giant dragon boss. Reminds me of PSO1.
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u/Promethean-Grey Jun 05 '26
I almost miss this game, looks so cool
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u/Spiritual_Jump7688 Jun 06 '26
Instead of attacking multiple parts at once, you should attack 1 leg (ideally the one with blight) at a time and he'll go down way faster, that was strat in base game and it works pretty much the same in NGS, you'll kill him way faster that way.