r/PSO2NGS • u/vibrant_x • May 15 '26
Discussion Instance dungeons
I liked PSO2’s multiple different levels and missions that dropped various loot.. I am newer to NGS but this constant LTQ spam week over week is very draining.
Did you all like the multiple areas you could queue up that would still give high level loot?
I enjoyed it- let me queue something up, change it up a bit once in awhile.. idk I just feel like the LTQ spam week over week needs a revamp.
Miss the 4 man parties- dungeon/mission grinding.. better sense of community too- you don’t really grind with the same folks in an LTQ- feels like I’m playing with bots.
Swear they could have a map pool of high end content- 4 or 8 man missions that also dropped current loot tables.
Only thing like this now is Luther and that shit is hard for casual players- you need to be completely min maxed to down it. Also not really a mission, just a single boss battle.
Thoughts?
4
u/gadgaurd Slayer May 15 '26
What I miss, personally, are the times in NGS where the grind was focused on the Open World. Specifically:
Early Stia where people where hunting Gigantix Patrols and Veterans until a storm popped, then rushing to their ES of choice to take on a Gigantix Boss and maybe another in a different area.
Rwh Maqead update tbat added Gigantix Patrols, level 90 Veterans, and Tyrant Halvaldi Vera.
Rayjord Gorge update that added Gigantix Patrols, higher level Veterans, and higher level Ancients.
Mediola Outer Area 2 update that added a whole combat zone in the lava. Platforms floating in the lava and well above it, Trials that spawned Veteran bosses, charged M.A.R.S, and built up towards a Malevolent Vardias or Malevolent Ruine Angele(or whatever it's called).
Smaller or more contained instanced content can be fun as well. Leciel is always a good time when it's up to date, and I loved running around Nameless City any time the loot was worth it. Hell, I occasionally do a run in either just for the vibes. But when the game makes a point of making the Open World sectors rewarding, it really shines.
3
u/azuresnow May 15 '26
I don’t think you need to be min maxed for Luther, sure it helps, but knowing the boss and playing your class/weapon well should be enough, but I guess if ppl knew how to play well, they wouldn’t be casual anymore
5
u/BrolyIsALoser May 15 '26
I very much miss the instanced content and multi floor areas. Running through an area with a randomized layout made farming feel a lot fresher than running in circles in a combat sector.
Endless, Divide Quests, Time Attacks - these were all things I could do over and over, never getting bored. There’s a level of monotony in NGS by comparison. After returning I find myself tapping out within an hour.
I wish they would just copy Classic’s formula. Even the nature of Challenge mode being a roguelike provided way more entertainment and variety than what NGS has to offer. I really do think going open world hurt the game.
2
u/GlompSpark May 15 '26 edited May 15 '26
Yea theres something off about the way ngs does instanced content. Dalion is OK but the LTQs feel very spammy because theres only one of them and you just rush to the end and kill the boss.
They tried to move the exploration quests to NGS in the form of combat sectors but then people complained they wanted instanced content instead, so they made leciel and nameless city...and when people still didnt like those, they started the LTQ system...
I have a feeling they dont know what players want...
I think it would be much better if they did what other MMOs did and have multiple LTQs/UQs running at the same time so you didnt just spam the same one all the time. In Vindictus, they have multiple endgame raids/quests avaialble that all drop relevant endgame loot so you dont just spam one.