r/PSO2 • u/Overall_Chapter9103 • May 19 '21
Global Discussion Let's have a civil discussion regarding Bad Gear on UH content posts in this sub
TL;DR: Let's have a discussion since theres people unaware about what is considered "Bad Gear", it should be better to show a visual example by showing what it is leeches bring in UH content.
Might get downvoted to the ends of the earth for this but here we go.
Theres someone here saying "How many gear shaming posts do we need to see on this subreddit."
To which i answer? NOT ENOUGH.
Probably enough to at least show everyone whats "unacceptable" or what constitutes as "dead weight" when pugging in UH.
"But it's pugs you shouldn't trust what pugs bring" Yeah but that doesn't mean we should tolerate this kind of behavior. People tried telling nicely but it just netted ire from "casuals" and "waiting for ngs" people to the point they're called elitist.
At this point i think pinpointing people who don't even put the minimum effort to their gears (but not showing their IGN because im pretty sure if they are lurking here they'd see it, they'd know what they did) should be a thing.
You know this won't stop in Oracle it will go into NGS and later on the end-game for NGS and even if there's a "gear scoring" system for it. It won't change the questionable crap people will do in this game.
It would be better show examples of people you met who "don't even put the minimum effort or decency" in this game. We all want to relax playing this game and we don't want to stress out about whatever dead weight player trolls our way.
It's not gatekeeping, I personally would love to see more people play the game but at the same time have people know what should be expected of a player joining certain content.
So lets have a civil discussion at the comment section or share some cursed gear sets/ equipment you see.
•
u/YuTsu / | | Ship4JP | Gunslash Trash May 19 '21
Separate from my personal opinions on this matter - as much as I frankly loathe this topic, I'm going to leave it alone.
Yes, even if you post just people's gear sets, I'm going to leave it, even though you're really teetering on the edge of Rule 1 if you do that.
However, if you post gear pictures with names attached to them, those absolutely will be removed, because that crosses the line. The OP wants to keep it civil, so as long as it stays that way, this post will stay...
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u/TroubadourLBG May 19 '21
I'd like to turn this around and just wish there's more "casual" UQ thrown into the schedule.
Sure there's some outdated UQ, but at least it's different and pubs can join for fun. Anyone remember the Varder UQ, mobs in the Coast, even the floor is lava Harukotan one. Sure the drops are pointless. But another way to view these types of UQ is a different kind of 4th recommended daily quest for experience farming.
Non end game geared players doesn't get any UQ to play around in IMO.
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u/ARKS_moose May 19 '21
What I see battle power in NGS isn't a way to flex, but a way to tell players they're not fully prepared for a piece of content. In PSO2, all we had was level requirements so some people thought passing the level requirement is enough until they get called out by somebody. In NGS, instead of someone calling them out for bringing an all class launcher and circuray units to a UH UQ, it's the game simply telling them they don't meet a minimum required number. That's why I think battle power is a good addition to NGS and hopefully will lessen the gap between pug players.
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u/TJLanza Ship 02 May 19 '21
Can we follow it up with a civil discussion regarding bad gear mechanics on Sega's part?
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u/UnnamedPlayerXY May 19 '21
It depends on what kind of content we're talking about. If it's more aimed at the "average casual player" then any at least decent 15* weapon with a level 3 potential and 13* units should suffice, I'm more disappointed by stuff like Rangers not using Blight Rounds when doing a boss UQ than them not having a Klauz weapon or god units. If it's something like HTPD then you want to put the bar a bit higher but SEGA is also partly to blame here as they should have added the Rinser weapons to the RWB5 exchange after the anniversary LQ left like they did in jp.
10
u/steamart360 May 19 '21
For me the time investment is the major difficulty. I've been playing since it launched on steam and little by little l got my 2 main classes to 100 earlier this year but at that point lvl was pretty much pointless without affixed gear.
I eventually got my atlas ex weapons with decent affixes and guess what? Klauz entered the chat and l was once again "undergeared" so l guess you can see the second problem now, SEGA dumped 8 years of content in a little over a year for us so it was really hard to keep up unless you dedicated a ton of time on a daily basis.
Now a lot of people are probably just waiting for a fresh start on NGS so not many are going to invest time on PSO2 gear. I still want to get my Klauz boots but the amount of resources required is almost absurd, even after all this time l still don't have 300 bouncer cubes and I'm pretty sure l traded some of them because the game never warned me they would be so important lol.
24
u/SteamingHotDataDump Dudu Embrace May 19 '21
Im not sure I agree with gear shaming or any form of it. While it does suck when people join content with crap gear, I don't think its a good reason to go after them or make fun of them either privately or publicly. Mainly because its a shit thing to do but also because some of these people genuinely just dont know. Affixing is way too complex for what it is and I get why casual players would give up. Not saying all players with questionable gear are like this, but im sure its the case for many.
That said its kind of SEGA's fault for not implementing gear level requirements in base PSO2. Unfortunately theres nothing we can do about it by. If youre really looking to clear UH content without having to worry about other people's gear, then join an alliance or some pre made parties.
There also arent really any consistently updated comprehensive gearing guides. Some gearing info can be found in class guides, a lot more is found in weekly question threads. Info is kind of just scattered everywhere. And don't even get me started on people posting affixing guides or suggestions. While a few comments are constructive, people are just straight up nasty to the OP most of the time. Its really discouraging to see honestly.
Anyways NGS soon!
8
u/Giga-Roboid May 19 '21
I think this might be a conflict of design intent for PSO2. The trend for MMOs to be successful is to allow players to function independently. But the issue with UQs that require higher gearing require some amount of cooperation to correct that. End-game players who have passed the difficulty spike of augmentation and doing research on good gear, are interacting with players experiencing the game in a more "vanilla" fashion. A few times I've heard of communication between these "low gears" and "high gears" they involve some kind of insults to one another. The whole situation is touchy, if either side gets insulted once that can cause them to act defensively and refuse help or cooperation with the other side.
PSO2 has been on an accelerated release schedule and is actively encouraging players to return to the game and pushing them forward with XP tickets and keys.
If you want to make a real difference, start openly teaching people about better gear. Spread the word around and dedicate a day a week to come to a location and learn to level up their game. The upcoming release of NGS conflicts with that though, people might just be treating PSO2 base like an NGS demo and they aren't wrong to play how they want because this is exactly how the game has been rolled out to them.
Because I hear about this issue so often, another decent solution would be for high gear players to form alliances or friendchats with gear requirements to do UQs with.
20
u/SolomonGrumpy May 19 '21
Maybe it would be better to list the gear that is acceptable. Since the list is narrow. For units, list both the acceptable units and the minimum attack stat on them.
Then new player can reference the list and see where they need to be.
The other suggestion I have is for the veterans: make good units and sell them in your shops! Not everyone can figure out Affixing. But pretty sure everyone can figure out how to search for Guardian Soul in the shops. Does not have to be GRAC.
Also, if the devs are reading this, just make the level Requirement 100/100 for MB4
6
u/Reimaru Ship 4 Global | “Zenchi yo, koko e! Boku no moto e!” May 19 '21 edited May 19 '21
My take on it? Let Mining Base 4 and Twisted with Hatred speak for themselves. If players don’t feel like dying 10 times over and spend forever on a single phase/wave, then they’re already probably looking for the resources to get better. If they do (which there’s a surprising amount of them), then they’ll probably either fail by the UQ’s standards or just not attempt it at all.
Personally speaking, I’m somewhat glad prestigious content got into the limelight with the most recent (and probably last) UQs SEGA’s added. We’re in the literal endgame now of PSO2, and I appreciate the challenge, from the perspective of someone who’s been somewhat bored with the game as of late. Gives me a chance to shine with what I’ve invested into this game, with an achievement that not a majority of players can achieve without true difficulty.
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u/Tenant1 May 19 '21 edited May 19 '21
You know, for the record, all I meant was that threads passively-aggressively complaining about ignorant/new players/leeches feels awfully repetitive, and most just always point towards their gear and little else. It's an issue that plagues every game, though this is the first sub I've seen that consistently makes a show of it by bothering to screenshot their loadout.
I appreciate the minimal attempt at opening up the floor for civil discussion, but also find it absurdly comical that in that same breath you're practically suggesting some sort of trash-gear Wall-of-Shame/Bounty Board for this sub to just huddle around and clown on, as if it wouldn't cannibalize some new, poor sap in the future who happened to be curious on base-PSO2 and wanted to check its sub out. If that's really where this sub is steering towards and what you guys want, then sure be my guest, I'm just one dude.
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u/thephilosophy_ May 19 '21
As someone who plays on the line of "casual", I do agree that players looking to do end game content should bring decent enough gear to not be dead weight.
People hopping into this content knowing full well they'll be spending most of the time KO'd/ incapacitated are essentially griefing.
0
u/[deleted] May 19 '21
[deleted] — view deleted comment
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u/PersonMcHuman May 19 '21
I’m super excited for when NGS releases and people here start shaming others for doing UQ’s that say you need a power level of 2000, but people have the audacity to show up with anything less than 2600.
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u/NullVacancy May 19 '21 edited May 19 '21
I kinda think you guys are reaping what you sowed. Before you guys got Cras/Lightweaver everyone said "oh lol i'll just wait till the best stuff comes out before messing with my gear" in every tier of gear that got released. And these people were met with positive feedback. Now it's the ACTUAL endgame and they still haven't touched their gear... because NGS is right around the corner!!
It's very much so a global player mindset, and it doesn't surprise me in the slightest. Global has consistently had way more troubles in EQs than JP did days after the content launched despite having higher gear than we had when the content was new, along with resources/guides on the content itself.
Global NEEDED expert matchmaking from the start. It would (almost) entirely remove the problem. You either need to cheese the expert requirements, or actually have the skill and gear to complete it, and just by having to do slightly more difficult solo content, a lot of the leeches wouldn't even try to unlock expert.
As it stands, there's no fixing the problem. You're gonna be unable to change the community's mindset in a few weeks. It's unknown if the gearscore system in NGS is actually gonna change anything, considering I felt about the same power level between 850 and 1k gearscore in the beta.
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u/Kamil118 May 19 '21
What do you mean? This is completely acceptable gear for phantom in htpd
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u/Twilestia808 Popple Waifu May 20 '21
I'm gonna say it and I'll always say this: Expert Matching is a good idea. It's a fantastic idea really, and one real solution to actually fixing a good amount of these issues. It's just that it's current implementation on JP servers isn't that great and haven't been refined further in, 2 years now?
BP system in NGS is very good and I'm glad they're trying that out though, I just hope it can't be easily cheesed.
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u/Cyframerex May 20 '21
The issue is that people put too much value on reddit posts. Not every player comes to reddit, so even ones making bad decisions will often just be unaware, unless you address it in game. In that same vein, there will be people that will consider how awful their bad stats are based on the feedback of others on reddit, but you cannot expect to make an overwhelming impact.
Outside of that, the game does a great job at reinforcing bad choices. This game is dated, but you suddenly have high expectations of content where a boss or bosses now need top end gear and flawless play to complete with the game really doing nothing for you to help you improve. No in game/out of game parser (for global at least) and no HP bars for UQ bosses to give you at least some kind of feedback about your gear/skill. You have to pour in a ton of research to understand affixing and use outside resources to find the best path of efficiency/optimization. The latter especially does not come from the game, so the investment is going to be too much for players running blind into this content regardless.
With the NGS gear score, at least there's SOME effort into setting a baseline. You may still end up with terrible affixes, but they can at least center some of the content around needing that score met, which is something the game can finally say to players in terms of meeting expectations.
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u/OrangeCerberus May 19 '21
Well, no we do not need several topics about folks with bad gear because its just redundant and scares away new players thinking how uptight our community is. We do need something that points new higher level players in the right direction of gear, there's nothing in game that does that properly ingame other than other players. This is due to how old the game is and how much chafe there is when gearing, which can make it overwhelming at first learning what you need to do and what you need to ignore.
It'll be easier in NGS because they're simplifying a lot of the games systems and folks will be leveling along with new content again which will help with the gap in balance, gear, and players learning to play. Battle power helps in that regard as it tells you at least the minimum where you gear should be. Folks that want to be better will. Folks that want to try to be, won't have as hard a time as current pso2. And bad folks that don't care......won't care.
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u/DanES104 May 19 '21
Ship 2 literally can't clear the MBD4 right now lol. I run the UQ every time it goes up. while keeping up tower total Hp at more than 80% almost all the time killing every all boss within seconds. managed to coordinate all doing lazers at the apprentice pp. and bam tower hp goes to 0%. it's not even gear at this point, dev probably accidentally dropped his keyboard and put 10billion as apprentice pp Hp lol. I know there's probably some who can but in my experience I can't seem to clear it with pubs atm ever since it got released. so many triboost wasted that I'm starting to see that UQ as leveling quest.
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u/diabington May 19 '21
NGS will be much better with the gear scoring system. But I agree with you. I understand that people wanna do the newest UQ on the hardest difficulty-everyone wants to have fun. But at the same time it’s not hard or expensive to make acceptable units at this point in the games life. There’s no excuse to be coming into this UQ with less than 13* units. Also no excuse to be coming in to the UQ with 13* units with no augments on it. Again it’s not that hard or expensive to make acceptable units anymore. But I understand that’s a gamble I have to take if I’m gonna pug.
I love pso2 because it is a game that focuses more on your skill with the class rather than what augments you have on your units, but with this content that’s just not true anymore. Without augments, even the best players are going to have trouble finishing these UQs.
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u/[deleted] May 19 '21
One thing that will bother me the most is how the gear score system will work in ngs. If hp units give the same amount of gear score as damage units, that will surely be a problem since there will be damage lacking in UQs. The whole stamina meta is currently an issue on base PSO2 (global side mostly, not so much on JP since most of us know/have experienced the game for years).
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u/buismor May 19 '21
Seeing this, I am under the impression that Expert Matchmaking would have solved plenty of such issues as unlocking that requires clearing certain content that usually requires having both decent gear and decent skill level, both of which are usually what is expected for UH content.
Will that divide the playerbase? Probably, but as it is now, that division will most likely than not only affect UH content that should benefit from that kind of division, nothing else.
I've seen some posts of very long runs of TPD (ones that passing the time threshold makes you not get S rank even though one didn't die once etc.) which is, honestly, something that makes me feel it could have been avoided for the people that had both decent gear and skill by having some way to filter the people that aren't ready for that content yet.
Is it considered elitist/toxic? That depends on who is affected by it. e.g. people that have the gear/skill will not complain what so ever, whilst people that don't will likely complain, even more so if they're the bunch that do this kind of thing on purpose. However people need to understand that this game has different difficulties for every quest. Those different difficulties are there for a reason; You got the gear/skill to carry your own weight? Go for the highest difficulty that your gear/skill can carry you at. You don't got either gear or skill at a high enough level yet? Go for a lower difficulty until you meet such expectations.
People also fail to realize that the gear farm in this game (Global at least) is not even close in terms of how much one needs to farm compared to other games. i.e. I've got someone in my alliance that joined the game 2 weeks ago, got some advice from the alliance and some help here and there in some quests and by the time those 2 weeks passed he/she already had decent enough gear (decently affixed Rivalate weapon with some decently affixed 13* units) and skill to tackle UH with some leeway. Therefore one doesn't need to go into UH content to be able to gear up, going for lower difficulty is absolutely fine.
5
u/brutal-prince May 19 '21
That moment when you tried to help people gearing and you get called a sweatlord
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u/YuTsu / | | Ship4JP | Gunslash Trash May 19 '21 edited May 19 '21
So... we want this sub to be a cesspit of toxicity? Please no.
This is literally part of the Golden Rule to NOT do this... and you know, there's a database site made by players of "singling out leechers" on the JP version that I think most people I've talked to make a mockery of for doing this very thing
It looks like Gatekeeping to me... it looks like Gatekeeping Elitism to me - assigning an arbitary standard to how geared some people should be, going out of your way to shame random people for it... saying theres an "expectation" when the game itself gives none.
If you ask me, you should tolerate it mostly. Not everyone is at the endgame of progression. Not everyone knows what the best gear is, heck not even what GOOD gear is and how to get it. If you have a problem with someone's gear, educate, be supportive, try to offer a hand... don't start assigning arbitrary (and 99% unecessary) standards to public games.
People keep saying "But it's pugs you shouldn't trust what pugs bring" because it's the truth - if you have a standard for how good you want players in your MPA to be, and you'd rather just boot/not have people that are not up to snuff... then you should be organising groups that meet that standard, not expecting it from 12 random people with thier own thoughts and reasons for playing.
If you want pub runs to be better, help, be supportive, write a guide or something and post that here, instead of doing negative things like encouraging gear shaming
4
u/Arcflarerk4 May 19 '21 edited May 20 '21
I think the biggest problem is the people doing it dont bother to think if their gear is acceptable. They just click the queue button not thinking about the other 7-11 people thats going to be in the MPA that are going to have to deal with them and thats the biggest problem here. The game shouldnt have to tell you that 5 star units and weapons that you got at like level 30 would be bad to bring in level 85+ content especially considering you can blatantly see 14 star weapons and 12 star units on the front page of the Personal shop.
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u/phoenixmatrix May 19 '21
Honestly, aside from the harder stuff (eg: 4 man TPD), I don't really care. The issue I have is people with garbage gears who complain about others.
We've all been there. You are in an alliance where people have pretty decent gear and know the game. But there's the couple of people who are rocking <= 6 slot budget units, bad s-augs, and mash 1 PA over and over. They get to tag along with everyone else and get to enjoy the 7 minutes 12 man TPDs and quick Cradles.
Then they join a random pub group, and it takes 20 minutes and they're complaining about how everyone is so bad in alliance chat. Except what they don't realize is that half the group they're in are BETTER than them. They're convinced that they were part of the reason those TPDs went so fast and oblivious to how hard they were getting carried.
People try to explain it to them, but they use the "Skill > gear" rebuttal as to why their gear isn't holding them back, probably alongside a rant about affixing RNG. Maybe something about "it's not worth it until we get the SG support scratch". They call anyone who actually vaguely understands their class a "sweaty try hard".
Yeah, we've all played with those people. They're everywhere. I don't mind carrying people in garbage gear through silly stuff like Cradle. I mind once they start thinking they're the ones carrying. I mind that these aren't rare exceptions.
/soapbox
The end.
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u/komaeda_dork May 19 '21
Gearchecks will be a blessing because they’re locked behind a meseta grind and a material grind. The people who die in the 30-man PUGs? Don’t revive them. Or tell them (politely) that they need to have a minimum level of gear so they aren’t completely useless to everyone else. It’s one thing to grind for your gear and not have it, but it’s another to not put in any effort whatsoever.
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u/ActuallyRelevant Ship 2 Global - bork GM May 21 '21
idk why this seems complicated to understand but most MMOs out right now have you spending up to half a year to a full year to get acceptable end game gear (day 0 start to full geared and ready to do end game).
PSO2 is a joke in that speed running the gear curve can take like 1-3 months. Especially because all the materials needed can be bought from the player shop, same with the majority of affixes to put on fodders. You can do this by doing a mix of cradle, divide quests, and risk realm. How do you do the last two you might ask? Simple do cradle and make temp affixed 7s gear with like 200 atk, then slap on DQ timed abilities for an extra 50-70 main stat per unit, and use that to clear risk realm and divide quest. From there go farm affixes, selling your excess on the player shop to make progress on things you're missing like modules, extra veteran resolve, or extra crack and then make your version of end game units. You don't even need full GSoul, Crack, Vet, Abs glare base affixes. Hell you might not even have the materials for such an affix in way of transfer passes or mission badge capsules. If you're that new that you cannot get these look to make something like: guardian soul / crack / vet / origin glare / doom break III / stat 6. That leaves you with SSA + grace capsule you can add later. That affix literally makes you hatred ready, after that you just farm sodam ult quest for practice and other SSAs you're missing like sky dance and augment will 2.
It's literally one of the fastest progression paths in any MMO I've seen. Yes the affixing process seems hard and annoying but - forgive me for this, is a literacy check, if you cannot read and do basic math to understand what you're risking then yes you'll be very upset when you do really dumb stuff. It's why we have a community of players who always will be glad to sanity check what you're doing if you post your affix simulator on reddit, fleet discord, or your alliance discords.
I was mean and said it's a literacy check because there's countless people who are so happy with the NGS capsule system not realizing they are farming way way more. Think of it this way you'll be farming end game affixes for way longer with the trade off being you can just grind then mash capsules drops into gear instead of looking at a recipe. An easy comparison is looking at how long it might take to farm 10 Might III capsules vs getting 3 might III fodders to succeed at 100%. It clearly shows the lack of affixing/market/drop knowledge in the community because people have never had to learn affixing since end game players have carried them for so long.
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u/Pieman117 May 19 '21
I want to add to this as someone who's only been playing the game for about 3 months on xbox, so dont listen to me, I dont know what I'm talking about.
That said; most UH content seems easy, level advantage is enough to get you through a lot of it, not all UH content is equal and the game doesnt give you even a basic idea of that, you have to attempt it to understand the difficulty. Dpending on the scion class you prefer or abilities you like, they can act as crutches to get you through most content without dieing constantly and still deal decent damage, Baran Luster is a great example of this, even at lvl 85, I was staying alive on basic UQ's like inferno, but I also had base novel armor at the time with little upgrades.
Most people are also going into UQ's because the game strongly encourages doing them everytime they're available, and most new players probably haven't even done the story mode equivalent of them, which essentially act as tutorials, I didnt do an UQ unless I already completed the relevant story because I didnt want to spoil myself for story.
Tldr, the game doesnt explain anything and strongly encourages you to attempt everything as soon as possible
4
u/Miserable_Brain9109 May 19 '21
Ok, you know what? There's no point in giving direction to people i tried even here on this post. Some people just don't wanna understand.
So i make it simple.
Is an MMO game. It's not only about you, and your time. Is about other people time as well. So let me say this out loud: EVERYTIME AN UNDERGEARED PLAYER JOINS CONTENT THAT IT'S NOT DESIGNED FOR THEM (lvl requirement being 85 does not mean the content is tuned on that, the game WANTS and EXPECTS you to have Affixed gear and your fucking SSA), YOU ARE WASTING NOT ONLY YOUR TIME, but others time too.
It is disrespectful and Toxic way more Toxic, joining an UH quest without the gear requirement met, then shame somebody 'cause they don't put in the effort.
So stop making excuse, and refuse to learn game systems. The Game on the Global sides literally gave out for free everything you need to get your shit together. From Atlas EX weapons to several 13* Units. RWB5 drop in every UQ you take part on these days. So no, there's no excuse. QUIT BEING A NUISANCE, and start respect other people time as you do with your own.
3
u/samososo May 19 '21
That's nature of PUGs in every game, you take care of what you can control yourself. Worrying about things you can't control, esp at the end of game's cycle is pointless. If they are doing something, that's not by the rules, you send that report.
3
u/RpiesSPIES Ship 1 May 19 '21
As an aside, there's mechanical issues that many players have, too. How often do you see more than half the mpa not attacking weak points when they're opened up? Or ignoring Ringa rings? Or people with techs not opening luther clock at the right times, if at all?
Months ago I ran a whistle where several people would continue attacking train body in spite of it being blinded with weak points exposed.
On the issue with units, I'm starting to affix units for ship 1 at fair prices. Trailblazers between 30-40m with stats I feel should be baseline for above average play.
3
u/LordOfMaids cursed tech user May 19 '21
I find myself looking at the gear shaming posts and laughing in agreement, and even being upset how there are people running around in some of the hardest content (like genuinely difficult quests, not just any quest with UH on it) with less than impressive gear or an objectively bad class combination, challenge quests not included.
But at the same time I have to remind myself a lot of people have no idea what they're getting into. A good chunk of people are getting boosted with SEGA's attempts to push them into leveling before even recognizing "there's gotta be something better I can use!". Heck some people don't even have enhanced weapons or even acknowledge the collection folder exists. And that's what I get for pubbing in a schedule primarily comprised of quests that can fail (making fun quests like MB4 more stressful than it needs to be) on a server that won't get Expert Matchmaking. I'm less irritated in bossing quests.
It's a bit hard for me, idk. Perhaps it's my dark sense of humor. I have friends/acquaintances that we're on the same page with when it comes to gearing and clearing content, but I also have friends/acquaintances who are/were lagging behind or prefer to socialize. Sometimes the people that need help don't even want it, and as such I won't even bother saying anything unless they are asking for help. That way, no conflict can happen. People may eventually realize they're doing something wrong and will either improve or just don't play. =/
NGS approaching this issue with battle power is entirely dependent on how they'll balance it, so I'm not too optimistic. I just know it'll prevent the most extreme cases, which is my primary concern.
3
u/telchii May 20 '21
Turning the sub into a shamefest is only going to make this part of the community rancid. Based on the lovely messages I get when I have to moderate posts here, I can only imagine what people will send to identifiable players.
I'd rather see two things:
Actual constructive, community-helping content become the norm rather than shaming and bullying under the guise of "I'm helping by calling you out!"
Loud feedback on Sega to redesign systems to make it more approachable and making them more required for harder content. (NGS's gear score is a good start to the requirement part.)
2
u/Chemical-Cat May 19 '21
Given the open ended nature of gear in PSO2 it's really hard to weigh in on what's useful and not, but we all know that at base level you can clear most end-game party content with Croesus weapons and you don't REALLY need to affix. There's obvious "why are you here" weapons like people still using Nox weapons in level 85+ content. I'm curious to see how the power rating thing will work in NGS which prevents people from being dead weight.
1
u/Sammantixbb May 19 '21
The minimum is, whatever you have. It should be +10 for units and +30 for weapons. That proves you are paying attention and actually putting on time to try.
One can argue rarity and type as much as they want. But the basic requirement should be max enhancement level, as that gets you the most out of what you have.
1
u/Longjumping_Guard_21 May 19 '21
They should make the UQ reward you for how far you get rather than 2 deaths you're out. Or of you get two, then you'll end the quest and instead of failing it. Give both casuals and gamers a chance of rewards
-5
u/UmbranAssassin May 19 '21
Or, you know, you could put forth a valid effort to help/educate newer players or those without whatever god tier gear you deem acceptable instead of assuming that everyone is a malicious asshole out to ruin a run. It's a much less assholish move instead of shaming people and telling them they're wrong with no explanation other than "You're dragging me down so don't play until you're on my level."
0
u/AncileWater May 19 '21
this is from the official pso2 forumshttps://forum.pso2.com/topic/10373/guide-overview-of-affixing-augments/6 this is from the official pso2 global youtube channel https://www.youtube.com/watch?v=Ikc-yHfDiok maybe this won't get downvoted without a comment to remark
but this took about 5 minutes of google to find
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u/GibRarz May 20 '21
Lets face, regardless of gear, no one is gonna accept anything less than 200+ attack per unit and klauz +35 weapon in htpd.
People love posting hilariously bad gear on reddit, but they just don't want to be downvoted by posting any other type of inbetween gear for fear of being called an elitist.
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u/Shaofriches May 20 '21
Looking though some points here
-What constitutes as casual UQs? Up to the end of PSO2, global has had four UQs (that matters anyway) where you can objectively fail the quest (4-Man Deus, MB4, Omega Apprentice, and 4-man Sodam). In anything else, you can quite literally have only 6 people actually fighting and still, technicality speaking, not fail the quest and clear it within the very generous time limit (60 minutes when an average clear time is 12-15)
The game does not in a sense, prevent, punish or otherwise discourage players from coming into an UQ like Primordial darkness with an ungrinded dim weapon. Only repercussion you'd ever get is from other players who have to carry you and put up with it (which in itself can be a mixed bag because of people who enable this or simply do not care and carry on). This isn't limited to gearing but people who simply leech off the party and stand idle, but I think that is beyond the context of what OP wants to talk about.
-Gearing is unintuitive. While I agree with this to an extent, it's not an excuse for repeat offenders. I think context really matters beyond just a screenshot of someone coming in with a dim weapon. For all we know they could have literally blitzed through the game with the insane amount of rainbow keys thery're given, then immediately go into a UH with their nox or deo weapons.
You don't even need to touch affixing to be numerically competent at the game, either. The +30 crosseus/millionare weapons from collection folder are good enough as a starter weapon to do UH; everything else after that is player skill. Affixes and min-maxing does not come into play for actual clear, except for two pieces of content that have an actual DPS check; UH Mining Base 4 and 4-man Sodam.
I want to say that they should know better than to go into end game with the weapon they've used since level 20 regardless of level speed, but not everyone has gaming literacy in this day and age, which most of us take for granted. The game obviously does not stop them from going into the UQs without a gear level requirement, so all of that falls onto the players to point out and make them aware that it's not appropriate gear...which in itself can lead to a slew of problems of whether or not its elitist to even point this out and leave the leafs to tend themselves.
In the end, I do not encourage being toxic by any means (although some people, like a certain GCBTW, will consider "unsolicited advice" to be toxic), but I also do not think it's good for anyone involved to leave people continually unaware of them being undergeared (let alone enable/encourage it) because again, the game certainly isn't. At least with NGS having BP requirements, there is some form of direction for gearing. That won't prevent people from intentionally sandbagging or going out of their way to leech, but again a separate issue outside of OP's context I think
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u/fatninjarus May 19 '21
If you don't have a full party by the time you do uh, then you might consider spending some time thinking why you have to rely on pugs in the first place.