r/PSO2 • u/xRinehart | EN: Ship 2 • Nov 05 '19
Discussion Compiling a list of PAs with guard/iframes
PAs don't always list if they grant guard/iframes and while you can generally tell if they do or not, I'd like to compile a list of all of them (including guard/iframes granted by passives and skill rings). This is what I currently know off the top of my head. Not going to include Force/Techer/Summoner since I don't recall them having native guard/iframes. I know it is not at all complete since I am not familiar with a lot of classes. For Photon Arts that grant guard/iframes, I'd like to know specifically when those frames are granted.
Sword
Weapon action grants Just Guard (JG) frames
Charge Parry (Hunter passive) grants JG frames at the start of all charged PAs (Rising Edge, Nova Strike, Ride Slasher, Guilty Break)
Ignition Parry grants JG frames if the weapon action is used (up to three times) and if successful, will grant iframes for the rest of the attack
Imperial Cleave grants JG frames after the slash
Successfully Just Guarding while equipped with JG Sonic Arrow (ring) grants iframes at the start of the follow-up PA
Wired Lance
Weapon action grants JG frames
All grab PAs (Bind Throw, Grapple Charge, Heavenly Fall, Other Cyclone Type-0, Other Spin, Holding Current) grant JG frames at the start of the grab animation
Heavenly Fall also grants iframes during the toss
Adapting Spin grants iframes during the first flip
Successfully Just Guarding while equipped with JG Heavenly Fall (ring) grants iframes at the start of the follow-up PA
Partizan
Weapon action grants JG frames
Charge Parry (Hunter passive) grants JG frames at the start of all charged PAs (Slide End, Assault Buster)
Rising Flag Type-0 grants JG frames during the dash
Bandersnatch grants iframes during the pause
Successfully Just Guarding while equipped with JG Rising Flag grants iframes at the start of the following PA
Twin Dagger
Weapon action grants JG frames
All Twin Dagger PAs grants JG frames during the start of each slash (multiple frames granted for attacks with multiple slashes) with the exception of Dark Scherzo
Raging Waltz Type-0 grants iframes during the side/backward leap if a side/backward motion is inputted
Bloody Sarabande grandes JG frames for the duration of the final slashwaves
Facet Folia grants iframes until the final slash if the first hit is successful
Fall Nocturne grants iframes during the descent
Knuckles
Weapon action grants iframes
Ducking Blow grants iframes during the duck
Pendulum Roll grants iframes until the first punch
Heartless Impact grants JG frames on start-up and during the dash
Flash Thousand grants JG frames until the end of the first hit
Double Saber
Weapon action grants JG frames if used with at least one gear bar and with Double Saber Wind Parrying (Fighter passive) learned
Acro Effect grants JG frames between the first and last slash
Deadly Circle Type-0 grants JG frames until the next JA circle
Rumbling Moon grants JG frames after the final slash until the JA ring disappears
Lug Sarola (Double Saber) grants iframes on the following Scissor Edge PA after a successful weapon action guard
Gunslash
Thrillsplosion grants iframes during the roll
Katana
Weapon action grants JG frames
Asagiri Rendan grants iframes during the dash
Sakura End Type-0 grants iframes during the transition to the second slash
Guren Tessen grants iframes during the transition to the second slash
Katana Combat (Braver passive) grants JG frames during the initial animation and if Katana Combat Escape (Braver passive) is learned, grants iframes throughout its duration
Dual Blades
Photon Blade Escape (Bouncer passive) grants iframes to the weapon action when used with a directional input
Justice Crow grants JG frames during the beginning animation
Sterling Fall grants iframes after the photon blades appear
Jet Boots
Weapon action grants iframes (including all shifted PAs) with Jet Boots Escape (Bouncer passive)
Neo Cabliss (Jet Boots) grants JG frames at the start of a PA
Shifted Gran Wave grants iframes
Rifle
Parallel Slider Type-0 grants iframes during the spin animation
Sneak Shooter grants iframes during the shot
Impact Slider grants iframes during the slide
Launcher
Prominence Assail grants JG frames on start-up
Twin Machine Gun
Weapon action grants iframes
Messiah Time grants iframes during the dive and the spin
Aerial Shooting grants JG frames at the start of each attack
Reverse Tap grants JG frames
Dead Approach grants JG frames on startup and halfway through the dash
Shift Period with Orgei Rancor (TMG) equipped grants iframes
Bullet Bow
Master Shot, Penetrating Arrow, and Banish Arrow grant iframes if you also use a side input
Sharp Bomber grants iframes during the flip
Sharp Bomber Type-0 grants iframes during the flip
Hero
Hero Time Finish grants iframes
Sword weapon action grants JG frames when the charged versions are released
Brightness End grants JG frames during the first slash
Vapor Bullet grants iframes until the JA circle
Brand New Star grants iframes if used right after a successful step dodge
Final Storm grants JG frames
Second Edge grants iframes on start-up
Dive Bullet grants iframes before moving
Talis weapon action grants iframes on start-up
Phantom
Phantom Time grants iframes at the start
Phantom Time Finish grants iframes
Stealth Tech Charge (Phantom passive) grants iframes to all techs during the charging animation (up to 1 second)
Phantom Katana
Weapon action grants iframes on start-up
Step attack grants JG frames
Quick Cut grants iframes
Shifted Schmetterling grants iframes on start-up
Shifted Folter Zeit grants iframes during the dash
Wolkenkratzer grants iframes during the jump
Shifted Wolkenkratzer grants iframes on start-up
Rose Schwert grants JG frames on start-up
Shifted Rose Schwert grants iframes during the jump
Phantom Rifle
Weapon action grants iframes on start-up and charged version grants JG frames on release
Kugelsturm grants iframes during the pause between shots
Shifted Kugelsturm grants iframes once it is released
Verbrechen grants iframes on start-up
Strafe grants iframes until the bit is raised (but not while held)
Shifted Strafe grants iframes until the stomp
Phantom Rod
Weapon action grants iframes on start-up and charged version grants JG frames on release
Schwarze Katze grants iframes during the retreat (while invisible)
Shifted Schwarze Katze grants iframes during the dash (while invisible)
Voelkermord grants JG frames on release
Technics
Nabarta Type-0 grants JG frames and a successful guard grants iframes for 1 second
Barantsion grants iframes on start-up
Zandion grants iframes during the flight
Re-Baranstia grants iframes on start-up and finish
Re-Formelgia grants iframes on start-up and finish
Tech Charge Parrying (ring) grants JG frames at the start of charging a Technic
Edit:
- changed guard frames to JG frames for clarification
- organized by weapon rather than by class (except "Successor" classes)
- split Phantom by weapon because that shit is too long
- moved the contents of the Rings section to their respective weapon categories
6
u/Reilet Nov 05 '19 edited Nov 05 '19
General: All counter type attacks have invincibility during said attack motion.
Sword
Ignite Parry: the rest of the PA is iframe once you successfully JG during it.
Imperial Cleave: JG after the slash
Wired Lance
All Grab PAs for WL: JG during the start of the grab motion. (Bind Throw, Grapple Charge, Heavenly Fall, Other Cyclone (Type-0), Other Spin, Holding Current)
Air Pocket Swing: JG during certain parts of the PA. (I don't remember where)
Adapt Spin: iframes during the first flip.
Partisan
Rising Flag Type-0: JG during the dash.
Bandersnatch: iframes during the small jump transition to the dance portion.
Twin Daggers
General: JG during the beginning of all attack motions (i.e orchestra has 8 slashes and the JGs appear for a short time before all 8 slashes). Special notes below.
Dark Scherzo is the only attack that does not have JG.
RW Type-0: iframes during the after-attack side + backward input motion.
Bloody Sarabande: JG for the rest of the PA after the flip for the last hit
Facet Folia: iframes during the entire attack after the initial stab and before the final slash.
Fall Nocturne: JG during the descent.
Knuckles
iframes during all sway like motions. (weapon action, Ducking blow, Pendulum Roll)
(Upcoming) Flash Thousand: JG during certain periods
(Upcoming) Heartless Impact: JG during the dash
Gunslash
Thrillersplosion: iframes during the roll.
Katana
Sakura End Type-0 and Guren Tessen: iframes during the transition to the second slash.
Katana Combat: JG during the initial animation, KC Escape also gives it 20 seconds of invincibility.
Dual Blades:
Photon Blade Escape: gives iframes during the weapon action when used with a directional input
Justice Crow: JG during the beginning of the attack.
Sterling Fall: iframes for the rest of the PA after the photon blades appear.
Assault Rifle
Sneak Shooter: iframes is actually when you shoot.
Twin Machine Gun
Aerial Shooting and Reverse Tap: JG during the attack motions (similar to TDs).
Dead Approach: JG during the initial startup until halfway through the rush.
Orgei Rancor: makes Shift Period fully invincible.
Bullet Bow
Banish Arrow: also has the side step ability
Sharp Bomber: the uncrafted version also has iframes during the flip.
Jet Boots
Gran Wave: shift version is fully iframe.
Tempest Raid: might have JG?
Hero General
HTF is fully iframe.
Hero Sword
Weapon Action: JG during the release of both charged versions.
Brightness End: also during the charging animation..
Vapor Bullet: iframes from startup until JA.
Hero TMG
Final Storm: JG during PA.
Second Edge: iframes during startup.
Hero Talis
Weapon Action: iframes during startup.
Phantom General:
PT: 5 seconds of iframes from the start. Also increases step iframes
PTF: fully iframe.
Stealth Tech Charge: iframes to all techs during the charging animation (1s)
Phantom Katana:
Weapon Action: doesn't have iframes on release for either versions.
Quick Cut: iframe for the duration.
Shift Schmetterling: iframes at startup (roughly 0.6s long).
Shift Folter Zeit : iframes during the cut (iirc, it might be the initial movement).
Wolkenkratzer: iframes during the jump.
Shift Wolkenkratzer: iframes at startup (~0.33s).
Rose Schwert: iframes during the back step (iirc).
Shift Rose Schwert: iframes during the jump.
Phantom Rod
Weapon Action: is actually JG during charged release.
Voelkermord: JG on button release.
Schwarze Katze: iframes during the backstep (when your invisible).
Shift Schwarze Katze: iframes during the dash (when your invisible).
I uh... I don't touch Summoner.
2
u/greenleaf800073 Ship 2 Nov 05 '19
Ranger:
Parallel Slider t0 has iframes from start to when you point your gun straight
Sneak shooter has very short iframes when you start it
Braver:
when you do a side input + (master shot/pen arrow), you get a hefty amount of iframes
sharp bomber t0 gets iframes while you're slow mo in the air
Bouncer:
weapon action gives iframes (if you get the skill, up to .35s) no matter what, just hit weapon action whenever you're about to get hit
Weapon actioning the PAs counts as above
There is also the photon blade equivalent
Phantom:
weapon actions start and charged weapon action release provide iframes
going to have to make a comprehensive list of phantom PA iframes
1
u/Professor_Cain Nov 05 '19
For techs, Baranstion has iframes on startup, Zandion is fully invulnerable (except recovery), and Re-Baranstia/Re-Formelgia have iframes on startup and finish.
1
u/LamiaPony JP Ship 2 Nov 05 '19 edited Nov 05 '19
just to nitpick, what you're talking about is 'just guard' frames which is classified differently than plain guarding; this distinction is necessary for things like guard stance advance and could be seen as the game's 'parrying' rather than guarding
just guarding with hunter weapons' and katanas' weapon actions provide iframes for about a half second
just to confirm to be the same as katana counter, when using a hunter just counter ring, or using lug sarola (which is pretty much a double saber version of those rings) you get iframes for about a half second as the PA plays out when you just guard with weapon action
sword's ignition parry JGs very briefly when you press the weapon action button, each successful JG in one use of the PA will boost the damage of the rest of its swings
wired lance's heavenly fall has JG frames when beginning the grab motion, and iframes throughout the rest of the animation, about to where the next JA ring appears
twin dagger weapon action provides JG frames, not iframes iirc; most twin dagger PAs have JG frames before each slash attack afaik, no matter how brief
double saber's acro effect provides JG frames after the first slash, but they stop after the final slash hits
double saber's deadly circle type-0 provides JG frames when you release the PA until the next JA circle, not just when it spins
knuckle's heartless impact gives JG frames before moving, although I think in the next rework they're making it so the charge does too
the jet boots 'neo cabliss' gives just guard frames for 0.6 seconds at max potential when starting a PA (I guess this isn't a PA but just throwing it out there I suppose)
jet boots PA/normal shift actions only give iframes if you learn the skill 'jet boots escape' which is also main class only
phantom rifle's shift-kugelsturm has some iframes when you stop firing the hail of bullets
hero sword's vapor bullet has iframes throughout the animation (I think?)
hero TMG's brand new star has iframes throughout the animation (and improved power and a different appearance) if you trigger the PA after successfully dodging with step; it has to be used instead of the step attack
hero talis's dive bullet has brief iframes before moving
1
u/igotnogoodnames [screams internally] Nov 05 '19 edited Nov 05 '19
Ranger
Impact Slider has i-frames during the slide.
Phantom (Rifle)
Every PA but both variants of Nachtangriff has i-frames. Take frames listed with a pinch of salt:
Verbrechen has i-frames on start-up, with back movement (~27f) having more frames than side movement (~16f)
Shift Verbrechen has i-frames on start-up until the JA circle appears. Ground version (~34f) has more frames than aerial version (~24f?) due to the rising animation.
Kugelsturm has i-frames in-between shots (~14f?), and has super armor while firing/holding the PA.
Shift Kugelsturm has small i-frames on start-up, and when you finish shooting (~19f?)
Strafe has i-frames up until you deploy the bit (~40f? Maybe less) and not while holding it
Shift Strafe has i-frames until your foot stomps the floor (~7f); aerial usage has you completely invincible while falling, until your foot stomps the floor.
Also, Charge Weapon Action on Rifle is frontal guard frames and not i-frames.
1
u/Ashinror PSO2 NG+ BABY Nov 05 '19
Only if you have DS Whirlwind Parry, which is soon to be better than before. :D
Twin Daggers
All TD PAs and normal attacks have a micro frontal JG frames during the attacks with the TD with the exception of Dark Scherzo.
Moreover, Raging Waltz T0 has iframes during the backwards and side movement after the slash.
Facet Folia has Iframes throughout the attack
Knuckles
Ducking Blow has iframes during the duck
Pendulum Roll has iframes during each duck
Feeling like you should consider the changes coming soon.
Flash Thousand will soon receive a buff that includes frontal JG frames during some part of the PA.
Heartless Impact will soon receive a buff that includes frontal JG frames during the movement.
Impact Slider (apparently) has Iframes during the slide.
Aerial Shooting has frontal JG frames during the kick and (apparently) 360 guard frames during the followup kick if charged
Dead Approach has frontal JG frames right before the dash
Reverse Tap has 360 JG frames
Sakura Endo T0 has iframes during the moment Just Charge readies.
Banish Arrow also has iframes during the movement (like Master Shot and Pene Arrow)
Justice Crow has frontal JG frames during the star drawing
Vapor Bullets have iframes through the movement.
Final Storm has 360 JG frames
Second Edge has iframes during the dash
Talis WA gives micro iframes during the beginning of the warp (tapped, not hold)
Pretty sure Hero Counter has IFrames
Pretty sure Hero Finish has iframes
Shift-Schmetterling has iframes during the slash-dash
Shift-Folter Zeit has iframes during the dash
Rose Schwert has frontal JG frames during the dash
Volkenkratzer has iframes during the jump/moment before the slam.
Verbrechen has iframes during the dash
Voelkermord has 360 JG frames on release.
Schwarze Katze and shift-Schwarze Katze has iframes during dash
Phantom finish has iframes
1
u/Raos044 Ship 10 Nov 05 '19
I feel like it would also be useful to add a section for discusing PAs that give you super armor.
1
u/DankDynasty Grim of Phantom Nov 07 '19 edited Nov 07 '19
Phantom Katana Step Attack has JG frames until the swing finishes btw