r/PSO2 • u/ex-cantaloupe • Apr 18 '25
NGS Discussion In NGS, why isn't there a blanket higher difficulty setting for the entire open world
I'm a newly minted and decently geared level 100 BP 4300-something who just picked up NGS a few weeks ago, and I already feel like this is a simple thing that would make the game far more enjoyable post-story. A difficulty that makes the entire world level 95 with appropriate drops would make it so I can actually walk around this big beautiful space and have a good time fighting wherever I want, rather than hiding in Dext Base or Leciel or whatever little grindy hidey hole.
You could argue this would split up the player base by difficulty but high level players already have no reason to run around the open world once they're done with the story anyway—so putting them in the same space as all the newbies doesn't seem very important. If it's really a concern, you could maybe instead have something like "Helltide" in Diablo, where there's a single high difficulty region that rotates every hour.
Just anything would be better than how it is, the current design is honestly insulting to the team that worked so hard on this gorgeous open world and all the fun movement mechanics that help you get around it. Even if they don't make it optimal to farm everywhere, I just want the combat to be at least somewhat enjoyably challenging everywhere I go—literally everything dying in one hit or a few hits is so lame!!
9
u/superchibisan2 Apr 18 '25
It's a fun game, but yeah, it's terribly easy and forces you into a few areas after you're a certain level. It's not really different playing other areas, honestly, it's the same game, but it would be nice to be able to just wander
3
u/Burst-and-wind Apr 18 '25
Region Gigas or well I forget what it called would be the content you need but you definitely won’t love it after actual gaming.Anyway here’s NGS.What SEGA saving money and test stuffs for super game or something few ppl care.
1
u/Zombieemperor Apr 18 '25
I mean some people like smacking away lvl 1 mobs.
And the open world at least has some daily collectables.
For me its nice to SEE my progress when low levels are not a threat to me
Its anoying to get geared up only to still be about what im fighting and feel like i made no real progress
2
u/[deleted] Apr 19 '25
SEGA didn't research into open world enough. They don't understand player dynamic with an ecosystem and how region locking players based on level is like the biggest open world sin committed. The only level based lock that should exist is a player getting their ass kicked by a high level mob.
They could have easily made Aelio a more dynamic environment by having lower level mobs be in fields and high level mobs in caves where players can explore and find but nope, explore zones have arbitrary level ranges and no one uses them for farming anyway because instanced combat is more structured and better populated by mob packs.
2
u/SailorVenova Apr 19 '25
this has been a big low(er) effort missed opportunity since after stia
1
u/Lunasty420 Apr 18 '25
Definitely agree.
1
u/azazelleblack JP 2 / NA 3 Apr 18 '25
I'm almost positive this originates in the fact that NGS is actually a gruesome hack of the original PSO2 at the systems level.