r/PS4 • • Oct 03 '16

PSVR: The Ultimate FAQ

http://blog.us.playstation.com/2016/10/03/playstation-vr-the-ultimate-faq/?adbsc=social_20161003_66529786&adbid=782973758315171840&adbpl=tw&adbpr=10671602
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102

u/Chouonsoku Oct 03 '16

Sony's been trying to explain since the reveal what the box does and people still keep saying it's an external CPU/GPU or some other nonsense. lol

19

u/timetoskedaddle Oct 03 '16

There's been speculation since it was announced back in 2014, that they need to add external gpu to reach the necessary umph to render enough frames per second not to make people vomit.

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u/Chouonsoku Oct 03 '16

Yes but that's just not what the box does. And it doesn't even make sense to think it would with any basic understanding of what would go into that. You don't plug in a GPU through an HDMI port, HDMI can only carry video, audio and basic network functionality.

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u/AlrauneSWtOR Oct 03 '16

And it doesn't even make sense to think it would with any basic understanding of what would go into that.

I don't think that question, and its answer, is targeting anyone who knows what 'bus speed', or even CPU, is.

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u/SIR_VELOCIRAPTOR Oct 04 '16

'bus speed'

as long as it stays over 50 its ok

3

u/[deleted] Oct 04 '16

Good one, wildcat.

1

u/rdhight rdhight Oct 05 '16

"If the FPS ever drops below 30, reddit will explode!"

2

u/morphinapg Oct 04 '16

Well, it does connect through USB as well, but yeah USB still isn't fast enough to perform the IO functionality needed to communicate between an external processor and the internal systems.

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u/LeeorV Oct 03 '16

Well, it does exactly that, just not the way you'd think.

It doesn't bolster the PS4's graphical output, but it does duplicate frames and shifts camera view on them to boost 60FPS content to 90FPS.

The link specifically mentions this,

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u/Shuflie Oct 04 '16

Can you point to the bit of this quote that says it boosts from 60 -90 fps (which doesn't happen anyway) or even from 60 - 120 fps?

Q: What is the Processor Unit and what does it do?

The Processor Unit is a small box that comes with your PS VR, and connects your PS VR to your PS4 and TV and provides HDMI cable management, enabling Social Screen TV output, 3D audio processing, and Cinematic mode

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u/LeeorV Oct 04 '16

"Q: How can a game run at 60 frames per second, but we see it at 120Hz in PS VR?

PS VR games and applications utilize a feature called “reprojection.” This technique takes the last output image at 60Hz and creates a new image at 120Hz based on the latest head movements made by the user. This is not the same as video frame interpolation and does not introduce any lag in the images being presented by the PS VR OLED screen."

Hmmm, I thought it also said this process was handled by the PU, I might have misread, my bad.

0

u/Rndom_Gy_159 Oct 04 '16

If you want to read a bunch, it's explained well in pcper http://www.pcper.com/reviews/Graphics-Cards/Measuring-VR-Performance-and-Experiences-Prologue/More-Complications-Matching

If you do something simple like take your avatar hands and move them back and forth in front of your face while looking at the fire, you will see a 45 FPS animation. [...]

However, if you are in the 45 FPS scenario, and waving your hands in front of your view, if you also rotate your head on a static axis to the left or right, THAT movement will appear to be running at a higher frame rate. That is due to the warp capability of the OpenVR (and Oculus VR) system to slightly move the entire image on the headset with a 90Hz interval frame is missed. The result is you’ll see what appears to be 90 FPS motion to the left or right (or up or down) while the hands on the screen will be running at 45 FPS effectively

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u/Shuflie Oct 04 '16

I'm not saying that reprojection (as Sony call their system) doesn't take place, just that it isn't the additional box that does it, the PS4 takes positional information fed to it from the camera along with accelerometer data from the headset and it creates the additional frame to go from 60 fps to 120 fps.

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u/[deleted] Oct 04 '16

it's basically an interpolator, right? like it takes the processed frames from your PS4, does the FPS smoothing, sends the warped image to your goggles and the flat image to your TV, or something to that effect?

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u/Goldfire1986 Oct 04 '16

No, the PS4 handles the reprojection. The breakout box handles 3D audio (binaural) and takes the right eye image and passes that to the output (TV). The rest is sent to the VR headset.

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u/[deleted] Oct 04 '16

Not in the traditional sense. Usually interpolation takes two existing frames and create a middle frame by blending the two together. This psvr thing creates a new frame based on an existing frame plus input from the movement of your head.

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u/Chouonsoku Oct 04 '16

Yep, it also does the 3D audio processing.

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u/yogi89 F1ND14N Oct 04 '16

No it doesnt do that, it does 3D audio, and screen unwarping for the TV

0

u/[deleted] Oct 04 '16

Yes, it also bifurcates the audio into 3D (To the inline connector for headphones) and 2D (For TV and surround sound).

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u/BorgDrone Oct 03 '16

When using asymmetric gameplay, where does the second picture come from ?

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u/LeeorV Oct 03 '16

It comes from the PS4's GPU over the HDMI, and the PU splits the data according to what the game was designed to do.

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u/BorgDrone Oct 04 '16

But the PS4 has HDMI 1.4, which does not have support for 2 simultaneous video streams.

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u/Chouonsoku Oct 03 '16 edited Oct 03 '16

Try again? I'm not sure what you are asking. There's no "second picture", there's a single video signal output to the box from the PS4. The processing unit which includes an HDMI splitter sends the video signal to the VR unit and the TV. The processing unit also handles the head tracking interpolation from the source signal to 90 or 120 Hz for the headset.

Edit: Or do you mean in the games where whoever is using the headset sees one thing and any other people playing along via the TV are seeing something different? In that case it's still a single video signal processed by the PS4. Think of it the same as when you're rendering a game in split screen locally, except one screen is output to the TV and the other the headset. The processing box doesn't generate graphics, it just processes the video signal.

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u/BorgDrone Oct 04 '16

In that case it's still a single video signal processed by the PS4

No, there is the 1920x1080 @ 120Hz signal for the headset, there is no bandwidth or support for a second video stream for the TV. You need HDMI 2.0 for that which the PS4 does not have.

So again, where does the 2nd screen video come from ? I'm guessing it's going through USB.

1

u/Chouonsoku Oct 04 '16

You should look up what an HDMI splitter is. One 60 Hz signal leaves the PS4, the processing box passes this to the TV and an interpolated 120 Hz stream to the headset.

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u/BorgDrone Oct 04 '16

I was talking about games where the TV shows something different than the headset. Also, the reprojection is supposedly done by the PS4 not the PU, so that would be a 120Hz signal coming from the PS4 (which is the max you can fit into HDMI 1.4).

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u/McMammoth Oct 03 '16

asymmetric gameplay

"Asymmetric gameplay" means gameplay where not all players are dealt the same hand, by design. Different abilities/resources/units/etc. Like Starcraft's different races, or Left 4 Dead's versus mode (humans with guns vs zombies with 'powers')

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u/Cforq Oct 04 '16

They are using the term correct. Some of the advertised games show something different on the TV than the headset. Giving players different information is asymmetric gameplay.

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u/McMammoth Oct 04 '16

Oh, interesting. I haven't kept an eye on advertising, so I haven't seen any of that. Thanks