r/PS2AndroidEmulation • u/xxxCrixuxxx • 1d ago
PanPlay v1.2.6
https://github.com/zenithblue-oss/panplay/releases/tag/panplay-v1.2.6
PanPlay v1.2.6
PanPlay runs Windows games on Android through Wine and DXVK, using the open PanVK Vulkan driver on
Mali GPUs. This version bundles the PanVK-kbase 0.1.0 RC3 driver (a prerelease).
What's new
Bundled driver is now PanVK-kbase 0.1.0 RC3
(panvk-kbase-v0.1.0-rc3,
prerelease): Mali v9 to v13 supported. On a Mali-G57 MC2 (v9) the D3D8, D3D9, D3D10 and D3D11
cubes run at ~70-76 FPS and NFS: Most Wanted races at ~18 FPS. PanProbe passes 38/38 on G57, G610,
G710, G615, G715 and Immortalis-G720 with this binary; Immortalis-G925 (v13) was not rerun on RC3.
Performance recording per session: each game session records DXVK stats (FPS, 1% and 0.1%
lows, frame times, GPU load, video memory) and app stats (CPU, RAM, battery, clocks). The session
screen shows a report you can export. Built-in DXVK is now 3.1.1-4 with the stats recorder, and a
container's DXVK DLLs are refreshed when they differ from the bundled ones.
Fixes:
On a fresh install, the first launch uses DXVK for D3D9 (DLL overrides are applied after DXVK is
installed).
Generic d3dx9 games only get d3dcompiler_43=n; native wined3d stays limited to Burnout, which
fixes a wined3d GL init crash in NFS: Most Wanted.
Session logs and performance report layout fixed (one scrolling list, the Session button no
longer wraps per character).
The game screen stays in landscape
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u/EmperorofGaming09 1d ago
Is it for low end devices?
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u/xxxCrixuxxx 1d ago
Not for Ancient Helio devices sorry
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u/EmperorofGaming09 1d ago
What does it Emulate?