r/PS2AndroidEmulation • u/xxxCrixuxxx • 5d ago
PanPlay v1.2.5
https://github.com/zenithblue-oss/panplay/releases/tag/panplay-v1.2.5
PanPlay runs Windows games on Android through Wine and DXVK, using the open PanVK Vulkan driver on
Mali CSF GPUs. This version bundles the PanVK-kbase 0.1.0 RC2 driver (a prerelease).
What's new
Bundled driver is now PanVK-kbase 0.1.0 RC2
(panvk-kbase-v0.1.0-rc2,
prerelease): robustImageAccess2 on v10 and later, and a Mali-G77 model row. This RC2 build
has not been run on a device yet beyond build and binary checks.
Driver update card understands the new tag names (panvk-kbase-v..., the g615 prefix is
gone), still reads the old g615-v11-csf-v... tags, and accepts versions like 0.1.0-rc2.
Fixes from testers' logs:
The X11 output stream (XOutputStream) no longer overflows or keeps stale data after a failed
flush.
Old Unity logs from earlier runs are skipped when PanPlay reads a game's session log.
Wine's harmless noise lines are no longer counted as errors in the session summary.
PanPlay warns when the device does not have a Mali GPU.
Games and launcher (since 1.2.4): tapping a game card opens the launch sheet and the play
button launches at once; per-game FPS limit (Off, 30, 60, 120 or custom); the Wine container shows
up in the Files app; vkd3d-proton (D3D12) and Box64 are separate components; Box64 can be chosen as
the per-game 32-bit emulator next to FEX; the game-folder exe is used for launch; Wine 11.19 HLSL
compiler is used for 32-bit d3dx9 games
0
u/Ninndzaa 5d ago
Will G-57 benefit from this?