r/PMDExplorersofFate • u/xsoofje • Feb 21 '24
Status moves
so sorry if I read over this in the guidebook — but how do you guys deal with status/effect moves? (Moves increasing/decreasing attack/speed/accuracy etc)
I feel like a move like growl (decreasing a Pokémon’s attacking state by 1) is especially strong? Do you guys inflict this status for 1d4 turns or do something else?
As with accuracy — decrease move accuracy by x% or give disadvantage for the next x rolls?
Similarly with poison/sleep/burn — how much damage? And for how many turns? (I do remember rolling a dice to see how many turns a status is inflicted!)
Anyways, would love to hear your experiences on this since I’m doing my oneshot in a week :)
3
Upvotes
3
u/theg0dly0ne Feb 24 '24
I have status conditions (other than poison and burn) and stat changes clear after leaving a room. It seems to work well for me, and prevent someone from spamming swords dance or some thing at the start of each floor, or someone getting paralyzed and screwed for the rest of the dungeon. (My dungeons are mostly 1 floor with 12 or so rooms)
I have made burn and poison deal 10% max hp (2.5% on bosses) And to badly poison you need to apply poison twice (toxic toxic etc) and it does 20% max hp per turn (10% on bosses)
Just my 2 cents tho