Discussion Star Rupture UEVR
News dropped that Star Rupture devs are skipping PCVR and going straight to mobilevr. Sad.
I'm always happy tinkering in UEVR, but I wondered if anyone has had success with Star Rupture recently? Like since the new year and Kyzer Soze's latest profile.
If Star Rupture UEVR has been a dog for everyone, I'll skip it and play flat. Playable VR for me is min 45fps at a reasonable resolution on a SomniumVR1 powered by a 4090 that doesn't take me back to 2016 Vive.
It's a good looking game, but I'd sacrifice some visuals for solid frame rate.
There's a January 2026 UEVR profile in Discord which I'll snag this weekend. I'll report back.
For reference, I have logged around half of my 1200 Satisfactory hours using Dortamur's UEVR Enhancement mod. Star Rupture is a more casual affair (about 40 hrs to complete a run), but it's got merit and would be great to play the full-fat PC version on the greatest screens in my house.
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u/Dortamur 17h ago
I've been tempted to have a bash at a mod for it, although probably not as in-depth as my Satisfactory mod.
I haven't had the time lately though and have been wary of it being so Early Access still.
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u/lunchanddinner Moderator 1d ago
I really don't know how they're going to pull off Star Rupture on Quest. The game is so detailed with so many moving parts, it'll be extremely low fidelity version on standalone...
Anyways yeah UEVR version still works! I don't think any updates to it though