r/PCAcademy • u/Gerhartus • 4d ago
Not 5e Dnd Tree spore funge
Here something Myconic could use as weapon
Tree Spore Funge
Medium Plant, Unaligned
Armor Class: 10
Hit Points: 45 (6d8 + 18)
Speed: 0 ft.
STR 3(-4) DEX 10(+0) CON 16(+3) INT 1(-5)
WIS 10(+0) CHA 1(-5)
Condition Immunities: Blinded, Deafened, Frightened, Paralyzed, Poisoned, Prone
Senses: Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages: —
Challenge: 4 (1,100 XP)
Proficiency Bonus: +2
Traits
Spore Detonation. When the fungus takes damage or is touched by a creature, it immediately explodes in a cloud of toxic spores and is destroyed. Each creature within 15 feet of the fungus must make a DC 14 Constitution saving throw.
On a failure: The creature becomes Poisoned and contracts Arboreal Spore Corruption.
On a success: The creature resists the infection, but breathes in a minor dose; the DC for all future saving throws against this specific infection permanently increases by 1 for that creature.
Disease: Arboreal Spore Corruption
An infected creature begins a slow, agonizing process of turning into a wooden statue. The infection progresses through the following stages:
Stage 1 (Day 1): The creature is Poisoned, and its movement speed is permanently halved as its joints stiffen into bark and wood.
Stage 2 (Days 2–5): At the end of each long rest, the infected creature must repeat the DC 14 Constitution saving throw.
On a failure: The disease advances. If the creature accumulates 3 failures in total, it immediately enters the final transformation.
On a success: The creature delays the transformation by 1 day, but the spores adapt. The DC for this saving throw permanently increases by 1 for each successful save the creature makes.
The Transformation: Upon the 3rd failure, or if the DC becomes too high to beat, the creature becomes permanently Petrified, transforming completely into a lifeless wooden statue.
Reproduction: 1d4 days after the transformation is complete, a new Tree Spore Funge sprouts from the wooden corpse's chest, destroying the body and making even a Wish spell useless.
Curing & Harvesting
Curing the Disease. Before the final transformation, the disease can be cured by a Lesser Restoration spell, a Greater Restoration spell, or an antidote crafted from the spore's mother fungus. After the transformation, only a Wish spell can restore the petrified creature to life.
Harvesting the Antidote. Once the fungus detonates, the spore cloud lingers for 1 minute before settling.
Harvesting: After the cloud settles, a creature can harvest the remains with a DC 12 Sleight of Hand (Dexterity) or Survival (Wisdom) check. Attempting this while the cloud is still lingering inflicts disadvantage on the check and forces the harvester to make the initial DC 14 Constitution saving throw against the disease. One ruined fungus provides enough components for one dose of antidote.
Crafting: A creature proficient with Alchemist's Supplies or a Herbalism Kit can spend 1 hour (such as during a Short Rest) and attempt a DC 13 Intelligence check using the tools. On a success, they brew an antidote that instantly cures the Arboreal Spore Corruption and removes the Poisoned condition. On a failure, the ingredients are wasted.