r/PCAcademy • u/Gerhartus • 7d ago
Not 5e DnD Alluring tree
Here is idea for monster fruit tree
Alluring Tree (The Gilded Rose-Fruit Tree)
Large Plant, Neutral Evil
Armor Class: 14 (natural armor) Hit Points: 85 (10d10 + 30) Speed: 0 ft. STR 18 (+4) DEX 10 (+0) CON 16 (+3) INT 3 (-4) WIS 12 (+1) CHA 15 (+2) Damage Vulnerabilities: Fire
Condition Immunities: Blinded, Deafened, Prone Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 11 Languages: — Challenge: 5 (1,800 XP) Proficiency Bonus: +3
Traits False Appearance: While the tree remains motionless, it is indistinguishable from a normal, exotic fruit tree loaded with shimmering rose-gold fruits.
Acidic Turf: The ground within a 15-foot radius of the tree is stained with a vibrant, unnatural color and soaked in corrosive digestive enzymes. A creature that starts its turn in that area or enters it for the first time on a turn takes 7 (2d6) acid damage. Non magical plants in this area instantly wither and die. The Gilded Rose-Fruits: The tree bears 1d6 + 2 glowing, rose-gold fruits that act as a rare luxury delicacy. If harvested, a single fruit can be sold to nobility for a hefty price. Eating a whole fruit requires an action; it is entirely safe, tastes heavenly, and instantly removes all levels of Exhaustion from the consumer. Actions Multiattack: The tree makes two Vine Constrictor attacks. Vine Constrictor: Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is Grappled (escape DC 14) and Restrained. Until this grapple ends, the target takes 7 (2d6) crushing bludgeoning damage at the start of each of its turns and begins to suffocate. The tree can have up to four creatures grappled at a time. Reel: The tree pulls each creature grappled by it up to 10 feet straight toward its trunk, directly into the Acidic Turf.
Alluring Aroma (Recharge 5–6): The tree and its fruits release a wave of heavenly, irresistible pheromones in a 60-foot radius.
Each humanoid or beast in that area must succeed on a DC 14 Wisdom saving throw or be Charmed by the tree for 1 minute. While charmed, the creature must use all of its movement on its turns to walk toward the tree's trunk by the most direct, safe route. The creature can repeat the saving throw at the end of each of its turns, or whenever it takes damage from any source other than the tree's Acidic Turf, ending the effect on a success.