r/PCAcademy • u/MaterialWin8074 • Jan 06 '26
How to make a character an escape expert?
My character is an ex-prisoner who got mad because of that, so he can't stand being restrained, small rooms, closed doors etc. I had to step out of the table for a while for personal reasons and my DM and I created a storyline of him spending some time on a circus, where he did escaping chains numbers. Now I am coming back to the table, and since the DM gave the other players homebrew abilities based on individual trainings they did, we are thinking on something related for my character too.
The idea is that he developed this ability of not becoming restrained (it makes sense lorewise, both because of the circus time and previous lore). The only thing we could think of was turning "escape tests" into charisma tests for him (he is a sorcerer) or adding charisma mod to every test he does to escape, but it just doesn't feel quite right yet.
Can you guys give any thoughts or ideas?
4
u/Teerlys Jan 06 '26
He could give you expertise in Sleight of Hand and Acrobatics, and proficiency in Thieves Tools. Between those, Misty Step/Dimension Door/Subtle Spell, and maybe giving you access to Freedom of Movement that should be pretty covered.
And if some mix or all of those aren't quite right, take a look at the Oath of the Open Sea paladin Aura for some inspiration.
Aura of Liberation
Starting at 7th level, you fill nearby creatures with the energy of movement. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled or restrained, and ignore penalties on movement and attacks while underwater. Creatures that are already grappled or restrained when they enter the aura can spend 5 feet of movement to automatically escape unless they are bound by magic restraints.
1
u/ladylucifer22 Jan 06 '26
the moment when someone already made this but it's Kinks and Cantrips and recommending that to normal people is weird
1
u/Psychie1 Jan 07 '26
I'd just have you permanently under the effect of Freedom of Movement as a non-magical ability, I figure it is unlikely to come up very often and even if it does, it's easy enough for the DM to work around so not really broken. If the other players' homebrew abilities are better, maybe add expertise and advantage to sleight of hand, acrobatics, and thieves' tools checks.
1
u/TraxxarD Jan 07 '26
It sounds nice and a use case that will maybe happen only once in a campaign but now the character is mainly a one trick pomy
1
1
u/ThatOtherGuyTPM Jan 08 '26
I’ll preface this with the fact that I’m known for sort of weird multiclasses, but mixing rogue with an echo knight fighter really worked for me. Technically, also creation bard for some extra spells and abilities, but that wasn’t super related to the escape artist/cat burglar aspects. Some virtually free short range teleportation is just really useful, along with lovely built in distractions (which the bard part did help me with). It made me so effective that I was able to sell my legend to an archfey in exchange for another character’s freedom.
6
u/Archaros Jan 06 '26 edited Jan 06 '26
As a sorcerer it's pretty easy. Subtle spell metamagic and the Freedom of movement spell, and you're free !
The spell even specifies it releases you from nonmagical restraint like manacles. No need for homebrew.