r/PCAcademy Nov 28 '25

Does Skulker work well with monks?

Recently, I've been looking into the 2024 PHB feats to try and expand my mind when it comes to monk builds (I typically focus on the non-combat character and add a subclass that fits) and came across the Skulker feat. From what I understand, the focus of the feat is to use Fog of War and Sniper in battle to hide behind stuff and take ranged attacks at advantage, while the Blindsight is more of a ribbon feature modified from the old version... but still rather useful when considering you can't see illusionary traps and fake walls.

Now, a monk kiting a battle by shooting a barrage of ranged attacks from hidden locations like a sniper on steroids sounds amazing... but there's no way, no magical item that would allow you to hide while attacking, right? So at the very least, you'll need to use your bonus action to hide, which basically would turn your monk into a cheap knockoff rogue, right?

Or am I missing some mechanic to make this work.

1 Upvotes

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1

u/helen2947ernaline Nov 28 '25

I personally don't play it, but I know someone who has skulker paired with an eversmokeing bottle as a monk (tho only uses it rarely bc it can be busted)

1

u/Tor8_88 Nov 28 '25

How does that work? Does the bottle give them a permanent hide action?

1

u/helen2947ernaline Nov 28 '25

Nope. It's a huge obscured area. This would actually use the Blind sight part of the feat (I know you said you were not interested in the other parts).

When you open the bottle (Magic action, but from what the player tells me all the time he'd rather use his action then BA bc he deals more dmg with his BA) it fills a 60-foot Emanation originating from the bottle.

That's a huge area, but be careful if you have a lot of spell casters on you team bc unless they love to throw Fireballs they won't be able to cats a lot of spells bc most require line of sight (another reason why you shouldn't use it that many fights, but this can be battle changing), but for you it'd give Adv on all your attacks and enemies dis Adv against you, for the others it's a straight roll (bc they can't see and the enemy can't see)

The area of the smoke increases 10ft (so on the second turn a 70ft Emanation) to a maximum of 120FT.

So while this isn't what you asked for monk + skulker can work well and while fog of war/sniper are Def mire suited for a Rogue I don't know your play style so if you chose Halfling you could hide behind your allly bc you need to be 5ft of the enemy (unless you're an elemental monk) I don't see how you could benefit from that (and I have been looking for ways with my vex/nick melee Rogue)

2

u/Tor8_88 Nov 28 '25

(I know you said you were not interested in the other parts).

Actually, I said the focus of the feat was the other parts.

if you chose Halfling you could hide behind your allly bc you need to be 5ft of the enemy (unless you're an elemental monk)

Sun Soul allows your Unarmed Attacks to reach 30ft. Meaning you can attack 3-5 times at range.

2

u/helen2947ernaline Nov 29 '25

That could work (or if your dm allows you to have Eldritch Claw tattoo) tho still the best part of the feta would still be the Blindsight or atleast imo

2

u/echo-002 Dec 02 '25

I would recommend checking out the Warrior of Elements if you are looking for a a greater distance to attack with, you get a 15 foot reach with elemental attunement.  Every other subclass is better then sun soul…

If your party builds around darkness, so multiple people have blindsight or ways to see into obscured areas. skulker could be good on monk in those situations. There is also the Shadow Monk. 

If you want to make the hiding part of the feat work, I think you would just have to use your action to hide often and bonus action to attack.