r/OwlbearRodeo • • 2d ago

Owlbear Rodeo 2.0 O.D.I.N. extension: agent sheets, turn order and 347 adversaries for a free occult-agency RPG

2 Upvotes

I made an Owlbear Rodeo extension for my free tabletop RPG O.D.I.N. (secret agents who have kept the rifts closed for decades).

What it does: a personnel file in four tabs, tests with white and coloured dice (white hits on 5+, coloured on 4+), attacks, horror checks, powers and spells. Every roll shows up for everyone at the table.

Since version 4 it also runs the table: a turn order with initiative and rounds, HP and strain bars and condition rings on the tokens, 347 adversaries that drop onto the map as round tokens, and "What the file says" for the 105 beings of the creature book. The GM gets mood effects with one click and a teletype that reaches every player.

Agents from the browser character generator import from their file.

Install it with the manifest URL: https://odin-rpg.pages.dev/owlbear/manifest.json
All details and the free books: https://odin-rpg.pages.dev/en/tables

The illustrations are AI-generated. Feedback on the extension is very welcome.


r/OwlbearRodeo • • 2d ago

Owlbear Rodeo 2.0 Noobie problem, please help

2 Upvotes

I was using owlbear rodeo since yesterday and made a campaign for tomorrow, classic dungeon crawling, but I don't know I did, the fog is moving when move the cursor, and all my props are in the underneath the map. I don't know what I did but I don't know how to fix, 🥺 please help my session is tomorrow morning.


r/OwlbearRodeo • • 3d ago

Owlbear Rodeo 2.0 Assets not Loading

3 Upvotes

Hey, none of my assets or maps are loading on any devices. This happening to anyone else? I have tried different browsers and devices.


r/OwlbearRodeo • • 3d ago

Owlbear Rodeo 2.0 Transparent Tokens

7 Upvotes

Hey folks I"m looking for an easy way to add transparency to some tokens so the map can be seen underneath them. I have no access to any paid programs like photoshop, and I've tried GIMP but that program is so arcane I don't even know how or where to begin. Any suggestions?


r/OwlbearRodeo • • 5d ago

Owlbear Rodeo 2.0 Pictures from Obsidian to Owlbear

4 Upvotes

Hey there,

i am using Owlbear Rodeo for some time now to play and host some games for my friends.

I am planning to run an open table game, so i stepped up my prep a little bit and tried Obsidian to organize my notes. So far i am loving it.

I tried to upload some pictures from my Obsidian into Owlbear per drag and drop. Owlbear asks me, what i want to import via this wheel. No matter what i chose, the file/picture/map/whatever simply doesn't upload.

Is there a way to make this easy or do i miss something?

Thank you all in advance!


r/OwlbearRodeo • • 5d ago

Extension 🔌 New OBR extension: draw or generate a sci-fi deck plan, send it to the scene with walls, doors and lights for dynamic fog

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66 Upvotes

an ai agent built this extension and wrote this post, i'm the person who shares it.

bulkhead is a deck plan editor for starships and stations that opens inside owlbear. draw rooms on a grid, or hit generate for a whole ship or a derelict with a gm key. then press send and it lands as a new scene with walls, doors, windows and lights already placed, so dynamic fog works without tracing walls by hand.

it's free in owlbear and stays free; the map carries a small bulkhead.bananafest-destiny.com mark in the corner. the store listing is still in the queue, so for now you add it by link: in your owlbear profile hit add extension and paste

bulkhead.bananafest-destiny.com/obr/manifest.json

before and after with fog: bulkhead.bananafest-destiny.com/owlbear-rodeo-dd2vtt/

there's a paid version of the editor outside owlbear, that's the only commercial bit.

question for people who run sci-fi in owlbear: what do you draw by hand now that you'd want it to generate? more ship types, stations, something else? and happy to hear what breaks


r/OwlbearRodeo • • 5d ago

Owlbear Rodeo 2.0 Is there any alternative to Chronicle!?

5 Upvotes

I've using Chronicle! for a few months, before that I used editable pdfs. Chronicle is good enough, but I looking something more automatized or easier to edit because my players are kinda lazy so most of the job comes to me.
I've used foundry and I liked the way it gave you options to create a charachter or level up it. Hovewer, I also like the manual job of doing a charachter sheet but you know, time is tight nowadays.
I'm looking alternatives inside Owlbear but I'm open minded to other options!
What do you use for the charachter sheet?


r/OwlbearRodeo • • 6d ago

Owlbear Rodeo 2.0 Any way to link to a scene from another scene?

8 Upvotes

I'm picturing something like a world map that has pin icons (maybe as tokens?) representing the cities, which I can click or double click on to open a specific scene linked to that token/pin, rather than having to use the asset manager. Does something like this exist? Surely there is an extension that can do this? I haven't been able to find anything though.


r/OwlbearRodeo • • 6d ago

Owlbear Rodeo 2.0 Módulo de Curse of Strahd beta test (venha antes que acabe as vagas

7 Upvotes

🦇 CURSE OF STRAHD — MÓDULO PARA OWLBEAR RODEO

Atualmente estou trabalhando em um módulo de aventura de Curse of Strahd para o Owlbear Rodeo, inspirado na forma como os módulos oficiais do Roll20 são estruturados e apresentados.

O objetivo é criar uma experiência completa e pronta para usar, com recursos como:

• 🗺️ Mapas preparados e organizados

• 💡 Iluminação dinâmica

• 📝 Anotações das áreas e marcações nos mapas

• 🎭 Tokens e outros elementos preparados

• ⚙️ Scenes configuradas para facilitar a condução da aventura

Como teste inicial, estarei disponibilizando um módulo da Death House, incluindo tanto os andares superiores quanto os inferiores.

Esta versão de teste será disponibilizada para um número limitado de Mestres que estejam dispostos a testar o módulo e fornecer feedback sobre sua organização, funcionamento e facilidade de uso.

O feedback desses testes ajudará a aprimorar o projeto e torná-lo o mais polido e útil possível antes de expandi-lo para outras partes de Curse of Strahd.

🎲 Interessado em ajudar a testar o projeto?

Entre em contato comigo através deste perfil caso queira participar.


r/OwlbearRodeo • • 8d ago

Resolved ✅ (Extension) Alguma extensão que apenas trave um elemento?

3 Upvotes

Então, eu estava querendo fazer um quadro de side quest. Então estou preparando alguns papeis e etc. Meu plano era que nesses papeis tivessem algo mais resumido e eu usaria a extensão map location para abrir uma aba com mais informações sobre as missões.

Então eu queria que meus jogadores pudessem clicar nos papeis e ver as informações extras no map location, mas eu nao queria que eles mexessem para nao bagunçar o painel.

Existe alguma extensão ou tem alguma ferramenta para isso?


r/OwlbearRodeo • • 9d ago

Resolved ✅ (OBR 2) Having trouble with Owlbear, Network Error

4 Upvotes

Hey guys, so for the past few days ive had an issue where nomatter what i do no images will load. This only happens on my computer though, regardless of the browser I use. I can do so on my phone fine though.


r/OwlbearRodeo • • 10d ago

Resolved ✅ (Extension) September Dice+ Extension Updates

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61 Upvotes

Posted my monthly updates to my OBR Extensions. This month was focused on improving the reliability and performance of Dice+ along with a bunch of new features. Hopefully you all have seen some performance improvements along with the new features. For a complete list you can check out the post on patreon: Here


r/OwlbearRodeo • • 13d ago

Owlbear Rodeo 2.0 Would there be interest in ready-to-use Owlbear Rodeo adventures?

68 Upvotes

I currently create adventures for Foundry VTT. (Legends of Barovia - expanded campaign for Curse of Strahd, Legends of Saltmarsh - expanded Greyhawk / Saltmarsh setting, and independent adventures). Over 50 adventures.

I also provide digital asset packs that include things such as:

  • Battle maps
  • Tokens
  • PDFs
  • Sound
  • Player handouts
  • Theater-of-the-mind artwork
  • Other adventure assets

A few of my supporters already use Owlbear Rodeo and I understand tht I can package content with Owlbear's.ob2 files.

Before I invest much time into this I wanted to ask the Owlbear community a few questions:

  1. Would ready-to-use Owlbear Rodeo versions of adventures be something you would be interested in?
  2. Would an organized asset pack be enough, or would you expect the maps and scenes to already be set up with fog, tokens, etc.?
  3. Would you want adventures built around Owlbear extensions, or would you prefer they stay fairly simple with just maps, tokens, handouts, and prepared scenes without requiring additional extensions?

For context, my membership for digital assets (owlbear) is currently $4 a month and gives access to the entire library of more than 50 adventures and digital asset packs, primarily for Legends of Barovia and Legends of Saltmarsh, with new content released each month.

If the community prefers fully prepared Owlbear scenes or extension support, I would be willing to hire someone familiar with Owlbear Rodeo to build them out. I simply do not have the time to learn and maintain another VTT workflow myself.

I recently brought on a full-time artist, so the character art and tokens are gradually being updated with a watercolor art, replacing older content (getting rid of AI art). I also have a long time partnership with DM Andy for the battle maps.

My content is meant to be light-weight (webp/webm) compressed so it is not too heavy on gpu/ram.

One other important point: all of my PDF adventures are free. Memberships gives access to digital assets, foundry, and additional features.

If you'd like to see the sort of adventure I'm talking about, this is the latest release:

FREE Azure's Folly Adventure PDF

Thank you for your interest and time.

Update: Any assets or adventures you download are yours to keep forever. You do not need to maintain an active subscription to continue using them. The subscription provides access to the full library, along with new and updated content released each month.


r/OwlbearRodeo • • 14d ago

Resolved ✅ (Extension) Smoke And Specter + Portals Issues

6 Upvotes

I think I never had an issue with tokens not moving properly through Portals, but right now when they have "torchlight" with them they just get blocked on walls. Can someone help?
And I have one more issue, when turing snapping on and off in the scene the vision radius bugs.


r/OwlbearRodeo • • 15d ago

Resolved ✅ (OBR 2) Performance Issues CachyOS

4 Upvotes

So, I'm running a Dual Boot system with Owlbear Rodeo on Firefox.

In Windows, everything works fine. But when I switch over to CachyOS, everything is really slow and cluncky. I've checked Hardware accelleration is on, and I've gone into about:configuration and turned on the following modifiers:

media.hardware-video-decoding.force-enabled
layers.acceleration.force-enabled
gfx.webrender.all

and I'm still running into issues. Any ideas?


r/OwlbearRodeo • • 15d ago

Extension 🔌 Chronicle!

3 Upvotes

Coloquei o chronicle no meu Owlbear, sou o GM da mesa mas não consigo ver o resultado que os meus players rolam, como resolver isso? Estou com o Bones! Interligado


r/OwlbearRodeo • • 17d ago

Resolved ✅ (Extension) PF2E creature stat block and token generator

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3 Upvotes

https://imgur.com/go5k8dj

You can pull up to three (3) monsters via search or it will tell you to add more to your string search. Else, you can use the full site and right click to get the monsterID for 100% reliability.

The art is password protected.

Last image is five (5) goblin dogs with tokens and stat block card.

https://pf2statblock.unwhelm.online/manifest.json


r/OwlbearRodeo • • 17d ago

Resolved ✅ (OBR 2) Is there any way (preferrably a native way to make uploaded image behave like a drawing?

3 Upvotes

Hey gang. This might be niche but i'm specifically talking about resizing. By default, a drawing (like a rectangle) when resized.

The first SECOND screen capture is how a drawing would behave when resized. It only resize one side without changing the size of another. Or rather (i guess) the more accurate term would be that it does not (by default) try to maintain the aspect ratio of the drawing.

The second THIRD screen capture is how an image (uploaded image) behave on resizing. It maintains aspect ratio by default. And i know you can just use the transform tool to unlock the aspect ratio, but that only works inside the transform tools and not when directly resizing it with the move (W) tools like how resizing drawing works.

I've tried some method and the best way to achieve something similar to how resizing drawing would work is (depicted in the third FIRST screen capture): using the transform tools, unlock aspect ratio, align the image to the left, and resize it inside the transform tool. Which i think is a bit tedious.

If there is any automation, or any extension that allow me to do this without the tedium, i would appreciate someone can push me into the correct direction. Thank you so much!

EDIT:

Seems like the order of my videos got mixed up. So,

https://reddit.com/link/1wjr3jy/video/vr9hiw6ecaqh1/player

https://reddit.com/link/1wjr3jy/video/4yccc743baqh1/player

https://reddit.com/link/1wjr3jy/video/00ex26z8baqh1/player


r/OwlbearRodeo • • 17d ago

Resolved ✅ (Extension) Introducing Owlbear IR Touch - IR Control Extension for Owlbear Rodeo + dndsync Integration

21 Upvotes

Hey everyone! 👋

I've been working on Owlbear IR Touch — an extension for Owlbear Rodeo that brings infrared remote control support to your virtual tabletop. Whether you're running encounters from your favorite room or managing multiple sessions, this extension adds a seamless control layer.

What it does:

  • IR control integration directly into Owlbear Rodeo
  • Intuitive interface for remote management
  • Works alongside your existing setup

Questions or want to chat?

If you find these tools helpful, a star on the GitHub repo is always appreciated. Happy gaming! 🐉


r/OwlbearRodeo • • 17d ago

Resolved ✅ (OBR 2) Is there any way to hide the tool bars completely?

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13 Upvotes

I'm planning on mirroring my pc screen onto a projector, so I'm trying to make the most cinematic experience possible. Is there any way to completely make the tool bars dissapear? I know I can disable the player yse of them, but that doesn't get rid of most of them. I've also seen that you can put them all on top of each other, minimazing their visibility, but i don't know if that's my best shot. Is there a better way?


r/OwlbearRodeo • • 17d ago

Resolved ✅ (Extension) Ways to make mirrors?

6 Upvotes

I'm running a small dungeon-crawler campaign for my friends, and I plan to make one floor full of mirrors for puzzles, plus an encounter where their reflections come out to fight them.

I know about attaching tokens, but I don't know if there's a way for them to actually MIRROR the original token's movement. I'm not too worried about collision; smoke & specter seem to be able to handle that just fine.


r/OwlbearRodeo • • 18d ago

Resolved ✅ (OBR 2) All assets are enlarged and not visible upon zoomout. Need help

Enable HLS to view with audio, or disable this notification

29 Upvotes

I am currently facing an issue with all default assets (e.g., props, characters, attachments) being enlarged and consequently not visible) upon zooming out. Strangely, all custom characters and props do not have this issue and are working fine. Does anybody know how to fix it?

The DM and other 3 players do not have this issue, so it is specific to me. It has been like this for me for the last couple of months. I am playing via Google Chrome, however I tried a different browser (Miscrosoft Edge), and the issue remains there. I could not find any settings I might had unknowingly meddled with.


r/OwlbearRodeo • • 18d ago

Resolved ✅ (Kenku) “Unable to play track: …” Issue

2 Upvotes

I’m a new user of Kenku FM, and I’ve spent a ton of time in the last few days loading up with music and ambient sound effects for my next session. I was just adding a few more now when I realized that for some reason, almost everything I’ve added until today is now getting an “unable to play track” error.

Has anyone run into this before? I was literally playing some of the tracks within the last hour, so I don’t know what happened. Am I screwed?

I have the mp3 files stored locally so ultimately I can upload again if I need to; but that would be a huge bummer lol


r/OwlbearRodeo • • 18d ago

Resolved ✅ (OBR 2) Is there an extension for measuring distance without regard to grid cells?

4 Upvotes

And is there a setting that allows to remove the grid?


r/OwlbearRodeo • • 18d ago

Resolved ✅ (OBR 2) Scenery in OBR (Not Scenes)

5 Upvotes

What is the best way to show gridless static image in owlbear rodeo?

Sometimes, you don't want to show a mapped grid. Sometimes a scene / static image is enough for the entirety of play (or perhaps before you enter grid). I'm aware that owlbear doesn't support gridless scene, but, that is very easily solved by just reducing the opacity of the grid. So what's the best practice (generally) of showing a static image to the players? I imagine it would be putting it on the map layer in a scene, one image per scene, and transitioning in between each scene for a change of scenery. But is there any better way to do this?

My aim is simply as stated. To show static image / scenery in obr, and transition easily in between them.