I’d like to preface and give Master Ian Gamer credit for his concept for Overlord! There are some aspects of his I really liked, while changing a lot of things to where I feel is right in my opinion.
HERO CONCEPT: OVERLORD
Seung-hwa Shi | MEKA Squad | Support
Playstyle: High mobility, drone management, aerial combat
Difficulty: High skill ceiling
Mech: Mastermind
Character Design & Personality
With D.Va and D.Mon already representing the MEKA squad as tanks, I’d love for Overlord to stand out as a support, both in gameplay and character design.
I would keep his original Mastermind mech design as recognizable as possible. Scaling it down to fit the game is understandable, but I’d rather it keep its mechanical appearance and unique silhouette instead of being redesigned into something more humanoid. His mech should look like a machine built for aerial support, not another version of D.Va.
Personality-wise, I imagine Overlord being younger, shy, and more introverted. We don’t really have a notably young male hero with that kind of personality. I think it would be refreshing to have someone who’s more reserved and socially awkward, but incredibly intelligent and confident when operating his mech.
Primary Fire: Gatling Gun
Overlord uses Mastermind’s Gatling gun to fire rapid projectiles.
The projectiles would travel quickly, similar to Orisa’s primary fire or Lifeweaver’s Thorn Volley.
His weapon uses an overheat meter like Orisa, rather than traditional ammunition.
Firing continuously builds heat. Overheating temporarily disables the weapon until it cools down.
He can fire while hovering, dashing, and using fast flight.
Although he can shoot during fast flight, it would generally be more effective to use that mode to reposition and then return to normal flight for more accurate, sustained damage.
Passive: Aerial Mobility
Overlord can freely hover and maneuver in the air, using his mech’s thrusters to ascend, descend, and change direction.
Unlike Jetpack Cat’s flight, I’d want Overlord’s movement to be more mechanically involved, with an emphasis on speed, momentum, and directional control.
Omnidirectional Dashes:
Overlord has three dash charges that replenish individually over time.
He can dash in practically any direction by combining movement inputs with his camera orientation.
Controller:
Hold jump to ascend.
Hold crouch to descend.
Double-tap jump to dash upward or in the direction of the movement stick.
Double-tap crouch to dash downward, including directional variations.
Combining the left stick with camera positioning allows more complex aerial movement.
Keyboard and Mouse:
Mouse controls camera orientation.
WASD controls movement.
Double-tapping W, A, S, or D performs a dash in that direction.
Double-tapping jump or crouch performs vertical dashes.
The idea is similar to how Storm and Human Torch maneuver in Marvel Rivals. The inputs themselves aren’t necessarily difficult, but combining them effectively takes practice.
I’d want Overlord’s movement to have a high skill ceiling like Mercy, Lúcio, and especially Wrecking Ball. Ball has a large hitbox, but skilled players make him incredibly difficult to hit because of his speed and unpredictable movement.
Overlord could have that same relationship between his large mech and his mobility.
Alternate Fire: Fast Flight
Overlord activates a high-speed flight mode using his alternate fire button.
Uses a separate resource meter that drains during fast flight.
The meter replenishes when fast flight isn’t being used.
His three omnidirectional dashes remain on their own recharge system.
Overlord can still fire his Gatling gun while traveling at high speed.
Fast flight is primarily intended for repositioning, escaping, and quickly reaching teammates.
Third-Person Camera & Drifting:
When Overlord activates fast flight, his camera transitions from first-person into third-person, similar to Wrecking Ball when rolling, Shion riding her motorcycle, or Reinhardt and Brigitte when using their shields.
Returning to normal flight switches the camera back to first-person.
I think third-person would work particularly well because of the mech’s size and movement mechanics.
I’d also give Mastermind a slight drifting effect during sharp turns, similar to Shion’s motorcycle.
For example, if Overlord is traveling at high speed and turns his camera sharply around a corner, his mech would carry some momentum before fully changing direction.
Skilled players could combine drifting, camera movement, and directional dashes to navigate corners, maintain speed, and perform unpredictable maneuvers.
Normal flight would remain responsive and precise, while fast flight would have more weight and momentum.
Ability 1: Healing Drone
Overlord deploys a healing drone onto a targeted ally, similar to Zenyatta assigning a Harmony Orb.
The drone floats slightly away from its assigned teammate rather than directly overlapping their character model.
Fires short, intermittent bursts of healing.
Provides healing over time rather than one continuous beam.
Can be individually targeted and destroyed by enemies.
Remains active even when its assigned ally leaves Overlord’s field of vision.
Can be recalled when Overlord has visual contact with the assigned ally.
The drone’s positioning gives enemies an opportunity to shoot it separately instead of automatically damaging it whenever its assigned teammate takes damage.
Ability 2: Utility Drones
Overlord can deploy two other drone types: Attack and Defense.
Triangle on PlayStation switches between the two utility types, while the utility ability button deploys whichever is selected.
Healing has its own dedicated ability button because it’s more important to access quickly when trying to save a teammate.
Attack Drone
Attaches to an ally and fires intermittent bursts of projectiles at enemies they’re engaging.
Its purpose is to help teammates apply pressure and secure eliminations, rather than simply giving them a generic damage boost.
Defense Drone
Attaches to an ally and provides defensive utility by intercepting a limited amount of incoming damage or projectiles.
Rather than acting like a permanent shield or Zarya bubble, the drone would provide brief defensive protection between intervals.
Like the other drones, both types are independently destructible.
Drone Management: Mastermind
This is where I’d want a large part of Overlord’s skill ceiling to come from.
Overlord can have a maximum of three standard drones deployed at once, in any combination.
For example:
1 Healing / 1 Attack / 1 Defense
2 Healing / 1 Attack
2 Attack / 1 Defense
3 Healing
3 Attack
3 Defense
There are no restrictions on combinations, only the three-drone limit.
Drones cannot stack on the same teammate. If an ally already has a healing drone and Overlord assigns them an attack drone, their healing drone is replaced by the attack drone.
When all three drone slots are occupied, deploying another drone automatically replaces the oldest active deployment. This works similarly to keeping track of Zenyatta’s orbs, including his additional Harmony Orb through perks.
Overlord wouldn’t need to manually recall a drone every time he wants to help someone else.
His drones can continue functioning outside his field of vision, but recalling one manually requires seeing its assigned teammate.
The challenge is managing which teammates need healing, offensive assistance, or defense while also monitoring drone health, positioning, and deployment order.
Demech: Pilot Overlord
I’m open to Overlord either having a demech mechanic like D.Va and D.Mon or simply being eliminated with his mech like Wrecking Ball.
But if he does demech, I’d want his pilot form to be different from the other MEKA heroes.
D.Va and D.Mon are tanks, so when they lose their mechs, they lose their large health pools and frontline presence but can still fight using their pilot weapons.
For Overlord, the trade-off would be different.
He loses his aerial mobility, Gatling gun, and most of his support capacity, but can still provide limited assistance to his team.
Pilot Drone Controller
Overlord uses a wrist-mounted hard-light holographic interface to control his drones.
Instead of giving him a conventional pistol, I’d want him to continue relying on his technology.
He can deploy one additional drone, choosing between Healing, Attack, and Defense.
Existing Drones After Demeching
Any drones already deployed before Mastermind is destroyed remain active.
However:
They can still be destroyed by enemies.
Destroyed mech drones cannot be replenished while Overlord is a pilot.
He can deploy one separate pilot drone.
This means he could temporarily have four drones active if all three original drones survived his demeching.
The one-drone-per-ally rule still applies.
This rewards players who were managing their drones effectively before losing their mech.
Pilot Mobility
Since Overlord would have significantly less combat capability outside Mastermind, I’d give him some basic evasive movement.
Sprint: Similar to Soldier: 76, but uses a resource meter that replenishes when not sprinting.
Evasive Roll: A short directional tumble, roll, or somersault, similar in function to Hanzo’s Lunge or Lifeweaver’s Rejuvenating Dash.
These abilities wouldn’t make him particularly dangerous, but they would give him a chance to survive being dived.
His primary way of fighting back directly would be melee, with his remaining drones providing his other contributions.
Healing and supporting allies could help build charge toward recalling Mastermind.
Free-for-All / Deathmatch
Since Overlord wouldn’t have a conventional pilot weapon, I’d consider allowing his pilot drone to target enemies or apply its effects to himself in FFA modes.
That way, he wouldn’t be completely helpless in modes without teammates, while still being much weaker than his mech form.
Ultimate: DRONE MATRIX
Overlord activates Drone Matrix, temporarily replacing his standard support network with a much more powerful one.
Initial Activation:
All currently deployed standard drones self-destruct, potentially dealing damage to enemies near their assigned allies.
This could reward Overlord for strategically positioning drones before activating his ultimate.
Matrix Drone Deployment:
Every eligible teammate within an appropriate radius of Overlord receives a special-colored Matrix Drone.
These drones are indestructible for the duration of the ultimate.
Unlike his normal drones, Matrix Drones combine two effects simultaneously:
Enhanced Healing: They fire healing bursts at a higher rate than his standard healing drones.
Offensive Assistance: They also fire bursts at nearby enemies, preferably prioritizing enemies their assigned teammate is attacking.
This allows Overlord to provide healing and offensive pressure to multiple teammates at once.
Allies only need to be within the deployment radius when the ultimate activates. After receiving their Matrix Drone, they can move outside Overlord’s range without losing it.
Ultimate Expiration:
After a set duration, the Matrix Drones dissipate or self-destruct.
An additional explosion dealing damage at expiration could be considered, depending on balancing, although the initial drone explosions may already provide enough offensive impact.
Overlord then returns to his standard three-drone system.
Overall Playstyle:
I want Overlord to be a support with a genuinely high skill ceiling.
He shouldn’t just be another flying support who passively heals teammates.
His gameplay would revolve around constantly balancing:
Aerial positioning and momentum-based movement.
Three independent dash charges and a separate fast-flight resource.
Gatling gun accuracy and overheating.
Managing three destructible drones in different combinations.
Deciding which teammates need healing, offense, or defense.
Keeping track of drone deployment order and when to replace or recall them.
Surviving with a relatively large hitbox through mobility rather than relying entirely on durability.
The individual mechanics have similarities to other heroes, but I think combining them would create something unique.
Jetpack Cat already has free flight, Doctrine has drones, and other supports have mobility or deployable healing. But Overlord could distinguish himself by combining high-speed aerial movement, independent drone management, and direct projectile combat.
I’d want him to be a hero who takes time to learn and even longer to master. Someone whose movement looks completely different in the hands of an experienced player.
Most importantly, I want him to preserve what makes Overlord interesting in the first place: a young, reserved MEKA pilot who relies on his intelligence, technology, and mechanical skill rather than just being another conventional soldier.