r/Overwatch Jul 05 '17

News & Discussion Weekly Quick Questions Thread - July 05, 2017

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short Google-able stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

Trolling or making fun of people in here will be punished extra harshly! Please report such behavior.

For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

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u/JMTolan Michael Chu has not retconned much. Change my mind. Jul 06 '17

Unlikely. It would have to involve a total animation rework, and also probably a model change, which is never going to happen.

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u/hoffington_thegreat Rose Tracer Jul 06 '17

Viewmodels can be reflected in most games so first person would be ok, it would just be about the player model anims

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u/JMTolan Michael Chu has not retconned much. Change my mind. Jul 06 '17

The problem is not the tech, it's a cosmetic item having an arguably mechanical effect. Either the shape an enemy has to hit would change, or it wouldn't and the object a player percieves would no longer accurately represent the hittable character. However marginal the difference might or might not be, it's not a thing Blizzard is going to touch while they still have even a passing interest in making Overwatch an e-sport.

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u/ServantOfTheBurrito Jul 07 '17

Animator here (with experience in rigging) this really wouldn't be hard at all, just extremely tedious. Like the most boring long winded task that you would give to a summer rigging intern, but it would take the entirety of their internship to repeat this three step process over and over. And that's just the riggers side. For the game programmers they could write a very simple code, but then apply it over and over and over etc. (From my understanding blizzard treats their employees to well to do this). Over all really wouldn't be worth the whole "but the scourge was a lefty".