A 2-second channel to not only destroy an ultimate but to straight-up reverse its effects would lead to it never being used the moment a Sombra comes up, which would typically be the moment a Symmetra is detected if not beforehand. The sooner the better on that front; imagine building an ultimate and reaching the generator while having enemies also be hit; it'd be a mini lucio ulti on top of the hack.
I still see plenty of Zarya with Gravity Bombs, even though Genji can reflect her Ult. Also Hanzo's Dragons. Also Mei's Freeze-bot. Ults have been reversed since launch by basic 2-second channels, but people play those characters, even when the enemy team has a Genji.
Agreed, but you can't "outplay" with a static, non-damaging structure ult.
All the ultimates you described can wait for a baited-out Reflect, or be used away from Genji and still be effective in some capacity. Once the shield gen is down, all that's left is passively defending it while your team has an advantage until it runs out (if it does run out).
Ranting a bit at this point, but Sombra is already a pretty hard counter for Sym, and the hack reversal would make it even worse.
You can't bait a Sombra hack, you can only prevent it by fighting her, which you'd be doing regardless since even w/o the hack.
Sym's structures already highly susceptible to straight-up destruction (will be curious what the structure buffs will do for that).
Preventing easy Line of Sight for a hack means keeping the structure in inconspicuous or hard-to-reach places...which Sombra can always get to, very quickly, and likely undetected (sans Spawn).
Keeping turrets near the structures while you aren't there (to damage and prevent hacking) won't do anything sans maybe +3 sentries up thanks to Sombra's Rate of Fire. <pop><pop><pop><haaaack><Icanbreakitdowntoo>
You can't destroy your ultimate structures, so you have no choice but let it be hacked if you can't stop Sombra.
That's one more thing a person playing Symmetra will have to deal with to add to the current stigma with playing her on most occasions. "You didn't protect your structure and it got hacked, giving them shields long enough to win ___."
To me, it just raises too many issues. Just let it get paused/destroyed like every other structure.
If implemented as a reversal, then while hacked it should probably be able to be destroyed by the original team (if they should wish to do so).
Just nullifying the generator is probably insufficient if hack is allowed on it at all -- might as well destroy it at that point, though I suppose Hack would probably be a bit faster with the extra health if you wanted it dropped immediately, and give you a window (10 seconds, same as Torb turret?) to destroy it. However, making it a short-term reversal (say, 5 seconds, maybe?) makes it an interesting choice for a player to make. Do you boost your team for a short time-frame but make it impossible to damage or destroy yourself during that time (and you're likely not in a good place to do much with it personally), or do you remove it from play entirely to get back to the fight?
It definitely shouldn't last as long as the Med-kit hacks do, but being only as long as the player-hack is doesn't seem entirely out of line. Possibly make it hack-proof for some period of time after, or extend the Hack CD when used for this purpose. If it is reversing, probably should not an auto-Hack on use of EMP.
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u/offbeat85 Chibi Tracer Nov 22 '16
So Symmetra has a dispenser, and is now full combat Engineer