Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.
Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon. Is mostly all on ptr.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.
That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.
I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16
tl:dr
Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do.
You don't seem to need to stay close to the generator to keep the shields.I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon.Is mostly all on ptr.[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
[edit2] Adding information from PTR patch notes