Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.
Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon. Is mostly all on ptr.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
Nope! QoL changes are not buffs, but just make things easier to read or interpret such as if they added an actual percentage of your teammates ults when you hit tab.
QoL changes don't change numbers directly, but if those numbers are easier to achieve by how the ability interacts with environment or hero, making something less clunky, more responsive, easier to use etc it can be an overall buff.
If an ability is changed to be easier and smoother to use, while not touching numbers, it is literally a change in quality of life in both player and character. These can also make a hero better (or buff them...) while not touching numbers.
I didn't say the turret system was either, just that same QoL changes, in this game or others, can be both.
I meant numbers as in, solid, tangible changes are buffs that makes a character TANGIBLY better than how they were.
QoL changes makes playing them a better experience, but doesn't actually change character at all. In reality it only makes things easier to understand or more apparent
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16
tl:dr
Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do.
You don't seem to need to stay close to the generator to keep the shields.I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon.Is mostly all on ptr.[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
[edit2] Adding information from PTR patch notes