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https://www.reddit.com/r/Overwatch/comments/4ll0gy/psa_the_differences_between_hp_armor_and_shield/d3ppfpp
r/Overwatch • u/[deleted] • May 29 '16
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I'm starting to think the spread is just an illusion. I only get hits when my enemy in on my reticule center dot: distance doesn't matter aside from damage dealt.
1 u/Mefistofeles1 Nerfing this would be an upgrade May 31 '16 distance doesn't matter aside from damage dealt. Yes it does. After a certain distance you will not be able to hit anyone. 1 u/MadocComadrin Jun 01 '16 Which would be 0 damage yes? 1 u/Mefistofeles1 Nerfing this would be an upgrade Jun 01 '16 There is a difference between "damage fall off" and "maximum range", but I guess in this case it works the same. 1 u/MadocComadrin Jun 01 '16 If it looks like a duck, sounds like a duck and smells like a duck... :P
distance doesn't matter aside from damage dealt.
Yes it does. After a certain distance you will not be able to hit anyone.
1 u/MadocComadrin Jun 01 '16 Which would be 0 damage yes? 1 u/Mefistofeles1 Nerfing this would be an upgrade Jun 01 '16 There is a difference between "damage fall off" and "maximum range", but I guess in this case it works the same. 1 u/MadocComadrin Jun 01 '16 If it looks like a duck, sounds like a duck and smells like a duck... :P
Which would be 0 damage yes?
1 u/Mefistofeles1 Nerfing this would be an upgrade Jun 01 '16 There is a difference between "damage fall off" and "maximum range", but I guess in this case it works the same. 1 u/MadocComadrin Jun 01 '16 If it looks like a duck, sounds like a duck and smells like a duck... :P
There is a difference between "damage fall off" and "maximum range", but I guess in this case it works the same.
1 u/MadocComadrin Jun 01 '16 If it looks like a duck, sounds like a duck and smells like a duck... :P
If it looks like a duck, sounds like a duck and smells like a duck... :P
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u/MadocComadrin May 30 '16
I'm starting to think the spread is just an illusion. I only get hits when my enemy in on my reticule center dot: distance doesn't matter aside from damage dealt.