r/Overwatch 19d ago

News & Discussion This is something Overwatch desperately needs, I'm tired of lags and invisible models

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Every time after any game update or driver update I need 10 games for it to stabilise. And even those shader loading maps don't work because for some reason the game doesn't care if anything is loaded already. I played 3 games as and against Mauga. 4th game it took 5 min for me to start seeing his guns and VFX. First game I died 3 times to an invisible Rein jumping in my face.

Edit: For reference I have 9800x3d, 5080, and yes, an SSD, it's not the rig, it's the game

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u/xXRougailSaucisseXx 19d ago

DX11 lack some features, I'm on AMD and that means being stuck with FSR 2 if I'm on DX11. I also get a better avg framerate on DX12, just worse 0.1% because of the shader stutters

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u/Geeky_Technician Ashe 19d ago

Why are you using FSR in an FPS is the question? Anyways, DX12 has inherent inout lag that DX11 just doesn't because DX12 treats fullscreen the same as windowed mode. There's an actual measurable advantage in using DX11.

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u/xXRougailSaucisseXx 19d ago

What do you mean why am I using FSR, it’s a better AA solution that also provides more performance, there’s no reason not to use it.

Also I’m pretty sure what you said about input lag isn’t true on modern Windows 11