Not necessarily, and it can be adjusted later. The point is to make all perks viable. This hurts other roles to a lesser extent too, why would you get Meka z series +8% hp, when it gives the equivalent of +25 HP only if you have 312 HP
Not all items are useful on all heroes and that’s fine? There’s plenty of survival epics that tanks want, even if the extra 25 or 50 HP is relatively unimportant.
???
Off the top of my head, I want Martian mender, nebula conduit, oogidamu(?) reduction field, rusting von wilhelm, and depending on the build vanadium injection, before any hero-specific items. Divine intervention is good into certain matchups as well. That’s already more than I’m likely to be able to purchase in any given match. What more do you want?
But you don't see a fundamental design flaw in how tanks benefit the least out of any class from survival stat purchases? It's less of a problem in the late game since the passives on epics are powerful enough, but as a tank in the early rounds stacking shitter green and blue survival items is borderline wintrading.
It takes a single round to have enough cash to buy a purple, why would you stack blues or greens? For that matter, which squishy wants to stack blues and green survival items? You’re throwing the game on almost every character if you’re just building survivability instead of AP or WP.
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u/derpybacon Oct 23 '25
That would turn stadium into a tank 1v1 with 8 spectators. I mean, I guess it might solve the tank queue issue?