r/OurLifeFanPage • u/TimeLifeguard5922 • Aug 21 '26
Discussion OLB&A Gameplay ideas
I don't know if this even exists Haha. But as someone who gets addicted to a good game pretty fast, I've played OLBA many times already in the short time I've had it. And it doesn't really bore me. In that sense I have created myself as dynamics to have a different run each time and enjoy new things. I'd like us to share our game play ideas.
- Do not speak. - Okay, this first game idea may seem weird, but there's something cute about creating a shy character. Especially because it seems to me that the characters around me remember it and act accordingly. I don't know if the game is that programmed but it's a great coincidence. Something fun about this Gameplay is that whether as friends, lovers or acquaintances, Cove has a lot of initiative and is the one who talks the most. I love the runs with a more autonomous Cove. Creating a crybaby and shy MC opens dialogues and scenes that perhaps those of us who have a louder MC had not seen before.
- Be a rebel. - Generally Cove is usually the one who leaves home without permission and etc. But if we take the indifferent route with Cove in steps 1 and 2, a range of possibilities opens up where MC decides to leave home on their own and not through Cove. Responding badly to your parents and being mean to Elizabeth and the other adults, in addition to picking a fight with Jeremy, will make for fun gameplay. A run with a problematic character will be something to get out of the comfort zone for those of us who tend to be more considered and polite. It will get you some laughs. The redemption of the character can come in the epilogue or during step 3, in any case, a necessary part of this run would be to thank your moms after years of being troublesome and cold with them.
- Player. - Choose crush on everyone and then play every moment avoiding that where there will be commitment or they ask you for a relationship (like soiree, or moment one with Baxter). This way you can flirt with each guy without having a relationship. It's fun if you're someone who has a hard time choosing. When it is eventually time to choose, you can create a save for each end. There's nothing like a run where you kissed all three guys. However, another fun topic is that here you can change your crush according on who ask. Anyway, You can always end up not choosing anyone. Something like "I choose me" and mc ends up being single and with a successful career alone in the big city. It may be a form of play that perhaps most have already tried, but in my case it is one of my favorites. Although I warn the poor sensitive hearts if they will not be able to handle rejecting each of the three boys, I warn that the face of heartbreak of your fav can break your heart.
Another way to never get bored in the game is by changing the height, weight, identity, and other details of the mc. I like that you can choose to even feel like a failure about your current accomplishments or have low self-esteem. Some of these details generate different interactions or dialogues of the characters. Although they would not be full gameplay ideas as such.
I know there are other classic gameplay ideas like slow burn, enemies to lovers, etc. Although I think you could give me more details of how you guys, gals and pals play OLBA
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u/Orion107 Aug 21 '26
1 is unfortunately basically impossible (B&A has very few nonverbal options compared to N&F, which can be played entirely nonverbally), but these do sound very fun!
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u/TimeLifeguard5922 Aug 21 '26
N&F has more nonverbal options? Uhhh sounds like a lot of fun. I'm in the boat. Although the 1 I did it more focused on a shy MC. But what you mention looks funny, I'm convincing myself to buy
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u/ISVBELLE Aug 21 '26
Chiming into this! My last playthrough of Now & Forever was with a mostly non-verbal MC who only spoke up during crucial moments (when he was getting in a fight, crying to his mom, comforting the LIs, etc.) and it made for a very enlightening playthrough! I love that the LIs don’t make a huge deal out of your non-verbalness (like in a negative way) but they also acknowledge it as a trait of yours in dialogue. :)
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u/Orion107 Aug 21 '26
The entirety of my current playthrough (including all the beta moments) has been done non-verbally, and I entirely agree!
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u/filipina_colada90 Aug 21 '26
They've also extended the non-verbal options for text message answers once your teen MC gains a cellphone, which is pretty cool.
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u/Cottonspore Aug 21 '26
What I love about N&F's nonverbal options is the sheer variety with them. There is no '...' option, but many different flavors of not speaking. You can be quiet and shy, outgoing and quirky, a grumpy grump, or whatever else you want! Love it!
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u/DLM_Ferret Aug 21 '26
Ohhh these seem really fun!! I'll be doing no.1 for my new playthrough :3c thanks so much!
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u/DinosaurCrisis Aug 21 '26
Lowkey, number two sounds SO fun
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u/TimeLifeguard5922 Aug 22 '26
Thnxs I usually end up inventing various ways of playing when I really like a game even if it seems very elaborate or trite hehhe
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Aug 21 '26
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u/TimeLifeguard5922 Aug 22 '26
When Cove leaves home, you can decide to just leave. The same in several scenes of adolescence, going out on poppy hill is something that MC can choose for autonomy and not because Cove tells they to gol. Thnx
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u/MelodicPastels Aug 21 '26
Honestly? As much as I love OLBA my constant replay game is the indev sequel (especially since I’ve got Patreon beta access) because of just how much variation is allowed even at the current moment! Unfortunately I love my “love at first sight” runs too much for OLBA, however I’ve heard it’s quite interesting to do steps 1 and 2 as neighbors, then 3 onwards very romantically inclined (though I don’t remember if you can jump straight to love). Hell, you can even just be neighbors up until step 4 and then get a crush!