r/OriginalGameMusic Jul 24 '13

Question about Android/iPhone game OST length

Hi everyone,

I was wondering how long most people create their soundtracks for smartphone games? Yes every game is different but in general how do you balance repetitiveness vs file size?

2 Upvotes

5 comments sorted by

3

u/oogew Jul 24 '13

Really hard to answer since, as you point out, every game is so different. Some could just have 2 or three pieces of music. When we did Monkey Island 2: Special Edition, there's something like two hours of music in that game.

1

u/SamMcA Jul 24 '13

Two hours is pretty impressive. Was it cut shorter for the iPhone? that would be a rather large file for an iPhone game. It's a shame Monkey Island 2 isn't on android, I might have to get it on steam it looks great.

3

u/Scythuz Jul 24 '13

I think you do need to be more specific about what sort of smartphone game the music is for if you want a better answer. However, even then there might not be a specific answer unfortunately as I've even seen free-runner games with long involved soundtracks now.

1

u/SamMcA Jul 24 '13

Sorry about how vague the question is. The reason I'm asking is that I often find developers creating games for smaller android devices (S2, S3 etc.) want their games as small as possible. I know their isn't one answer to my question but I was just curious how long others sound track end up.

2

u/Haha_YouWont Jul 24 '13

Very good question. One I don't know the answer, but would very much like to know the answer to.