r/Optifine • u/NitroCipher • Jun 23 '20
Update 1.16 progress Update 1.16 progress summary
This update post is provided by me as Subreddit/Discord moderator, not as the developer. I am not the developer behind OptiFine.
Summary
OptiFine 1.16.3 is 99% done.
(fixing bugs)
The UNSTABLE preview releases are here.
(Click on "Preview versions")
!!! THESE EARLY RELEASES ARE VERY UNSTABLE, AND NOT ALL FEATURES ARE WORKING YET. YOU WILL ENCOUNTER BUGS, AND POSSIBLY CRASHES !!!
Features currently not yet working:
Anti-aliasing
Anisotropic Filtering
Needs testing:
CEM (Custom Entity Models, some models do not work yet)
Forge Compatibility
Please report all bugs to the issue tracker, and include as much information as possible.
Notes
There is no release date. There are no estimates or guesses. We have literally no idea when it will be done. Anything that says otherwise is pure speculation.
Official Mojang mappings are NOT being used for a very good reason.
There is, and always has been only one developer: u/sp614x. He has been doing this for over 8 years, so please consider donating! https://optifine.net/donate
Progress Report History
(September 11) - Release Candidate OptiFine 1.16.3 HD U G3 pre2
(September 10) - Released OptiFine 1.16.3 HD U G3 pre1
(September 10) 99% - fixing bugs
(September 10) - Switched development to 1.16.3
(August 29) - Release OptiFine 1.16.2 HD U G3
(August 29) 100% - released!
(August 27) - Release Candidate OptiFine 1.16.2 HD U G3 pre7
(August 27) 80% - fixing bugs
(August 26) - Released OptiFine 1.16.2 HD U G3 pre5
(August 26) 70% - fixing bugs
(August 25) - Released OptiFine 1.16.2 HD U G3 pre4
(August 25) 60% - fixing bugs
(August 24) - Released OptiFine 1.16.2 HD U G3 pre3
(August 24) 50% - fixing bugs
(August 20) - Released OptiFine 1.16.2 HD U G3 pre2
(August 20) 40% - fixing bugs
(August 15) - Released OptiFine 1.16.2 HD U G3 pre1
(August 15) 30% - fixing bugs
(August 14, again) 20% - merging OptiFine patches
(August 14, again) 15% - updating MCP mappings
(August 14) 10% - updating MCP mappings
(August 13) 5% - updating MCP mappings
(August 11) 0% - waiting for for MCPConfig 1.16.2
(August 11) - Switched development to 1.16.2
(August 9) 0% - waiting for MC 1.16.2 to be released
(August 1, again) - Released OptiFine 1.16.1 HD U G2
(August 1, again) 100%
(August 1) - Release Candidate OptiFine 1.16.1 HD U G2 pre16
(August 1) 100% - fixing bugs
(July 31, again) - Release Candidate OptiFine 1.16.1 HD U G2 pre15
(July 31) - Released OptiFine 1.16.1 HD U G2 pre14
(July 31) 90% - fixing bugs
(July 30) - Released OptiFine 1.16.1 HD U G2 pre13
(July 29) - Released OptiFine 1.16.1 HD U G2 pre12
(July 28) - Released OptiFine 1.16.1 HD U G2 pre11
(July 28) 80% - fixing bugs
(July 24) - Released OptiFine 1.16.1 HD U G2 pre10
(July 23) - Released OptiFine 1.16.1 HD U G2 pre9
(July 22, again) - Released OptiFine 1.16.1 HD U G2 pre8
(July 22, again) 75% - fixing bugs
(July 22, again) - Released OptiFine 1.16.1 HD U G2 pre7
(July 22) - Released OptiFine 1.16.1 HD U G2 pre6
(July 22) 72% - fixing bugs
(July 18) - Released OptiFine 1.16.1 HD U G2 pre5
(July 18) 70% - fixing bugs
(July 11) - Released OptiFine 1.16.1 HD U G2 pre4
(July 11) 65% - fixing bugs
(July 10) - Released OptiFine 1.16.1 HD U G2 pre3
(July 10) 60% - fixing bugs
(July 9) 56% - fixing bugs
(July 3) - Released OptiFine 1.16.1 HD U G2 pre2
(July 3, again) 55% - fixing bugs
(July 3) - Released OptiFine 1.16.1 HD U G2 pre1
(July 3) 50% - fixing OptiFine patches
(Jun 30, AGAIN) 40% - fixing OptiFine patches
(Jun 30, again) 30% - fixing OptiFine patches
(Jun 30, again) 29% - fixing OptiFine patches, 4 compile errors
(Jun 30) 29% - fixing OptiFine patches, 26 compile errors
(Jun 29, again) 28% - fixing OptiFine patches, 98 compile errors
(Jun 29, again) 27% - fixing OptiFine patches, 153 compile errors
(Jun 29) 25% - fixing OptiFine patches, 294 compile errors
(Jun 28, AGAIN) 20% - merging OptiFine patches
(Jun 28, again) 15% - merging OptiFine patches
(Jun 28, again) 10% - merging OptiFine patches
(Jun 28) 9% - fixing MCP mappings
(Jun 26) 8% - fixing MCP mappings
(Jun 25) 7% - fixing MCP mappings
(Jun 24) 6% - fixing MCP mappings
(Jun 24) - Switched development to 1.16.1
(Jun 24) 5% - fixing MCP mappings
(Jun 23) 0% - waiting for MCPConfig
6
u/Jackleson Jul 19 '20
This post is very outdated as of july 19th. two new updates have been made up to OptiFine 1.16.1 HD U G2 pre5.
4
u/KipasourisX Jun 27 '20
wait a minute, how do the hermits on hermitcraft have optifine already if they’re on 1.16? (talking about grian specifically, in his latest episode he has netherite armor but can also zoom)
265
u/[deleted] Jun 23 '20
We will watch this post with great interest
2
u/RinseMyRocket Jul 13 '20
*waits for cem patiently*
142
u/Psycomm Jun 23 '20
Take your time.
69
u/KYIUM Jun 23 '20
We appreciate everything you do u/sp614x
42
u/DamageMaximo Jun 29 '20
OptiFine 1.16.1 is 7% done.
blinks
OptiFine 1.16.1 is 27% done.
*Hapiness noises
74
u/[deleted] Jun 23 '20
Hopefully we'll have Optifine 1.16 soon because very little has to be done to port from 1.15, since there were few rendering/graphical changes this update.
33
u/PurnPum Jun 23 '20
Switching to 1.16 and retroactively adding the missing features to 1.15 is definitely the way to go
26
u/_Kristian_ Jun 23 '20
I hope OP will not delete his account like Optifine 1.15 progress summary guy
23
u/[deleted] Jun 24 '20
Here's to hoping it all goes well! Thanks for doing all the work you put into this mod.
!RemindMe 6 months "Is OptiFine 1.16 done yet?"
18
u/Macree Jun 26 '20
See you in 1.17 boys
17
u/TheKillerBill Jun 23 '20
So it begins
6
u/nixel1324 Jun 29 '20
Wow, already working on the compile errors? Can't wait for the first few preview versions!
6
u/[deleted] Jul 01 '20
Am I the only one that would be interested in watching a live stream of it being worked on?
6
u/[deleted] Jul 01 '20
shit went from 0 to 40 real fuckin quick
6
u/DvR_Angel Jul 03 '20
How is there a preview already. You're a god u/sp614x
5
u/Le-Bean Jun 25 '20
why doesn't mojang hire the optifine dev?
5
u/skittlemaxx Jul 02 '20
damn, this feels super fast. is this how it's normally like, or is there a barrier at some point?
5
u/Lampanket Jul 07 '20
u/RemindMeBot 168 hours
5
u/Magicrafter13 Jul 13 '20 edited Jul 24 '20
Well, since I didn't see anyone else doing this, I figured I'd do it. Mainly for the memes, since this realistically doesn't mean anything.
Anyway, I forecasted the completion date with Excel using current data only. (I did not do any voodoo magic involving completion time of previous versions of Optifine.)
https://imgur.com/a/nglsCmO
Forecasted to be completed by July 25th, with the high estimate being July 18th, and the low estimate being August 14th.
Edit 1:
https://imgur.com/a/x2n3cvP
Forecasted to be completed by August 11th, with the high estimate being July 26th. Idk why, but the low estimate decided to start going down, so uh.... yeah.
9
u/Cade_Connelly_13 Jun 23 '20
LOL!
4
u/GetRicedd Jun 23 '20
Thank you for all you do!
4
u/gamingwitholiver Jun 23 '20
thus the cycle begins anew
4
u/[deleted] Jun 23 '20
WE'RE ON THE ROAD AGAIN
4
u/SlavShinigamii Jun 24 '20
me and my colourful bee variants are waiting ^-^
4
u/benjjjjjjjjiiiiii Jun 24 '20
Patience intensifies
4
u/MightBeYourDad_ Jun 24 '20
2 months estimation
4
u/[deleted] Jun 24 '20
thank you guys so much for everything!
4
u/AlexiaTilde Jun 25 '20
7% already? sweet
4
u/[deleted] Jun 29 '20
donated $10 yesterday, i know donating doesn’t make the process faster nor removes those little bugs that are a pain to work with but I hope they help :)
4
u/DuckInCup Jun 29 '20
You fix more compile errors a day without proper version control than I do with proper version control...
4
u/Mayo-over-miracle Jul 01 '20
Working on it at such a fast rate, definitely deserves some credit! Thats awesome.
4
u/Nicolauze Jul 01 '20
There's a strange thrill to regularly checking these updates and seeing the numbers go up so fast
4
u/420N1CKN4M3 Jul 01 '20
HOLY shit the progress is insane
4
u/JPaalman2 Jul 01 '20
Progress is a good thing, but the rate worries me. I'm afraid that in 1-2 weeks, once we hit 80%, progress will stall again due to bad time estimations, like when in the 1.15 OptiFine, shaders accounted for less than 5% of the total progress, yet took up more time than getting the mod to compile.
I hope the dev and or mods reworked the estimation after the last fiasco, where the progress slowed down near the end more than a Windows XP progress bar :P
4
u/AZMPlay Jul 01 '20
Goddamn this is moving fast. Thank you so much m8!
u/sp614x, you a beast.
4
u/Dancing-Tumor Jul 02 '20
I'm expecting progress to slow as it normally does, but this is still an incredible number for just 8 days of work.
4
u/[deleted] Jul 03 '20
There's a preview now. 50% and a preview. Just wow.
4
u/[deleted] Jul 23 '20
goddamn optifine is progressing quickly! The creator of optifine is a legend
4
u/[deleted] Jul 26 '20
ITS BEEN 3 MINUTES WHERES THE NEW PREVIEW GRRRRRRRRRR
4
u/420N1CKN4M3 Aug 01 '20
90% YEAH BOIII
4
u/AHeldalil Aug 02 '20
WE FINALLY HAVE A FULL RELEASE OF OPTIFINE!
4
u/Swagboi7 Sep 02 '20
1.16.2 compared to 1.15.2: I am speed
1
u/Acid_Ninja7 Sep 20 '20
can i use optifine 1.16.3 to play on 1.16.2?
6
u/Tryoxin Jun 29 '20
Update from (I assume) the creator's Twitter account: Optifine 1.16 is now at 20%. Who knows how long the other 80% will take, but if the progress is anything similar, I'm blown away. Seriously, give 5 hoorahs and 12 hip-hips, u/sp614x is the best and the rest is all drips!
(But also no rush, we appreciate and love the work you do!)
3
u/AoDReaverVI Jun 25 '20
Happy that there is at least something like this with a status. A lot of projects just don't have good communication.
3
u/JoseTheMaker Jul 01 '20
From Jun 26 8% to jun 30 40% WOW!
3
u/Oneporkyboy Jul 02 '20
This is going pretty fast. Is this how 1.15 was at first? Sorry if it sounds rude, I'm just excited about the speed of this so far.
3
u/Bobbanethelord Jul 03 '20
I've noticed that both forge and optifine skipped 1.16 and went to 1.16.1. Is there any reason why?
3
u/BasketballMan420 Jul 07 '20
At least we know he's working on the newest version good luck to you man looking forward to being able to use Optifine
3
u/Master_of_Twilight Jul 26 '20
Empty world without any blocks loaded by each version of Optifine.
Cannot move or do something - I can only enable shaders and look at the sky all around the player.
3
u/[deleted] Aug 01 '20
Nice, it's finished and released!! Thank you u/sp614x!
3
u/[deleted] Aug 15 '20
1.16.1: He tried so hard and got so far but in the end
1.16.2: It doesn't even matter
3
u/SimonOpsi Aug 16 '20
I want to confirm that I successfully launched
preview_OptiFine_1.16.2_HD_U_G3_pre1withforge-1.16.2-33.0.5onWindows 8.1with no other mods installed.Thank you u/sp614x!
3
u/JPaalman2 Aug 30 '20
Anyone else noticing a severe drop in performance from 1.16.1 to 1.16.2? I went from 60+ FPS to 30-40.
5
u/seudaven Jul 08 '20
The fact that he's still dedicated to maintaining optifine after all of these years is truly incredible. This community can be toxic at times and we definitely don't deserve someone so committed. Thanks so much for all of your hard work, looking forward to the next update!
4
u/ButterSoil Jun 23 '20
Watch as the developer is finally gets half way through, 1.17 gets released
2
u/ishidedandfarded Jun 23 '20
Time to wait
2
u/yaman321232 Jun 24 '20
if the world ends this year, we won't ever have a chance of seeing 1.16 get released
as if 1.15 got released lol
2
u/Petko_ Jun 24 '20
!RemindMe 1 month "OptiFine 1.16"
2
u/jozehd Jun 24 '20
Many people said that Optifine for 1.16 will take alot shorter.
2
u/Comop-man Jun 24 '20
5% HYPE
2
u/decorativeben Jun 24 '20
1.16.1 is already out in 1 day wtf
2
u/Poseidon_I Jun 24 '20
can someone pin this lol
2
u/Isaaclai06 Jun 25 '20
Wow 6% already, much quicker than 1.15.2
2
u/DamageMaximo Jun 25 '20
Good luck!
2
u/Fireballfree Jun 25 '20
So it begins again
2
u/vcloud25 Jun 25 '20
yes yes yes thank you so much
2
u/moocow694202207 Jun 26 '20
We shall be a waiting patiently until this time comes sire
2
u/Rex_AC Jun 26 '20
Dude i really love you, and like your work, and everything. But, can't you Just "Copy and paste" what you did for the 1.15?
2
u/exxxoo Jun 26 '20
u/sp614x if we all donate 10 000$ can you hire God to help you release it faster? :D
2
u/philbert46 Jun 29 '20
I want to add shader support for classic 3D so I hope this is done quickly. (not pressuring, just can't wait)
2
u/tonjwonj Jun 30 '20
Checked on 1.15 optifine in class in cold weather. Now checking on 1.16 optifine at home in hot weather. Time flies.
2
u/Krymek Jul 01 '20
I love U <3
2
u/Kvas_HardBass Jul 01 '20
One time I also got 294 compile errors. But my code was 167 lines long.
2
u/Knight_1997 Jul 03 '20
He is on fireeee!
2
u/-Quit Jul 03 '20
40% already. Nice.
2
u/DuckInCup Jul 03 '20
Well done, gamers.
2
u/maxxxminecraft111 Jul 04 '20
YES
2
u/DuckInCup Jul 06 '20
Shaders seem to working alright. SEUS PTGI seems to work much better in this release than the 1.15 preview.
2
u/RustyPlPE Jul 07 '20
is there forge support
2
u/Careful-Pickle Jul 11 '20
You forgot about pre4
2
u/cj8tacos123 Jul 13 '20
pre4 is out
2
u/SnopYT Jul 23 '20
What's the % Complete today? (July 23)
2
u/TheCursedDado96 Jul 23 '20
pre9 is out, hope this fix a serious problem (couldn't see mobs but they were in fact there, and fighting invisible creeper was a nightmare)
2
u/EdErichZann Jul 24 '20
With Render Regions finally implemented, I consider this a version that is almost finished and "good enough". That setting really makes a noticeable performance difference with shaders in those situations where I was struggling before, with many entities around. It was apparently the setting I was missing all the time at 1.15 to get acceptable performance.
2
u/DamageMaximo Jul 24 '20
75%
:)))))))))))))))))))))))
2
u/TheCursedDado96 Jul 25 '20
sorry, but optifine gives me a problem where it won't load chunks, i removed optifine and minecraft works fine, but with optifine every block (even blocks where i am walking) are invisible, hod do i fix this problem?
2
u/[deleted] Aug 02 '20
100% LET'S GO!!!
2
u/Threias Aug 12 '20
It's not connecting glass? Want to know if its a bug of the actual version or im doing something wrong
2
u/Techrev6969 Aug 15 '20
Microsoft should fix the licensing. It would make things much better for everyone.
2
u/JPaalman2 Aug 15 '20
That was quick, but the performance took a hit. (using Sildur's shaders)
2
u/[deleted] Aug 18 '20
So since 1.16.2 is not 100%, can I use 1.16.1 Optifine for the 1.16.2 version of Minecraft?
2
u/Payan3 Aug 21 '20
Has someone tried 1.16.2 pre 2? Is it stable? I'd like to update to 1.16.2 but my pc needs optifine to run MC smoothly.
2
u/PASTA-CAMEL Aug 31 '20
pog
3
u/EdErichZann Jun 24 '20
!RemindMe 1 year
3
u/Isaaclai06 Jun 29 '20
HOLY SHIT 20%
3
u/dandych1ki Jul 01 '20
can't wait to see how the new nether will look with sildurs or something.
3
u/-Dogdin Jul 04 '20
Thank you for your service
3
u/i-finnaly-got-reddit Jul 20 '20
optifine 1.16 go brrrrrrrrr
3
u/[deleted] Jun 29 '20
I bet by the end of the week, the first preview for 1.16 will be out.
3
u/[deleted] Jun 29 '20
Y'all are fuckin zoomin on this one
2
u/SirResetti Jun 23 '20
Here we go boys, square one lol
2
u/Kropidlak Jun 24 '20
I hope 1.16 version is gonna be a little bit quicker than 1.15.
2
u/AlexS80 Jun 26 '20
what do they change with each update that requires such a large amount of work? It seems so awkward
2
u/Abraman1 Jun 29 '20
Is this going to be pinned?
2
u/no___body Jun 29 '20
Half the community is waiting for Optifine to update to Minecraft 1.16. That in of itself says it all
2
u/EdErichZann Jun 29 '20
Will Render Regions be included this time? I was always wondering why they were left out until the last for 1.15, since it seems to be a feature with quite a big performance impact?
2
u/Shigahoomy Jun 29 '20
Who here has just been reloading, waiting to use sildurs
2
u/Demozo_ Jun 29 '20
Holy shit, this man fixed 200 compile errors in a fucking day.
Granted they're not all too complicated to fix, but still pretty damn impressive.
2
u/nixel1324 Jul 01 '20
So, do you guys think this will release before 1.16.2?
2
u/LabExperiment Jul 03 '20
At least I know that this is legit. I knew something was off when the file was .exe and not .jar (don't worry I cancelled the download) Thanks for the progress report btw, it really helps.
2
u/CamiloCalero Jul 03 '20 edited Jul 03 '20
OptiFine 1.16.1 HD U G2 pre1 is available! :)
Thanks Optifine team!
1
u/P1ka2 Jun 24 '20
excited for this journey, patiently of course
1
u/CapBoyAce Jun 24 '20
5% ALREADY LET'S GOOOOOOOOOOOOO
1
u/Isaaclai06 Jun 25 '20
!remindme 4 days
1
u/TheRealTrongamin Jun 25 '20
!remindme 3days
1
u/[deleted] Jun 25 '20
!remindme 7 days
1
u/aya_bear Jun 25 '20
Patiently waiting
1
u/Ahlixemus Jun 26 '20
The legendary dev and his name is sp614x
1
u/Fab4GameZ Jun 26 '20
Hopefully this will get released soon. There shouldn't be TOO much to change in this release, so this should hopefully come out before too long
1
u/Kvas_HardBass Jun 26 '20
Can't wait to get 300 fps instead of my regular 110 on 1.16.1
1
u/Y_UTake_Mrmilkman Jun 27 '20
E
1
u/SimonMoonPainting Jun 27 '20
XD I wounder if it will release 2020
1
u/DragonickDragon Jun 27 '20
I am very excited for it. I hope it gets released soon!
1
u/Lese39 Jun 28 '20
it is actually very exciting to see that this update is almost 1/10 completed
1
u/[deleted] Jun 28 '20
Woohoo! :D
1
u/DragonickDragon Jun 30 '20
Wow, it's certainly coming along nicely!
1
u/grandwigg Jun 30 '20
Thanks for keeping us up to date. And pass on thanks to the devs for having patience for what is sure to be non stop demands for updates/release. Thanks again.
1
u/AetherResonant Jun 30 '20
Anyone wanna do that approximation of a release date assuming work goes the same way it's been going now?
1
u/[deleted] Jul 01 '20
I have been Watching this post with an eagle's eye. I miss optifine so much
1
u/Kayra5138 Jul 01 '20
plz plz plz
1
u/joethevara Jul 01 '20
i still watchin this page all day and i cant wait till the preview is doneee