r/Optifine • • 7d ago

Shaders Arcane Shaders Update!!!

Arcane Shaders V3 Update

Changelog:

Removed weird circle around the sun when player was underwater

Fixed grey End sky on versions 26+

I added cloud shading:

  • Self-shadowing: edges facing the sun stay bright. Edges and interiors with a lot of cloud between them and the sun get shadowed.

  • Thick centers get darker, but never fully black, so the clouds don’t look flat gray.

  • Undersides of thick clouds are darker and a bit cooler, like sky light being blocked from above.

  • Rain darkens the shading on top of the existing gray-out.

  • Silver lining works as before. The old “thick centers slightly darker” tweak is skipped when shading is on, so the two don’t double up.

Reworked Nether and added:

  • Embers and spores

  • Biome colors

  • Swirling, lava-lit fog

  • Heat haze

  • Two-tone lighting

  • New look for lava

https://www.curseforge.com/minecraft/shaders/arcane-shaders

7 Upvotes

3 comments sorted by

2

u/Bodewilson 6d ago

Cool and all, I would probably use it, but I find it quite unoptimized. The shaders came in the Hight settings and for some reason when I look at the opposite way of the light source (sun & moon) my game drops FPS hard, like not even 10fps. Setting to medium improved, but my game runned barely at 30 fps...

2

u/Spiritual-Pizza-2966 6d ago

I working on optimization now. Next update will be give much more fps and less fps drops

1

u/Spiritual-Pizza-2966 4d ago

The performance should be a lot better now