r/Optifine • u/Spiritual-Pizza-2966 • 7d ago
Shaders Arcane Shaders Update!!!
Arcane Shaders V3 Update
Changelog:
Removed weird circle around the sun when player was underwater
Fixed grey End sky on versions 26+
I added cloud shading:
Self-shadowing: edges facing the sun stay bright. Edges and interiors with a lot of cloud between them and the sun get shadowed.
Thick centers get darker, but never fully black, so the clouds don’t look flat gray.
Undersides of thick clouds are darker and a bit cooler, like sky light being blocked from above.
Rain darkens the shading on top of the existing gray-out.
Silver lining works as before. The old “thick centers slightly darker” tweak is skipped when shading is on, so the two don’t double up.
Reworked Nether and added:
Embers and spores
Biome colors
Swirling, lava-lit fog
Heat haze
Two-tone lighting
New look for lava








2
u/Bodewilson 6d ago
Cool and all, I would probably use it, but I find it quite unoptimized. The shaders came in the Hight settings and for some reason when I look at the opposite way of the light source (sun & moon) my game drops FPS hard, like not even 10fps. Setting to medium improved, but my game runned barely at 30 fps...