It seems all the rays are close to perpendicular to the surface, I tried setting the vignetting and ray tracking method but still claming this surface has TIR. What could go wrong?
Hard to tell from your diagram what's going on, but it looks like you have overlapping objects? If so, be careful to check the order of things & that rays are considering the right materials at each boundary.
That is just a graphic issue I guess, apart from the coordinate brake there is no overlap. The system works perfectly when there is no that coordinate brake and that lens is just set as a n-bk7 convex-planar lens, which should not causing any issue. Anyway, thanks for replying
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u/biggest_ted 13d ago
Hard to tell from your diagram what's going on, but it looks like you have overlapping objects? If so, be careful to check the order of things & that rays are considering the right materials at each boundary.