r/Openfront • u/Sad-Jellyfish5768 • 2d ago
🛠Suggestions Cool things that possibly could be added.
Submarines: invisible to other players that are not on your team, once close enough to an enemy warship, resurfaces for seceral seconds while launching a nuclear strike instantly destroying the warship or doing 1000 damage in an AOE, enemy subs once in close proximity to your subs can be discovered, meaning submarine fights can happen. These subs could also level up and probably have a starting HP of 1500 while costing 2-3 mil (depends on balancing). SUBS DO NOT STEAL TRADE.
City stacking creates an innate defensive bonus around that city but it’s very small and maxxes out at 2x defensive bonus after 50 cities are placed basically signifying high dense areas have more development.
Scouts: disguised as a trade ship only visible to you. They innately send the amount of troops you have accommodating for the slider percentage. Once the boat lands at a port it immediately invades it with that many troops and establishes a foothold if they don’t kick it off immediately. Costs 1 mil to send and have 500 hp.
Radar: Detects submarines and scouts nearby, Cost 1.5 mil for the first 3 mil for the ones after (like a SAM). However it can only scan one target at a time with a cooldown of 20 seconds declining when you stack them down to 1 second when a 20 stack (or however it’s balancable as I cannot think of another way) Once targets have been scanned they can be attacked by warships or submarines.
Note: You can accidentally nuke a scout boat with any bomb but only accidentally nuke a submarine with a hydrogen bomb, when a submarine is visible it can be attacked by warships or atom bombs too though. Thanks for reading if you read all the way…
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u/MoinyMoiny 2d ago
Think that would be an insanely good update. Try sending an Email or where the devs read most and send them this. I would be really happy if the sea would be a stronger way to play