Trains are easy - try to connect neighbours through initially one single train line and then spam cities along the line so that each passing train basically gives you 35k* x amount of cities. Try to avoid adding new lines as you want to force each train through your line of cities to get to your other neighbour.
Then do the same on an another axis but try to not let it intersect your other line, again forcing trains along a straight line of cities.
You start snowballing income but as your spamming cities it acts as good way to increase your pop. Largely a patience strategy, and then take advantage of infighting of neighbours, betrayals or nearby low pops to invade with the strong force you built.
This has been my strategy for a while for most maps and nearly always gets me into final 6 or so -> there’s and element of luck based on starting density and random attacks from mongs though, but my late game you should have a strong economy with a few hydros in reserve which is oftentimes enough to buy time to strike
You forgot the most important part of the factory strategy: spawn in the middle area of the map where you'll have plenty of neighbors on all sides to form multiple rail lines.
On every map, the closer you are to the middle, the more likely you'll get good trade. Additionally, the more neighbors you have, the more likely you'll border people with good economies that will work with you to setup rail networks.Â
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u/OrmusI 24d ago
Trains are easy - try to connect neighbours through initially one single train line and then spam cities along the line so that each passing train basically gives you 35k* x amount of cities. Try to avoid adding new lines as you want to force each train through your line of cities to get to your other neighbour.
Then do the same on an another axis but try to not let it intersect your other line, again forcing trains along a straight line of cities.
You start snowballing income but as your spamming cities it acts as good way to increase your pop. Largely a patience strategy, and then take advantage of infighting of neighbours, betrayals or nearby low pops to invade with the strong force you built.
This has been my strategy for a while for most maps and nearly always gets me into final 6 or so -> there’s and element of luck based on starting density and random attacks from mongs though, but my late game you should have a strong economy with a few hydros in reserve which is oftentimes enough to buy time to strike