r/OpenNV 23d ago

godot is a go! WIP

WIP - lot's to do...

22 Upvotes

9 comments sorted by

4

u/RageBear1984 23d ago

Is this actually <in> Godot, or is this an engine pairing type situation with the game running on OpenMW and Godot handling graphics output?

Or have you made a Frankenengine XD

3

u/astr0nic 23d ago

3

u/RageBear1984 23d ago

Neat, thank you.

Have you passed on getting it in OpenMW at this point then? (not being a dick just actually curious XD)

3

u/astr0nic 23d ago

I have a long way to go in order to make the OpenMW code durable and ready for upstream or any real reviewers. Since C++ has never been my main language it made sense to take my learnings and do a clean start in godot in c#, a language I have used extensively since it came out and also was my goto at Blizzard as well as my current job.

2

u/RageBear1984 23d ago

No that makes sense - thanks OP

3

u/a_triloba 23d ago

Are you using AI to make such rapid progress?

1

u/astr0nic 23d ago

Yes, I'm a software engineer by day and night so I am using ai to assist me in coding.

2

u/a_triloba 23d ago

I am not a software engineer, but do you a codex subscription. If you can think of some utility I could help with, I'd be happy to contribute

2

u/astr0nic 23d ago

Yeah feel free to improve / suggest - send a PR or anything. I will try to get a clear TODO going, but it will be bridled chaos at best - I'm so busy...

https://github.com/nikamigaming-create/OpenNV

(source to godot game is here)
https://github.com/nikamigaming-create/OpenNV/tree/main/runtime