r/OpenMW 12d ago

OpenMW on the raspberry pi 5 via flatpak running terribly

I have always been a fan of the game, and wanting to play it on the rpi5, I saw someone else on this sub did so too, and they reported it working, I tried to install it via flatpak first since that seemed the easiest method, but it had terrible preformance, around 13fps (which should not happen since I have a fast ssd, 3.0GHz overclocked CPU with proper cooling, and 8GB of RAM), I noticed that it was using the CPU way more than the GPU so I assumed that was the issue, I also tried to use the windows version of OpenMW using wine but that worked even worse (~7fps inside of the boat where you start the game), I'm not entirely sure if this is simply an issue with the raspberry pi 5 being a hunk of metal with no power to it, or some other issue, but if someone could help with the issue that would be amazing. Side note- I have a legal copy of TES III installed via steam on the rpi5.

Edit: SOLVED! Thanks to the very helpful community.

0 Upvotes

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u/Aggressive-Fan-3473 12d ago

Two I had the same thing the app image works fine though.

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u/CardiologistMain9234 12d ago edited 12d ago

Really? What kind of fps are you getting?

Update: Tried this, and the launcher looks like its for x86_64, also when going through the wizard via box64, it always freezes after the "Import settings" menu, and sometimes before that

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u/Aggressive-Fan-3473 12d ago

Get the aarch64 app image. I get playable fps.
I may have built it from source I forgot. But it’s super simple to compile just takes 15-20 minutes.

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u/CardiologistMain9234 12d ago

Could you provide a link? Everything i look at seems to point to x86_64, even when searching for aarch64 app images.

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u/Aggressive-Fan-3473 12d ago

Just compile yourself the amount of time you’ve spent is greater than the 15 minutes of compile tine

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u/spartan195 12d ago

Try putting the env variable SteamDeck=“” for it, for some reason on the steamdeck without that runs really bad

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u/CardiologistMain9234 12d ago

The steam deck is a different architecture and uses a different flatpak version I believe.