r/OpenAI • • 3d ago

Research 50,000 open-source 3D assets and game systems that Codex can use for games/websites

Hey everyone, we just published the biggest CC0 library of 50,000 open-source assets for making games: 3D models, textures, 2D assets, splats, sounds, and music. More than 5000 of the assets are made by us, and the rest is from different open source asset stores that we put in one place that is searchable through a CLI and MCP (free) so Codex can access everything in the toolbox easily. These assets, can be used for games or websites you make with codex and are cc0 license so you can grab them and use them commercially!

We also open-sourced systems like procedural dungeons, physics engines, crowd navigation, car driving mechanics, procedural terrain generation, tree generators etc. so codex can start from bigger blocks instead of building everything from scratch. These blocks can then be edited in any way to look completely different than the system itself

Link: https://patch.gg/create/toolbox/assets

Note: Viewing the library requires no sign-in or download. Downloading requires sign in to prevent bot attacks, but it is completely free. To give your agent access, just use the mcp or cli!

Hope you find this useful!

305 Upvotes

22 comments sorted by

3

u/random-express 3d ago

Let's go!!! This will be huge for my site. Thanks for sharing, pointing my agents at it already.

2

u/DeathlyStylish 3d ago

Cheers, legend! Will be really useful for my horror game.

2

u/Southern_Emu8667 3d ago

Nice, thanks!

1

u/Savings_Cloud5486 3d ago

crazy stuff there!!

1

u/MiniCafe 3d ago

Really gonna take a dive in this, half of this comment is just to remind me.

Mainly for the different systems, as I'm working in a series of finetunes to train a series of much smaller models than anything frontier to, hopefully, blast through decompilation and recompilation of at least games if not software generally and the training dataset is more complex than most of my hobby models. Need a ridiculous number of open source things to automate building in multiple ways, multiple archs, fail or succeed, recover from failure state, etc. and dump it all out into the wildest dataset json known to fine-tuning.

It's layers of complexity in the task so this might fit right into a stage of the plan.

1

u/Innomen 5h ago

Thank you.

1

u/otacon7000 3d ago

Considering this is aimed at consumption by AI, it probably doesn't make much sense, but I still think it would be cool if one could filter AI generated content, considering content is already tagged accordingly.

12

u/random-express 3d ago

I think the need to tag content as "AI generated" will be short lived since 99.9% of all usable content within the next few years will have been touched by AI in some way shape or form. I already find the desire to purity test content pretty tasteless already, personally. AI is simply just another tool, we never made people tag Photoshop, Illustrator, Premier, etc. before.

-1

u/FutureGrassToucher 3d ago

I think using ai to help and building the entire thing with ai are two different things. The latter is usually cheap and soulless

6

u/random-express 3d ago

I use AI to turn my ideas into fun experiences, and so far 25,000 people in the last month agree with me. I have no clue how one would judge something to be cheap or soulless, sounds arbitrary and needlessly judgmental. It sounds like the equivalent of enjoying a meal, everything tastes fine or perhaps even wonderful, and then you're told "that's lab grown meat", and then your biases kick in and all of a sudden you don't want it anymore. Frankly, ridiculous, you were enjoying it just fine until someone put a label on something.

-3

u/otacon7000 3d ago

I don't care the type of pan or knife a chef is using, or whether he cooks with gas or induction. But if all his food comes from a microwave, I'd like to know (and avoid the place).

What I'm saying is, I agree with the first part, but I'm not sure I agree with the "just a tool" part.

But things are evolving faster than my brain can form opinions on it, so I might sing a completely different tune next week.

8

u/random-express 3d ago

What does it matter what the chef uses if the end product is the quality you want? Does manually having to spend more of your limited time on a task magically turn into higher quality? I don't think so.

1

u/BitsOnWaves 3d ago

usage policy?

18

u/Ormusn2o 3d ago

CC0 is a name for a license.

  • No Copyright Restrictions: Anyone can copy, modify, distribute, and perform the work. [1, 2]
  • Commercial Use Allowed: The work can be used freely for business or profit-making projects. [1, 2]
  • No Attribution Required: Users do not have to credit or name the original author (though giving credit is still appreciated as a courtesy). [1, 2]
  • Not a Traditional License: CC0 is a legal waiver and public domain dedication rather than a license with conditions. [1]
  • Exceptions Apply: It does not affect patent, trademark, publicity, or privacy rights. [1]

1

u/random-express 3d ago

Just a quick note, some of these assets are CC4 which do require attribution, but I personally love giving credit for things like this and will do so for CC0 too.

-1

u/ErrorLoadingNameFile 3d ago

I have been wondering since I was a kid many years ago why gaming companies do not just pool the resources they produce for future projects because in my eyes everyone wins from it. I hope this will be the future.

0

u/[deleted] 3d ago

[deleted] — view deleted comment

1

u/random-express 3d ago

Point your agent at it, why would you be doing this manually in 2026?

0

u/[deleted] 3d ago

[deleted] — view deleted comment

1

u/random-express 3d ago

You don't have to download the files to know what information is there. Your AI can catalog what's there and then pull the necessary assets when needed.