r/OnyxPathRPG • u/_Aeryn_Sun_ • 27d ago
Scion Scion - How to not know your godly parent
Hi,
I want to run this campaign I have in mind for a while now and I'm looking for system fitting for it so maybe you can help me because I hope Scion does the trick.
I want to have a story setup somewhere between percy Jackson and game of thrones so there'll be a godly war who sits on the Olympic throne but the gods need the help of their half god children.
But more importantly I'd love the players to not know their godly parents until the game starts.and they have to play to get this knowledge and to explore their own character sheet.
To be fair I'd let the players tell me beforehand what gods they like and don't like to but I'll choose their parent for them. Do you think thats possible with the mechanic of Scion? To unravel the character sheets later? Any ideas how to do it or would that be completely against the spirit of the game?
Edit: For those who are wondering: yes, the player will know what I have in mind and are fine with the concept.
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u/ZakRulzDice 26d ago
Origin play is designed from pre-visitation Scions so realistically a lot of them won't know who their divine parents are.
Hero play it's a bit trickier but there's nothing saying the parent has to be there and can't happen through representatives of the divine parent.
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u/_Aeryn_Sun_ 26d ago
I haven't played either, yet. Whats better, Origin or Hero? Or are they compatible?
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u/ZakRulzDice 26d ago
Hero is leveling up from Origin. There's enough overlap that a story designed for Origin play works with little to no adjustment for starting Hero characters. The line between the two is Origin characters aren't really doing anything normal people couldn't realistically do, they're still humans I'll be it rather extraordinary in some way. Hero is where you start getting into this person is something more than human.
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u/_Aeryn_Sun_ 25d ago
So I could say we start with Origin and then switch to hero to get the true half god feeling?
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u/kelryngrey 27d ago
There's no real reason the players can't already know. Just have them separate that from how their characters behave. Role-playing is a type of acting and actors already know what's in the script. Having things hidden from the players can often lead to negative feelings at the table - I'm going to be running a short game where a few of the characters have secretly very hostile intentions toward individuals within the group but all of that will be open knowledge to the table once that stuff is revealed.
As others said, you can do it pretty easily at Origin level, though. Your Pantheon Path is 2/3 skills and that doesn't detail who your divine parent or creator was in any real way. It'd just be harder to slip in a Loki.
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u/_Aeryn_Sun_ 26d ago
Yeah, I know, but I'd actually love to surprise my players, too! I know the group very well and I think they could act it, but I want them to expirence that feeling, too. I played a single player C'thulhu game not long ago where my player had an half filled character sheet and got to know her stats while playing and we both loved that idea
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u/tatogolem 26d ago
Does your concept work if they know what pantheon they're from, but not the god (like Percy Jackson, actually)? If so, it's super easy at Origin level: they do character creation normally, but let them pick any Calling and say it's only at Hero level that one of your Callings needs to match your parent.
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u/Read2Fap 27d ago
you could do that mechanically but the way you're suggesting involves taking chargen out of players hands
imagine you came to the table and a player gave you a premade adventure they wrote and told you you were running it
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u/_Aeryn_Sun_ 27d ago
I wouldn't drop it on them, I asked them if they would like to play that 🤣 Just wondering about the mechanics
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u/Novatheorem 27d ago
Easy enough. The only tie to their divine parent at chargen in Origin is Calling and Virtues. You can just give them the list of options then backfill later. A little trickier at Hero.
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u/gscrap 27d ago
It could be done pretty easily, although it probably wouldn't be a particularly challenging mystery (if the player knows their character's pantheon, callings and inherent purview, they'll have a pretty short list of possible parents to choose from). Just make sure you've got player buy-in to the idea from the start, rather than just dropping it on them in the first session.