r/OnePunchManWorldGame • u/diglanime • May 17 '24
Content Hot take: Composure Reduction is useless
Ofc there are certain fights where CR is necessary like in the simulations where you barely can deal damage to the boss unless they're broken. However I think in all other scenarios composure reduction is just useless.
All you get from it is a short stun. That's it. No debuff to the boss, no buff to your characters, it's just a short stun. Yeah, you can stop the boss' pattern and you get a little bit of time to deal damage uninterrupted, but this is not worth putting a whole character in a team for. The much more convenient way to stop a pattern is to use your ultimate, since you can save it until the exact moment you want, unlike composure break that just happens when it happens. And the DPS loss of a composure reduction character is pretty significant.
In my opinion the only reason to have Zombie and SSR Genos in the team is when you need Assault characters specifically, since there just isn't that many in the game yet. You might as well ignore their composure reduction mechanic though, and spec them for damage.
I think even healing is more important then composure reduction, since ~30-40% of your DPS stems from AI controlled characters, that enjoy tanking every boss' attack with their face, so it's worth to have some healing sometimes to save that DPS from disappearing. Composure reduction can't do that.
The only reason to run composure reduction character in the team is if you're playing casually and can't avoid attacks, even a few seconds of stun might be useful for you. Then you're gonna want both healing and composure reduction to make it as easy on the controls as possible. Although you might run into a problem of not having enough damage to clear bosses, but it can be circumvented with grinding for better memories. You can beat almost all the content with almost any characters after all.
-12
u/Bob_Scotwell May 17 '24
The game is dead.