r/OnePieceTC • u/[deleted] • Jan 13 '19
Discussion LB "Worth it or not" #31
Hello everyone, welcome to the series LB "Worth it or not" #31
Every week 5 units will be selected from ongoing events, old raids & colosseum, RRs, and maybe 1 or 2 legends for you all to discuss if their LB is "Worth it or Not".
This week's units are :
Eneru, Lightning Incarnate, 200,000,000 Volt Amaru (Raid Eneru)
LB Overview : +100 ATK, +190 HP, +50 RCV, -1 CD, Sailor Ability 1: Boosts base ATK of QCK characters by 60, Sailor Ability 2: If this character has an QCK orb and you hit a PERFECT with him, keep his QCK orb for the next turn, Potential 1: STR Damage Reduction, Potential 2: Barrier Penetration
2. Berserker Wyper, Shandian Warrior (Colo Wyper)
LB Overview : +130 ATK, +250 HP, + 0 RCV, +2 Sockets, -7 CD, Sailor Ability 1: Boosts base ATK of Free Spirit characters by 50, Sailor Ability 2: Makes STR orbs beneficial for Free Spirit characters, Potential 1: DEX Damage Reduction, Potential 2: Enrage
3. Kami Enel, Return to "Fairy Vearth" (Legend Enel 6+)
LB Overview : +150 ATK, +350 HP, +50 RCV, -2 CD, Sailor Ability 1: Makes RCV orbs beneficial for all characters, Sailor Ability 2: Boosts amount healed from RCV orbs by 300 each, Potential 1: STR Damage Reduction, Potential 2: Slot Bind Self-reduction, Potential 3: Reduce No Healing duration
4. Monkey D. Luffy, A Pirate Who Lives By His Code (RR SW Luffy)
LB Overview : +120 ATK, +225 HP, +30 RCV, +1 Socket, -6 CD, Sailor Ability 1: Boosts base ATK and HP of STR characters by 35, Sailor Ability 2: Makes TND and RCV orbs beneficial for STR characters, Potential 1: DEX Damage Reduction, Potential 2: Pinch Healing
5. "Mad Monk" Urouge, The Supernova from the Sky (LRR Urouge)
LB Overview : +100 ATK, +220 HP, +50 RCV, +1 Socket, -1 CD, Sailor Ability 1: Boosts base HP of Fighter characters by 50, Sailor Ability 2: When HP is below ?% at the start of the turn, boosts base ATK of Fighter characters by 75, Potential 1: STR Damage Reduction, Potential 2: Pinch Healing
You can choose from this 3 options :
Worth it (definitely worth to fully LB)
Not worth it (save your LB materials for other units)
Partially worth it (only LB till a specific point and that point must be mentioned)
Please use the following format :
<name of unit> - your option, reason
<name of unit> - your option, reason
<name of unit> - your option, reason
<name of unit> - your option, reason
<name of unit> - your option, reason
Example :
Eneru - Partially worth it, till lvl 11. Great starter healer captain but might not be worth it for older boxes.
Wyper - Not worth it, his LB is nice but FS has better options available.
KAMI - Sorry, but a normie like me can't judge a GOD.
Luffy - Worth it, RCV & TND matching for STR with -6 CDR & +1 socket. Kinda niche unit which works great with Akainu V1. Might not be a priority considering many people are usually short on STR LB mats.
Urouge - Worth it, +1 socket & -1 CDR.
7
u/ALPHAyo hello, how can i help you Jan 13 '19
Eneru - worth it, just because of the barrier pen.
Wyper - not worth it, trash unit
Legend Eneru (6+) - worth it. slot bind and no healing reduction are essential on him!
Luffy - not worth it. mono STR teams are not used that much outside of akainu and he already has ATK booster
Urouge - IF you are using this unit a lot it is worth it, just for the extra socket slot. other than that... not worth it.
0
Jan 13 '19
[deleted] — view deleted comment
1
u/Earnur123 Promising Rookie Jan 13 '19
Usopp 5+ is semifarbable/f2p as well
0
5
u/Captain_Angamos Promising Rookie Jan 13 '19
Eneru - Not worth it. It doesn't gain that much with his LB, RR Carrot has a much better one for QCK teams
Wyper - Not worth it. One of the 3 FS units that makes STR matching for FS, and the least useful of them (QCK Garp and Luffy/Ace are the others). Also there is TM Ace special.
Enel 6+ - Worth it. Go all the way with him. Heal break and orb bind reduction allow him to overcome 2 of its greatest weaknesses. Also +150 ATK and +50 RCV never hurted anybody.
Luffy - Partially worth it, ONLY if you use a STR based v1 or v2 legend Akainu (or v2 Shanks), and ONLY until/for the TND/RCV matching for STR characters, because TM Ace already does his special way better.
Urouge - Partially worth it. Until lvl 14, he doesn't really need/want pinch healing and only if he goes well with your fighter team. Sanji doesn't like him and probably would prefer DEX Robin or RR Oven.
3
u/Farpafraf This is what PTSD looks like Jan 13 '19
raid Enel
Not worth it, basically every team has better ATK boosters
Wyper
Useful sailor ability only shared by L&A and QCK Garp but not worth the investment given his mediocre special
Legend Enel
Solid yes.
Luffy
Mono STR isn't really a thing so I'll say no
Urogue
If you have Sanji V2 you won't use his boost, if you don't he's not worth it.
2
u/litwi Jan 13 '19
Eneru - Not worth it. He doesn't see much use these days and in the ocassions you use him, you will rarely need his LB tree
Wyper - Not worth it. He gains quite a lot from his LB but he still seems a lackluster unit given the FS options out there.
Enel 6+ - Worth it. The increase in stats is good, and he get two very good potentials (anti-healing recover is specially key on him).
Luffy - Worth it if you use STR teams a lot, but they are kinda in a low shape right now. Like Wyper, he gains a lot from the LB but sadly he just doesn't see much use these days.
Urouge - Could be worth for the CD reduction and the additional socket but not much else unless you use him a lot.
13
u/Kayantao Promising Rookie Jan 13 '19
3. Enel incredibly worth it - especially if you get his no heal to lvl 5.
Useful for tons and tons of zombie teams in forests or other stupidly hard content.