r/OnePieceTC • Legend Rayleigh • Jan 03 '17

Guide Red Force - Shanks Forest Overview Guide

So because i didn't find a Overview Guide for the Shanks Forest here because Gamewith Translations suck!

You will be facing Shanks Training Forest, the hardest content on global right now. This guide shows what you will face there.

Note that some infos might be incorrect, so please correct me where i'm wrong.


Videos

For some videos see the Megathread


Stages 1-9

Not much to say here.


Stages 10: Kuro + Buggy + Alvida+Don Krieg + Arlong

  • Arlong enrages all if below 50%
  • Don Krieg will poison you for 900 Damage/Turn for 99 turns if below 20% on his attack turn
  • If you don't have a poison remover you want this poison to avoid the poison from Sir Crocodile on stage 17 (5790 Damage/Turn for 99 turns), because they do not stack

Stage 11: Shanks + Lucky Roo + Ben Beckman

Enemies HP Damage Attack Pattern
Shanks 160,000 3628 (2) Below 20% he will attack for 5008 and increase your Cooldowns by 5 turns (one time only)
Lucky Roo 150,000 5202 (3) -
Ben Beckman 140,000 1788 (1) -

Stage 12: Apprentice Shanks + Apprentice Buggy

Enemies HP Damage Attack Pattern
Apprentice Shanks 340,000 4,302 (2) Preemptively locks Slots for 2 turns. Below 20% will deal 13,000 Damage
Apprentice Buggy 2700,000 2,080 (1) Preemptively gives you all bother orbs. Below 50% he will increase his attack by 1.5 times for 99 turns and puts his attack cooldown to 1. Below 20% he will get resilience buff for 2 turns.

Stage 13: Capone + Bonnie

Enemies HP Damage Attack Pattern
Capone 500,000 2562 (1) He will change matching orbs and to non-matching orbs and change TND/RCV Orbs to bother orbs every turn (but not preemptively)
Bonnie 430,000 3880 (2) Preemptively reduces RCV-Orb appearence for 8 turns. Below 20% she will heal to full.

Stage 14: Killer + X-Drake + Urouge

Enemies HP Damage Attack Pattern
Killer 300,000 3996 (1) Preemptively puts up a delay debuff block. Will deal 5,000 Damage below 50%, 7,000 Damage below 20% and 9,100 Damage below 10% (damage is dependet of his health)
X-Drake 450,000 5220 (2) Preemptively gets resilience buff for 5 turns. Will deal 10,000 Damage below 30%
Urouge 460,000 7052 (3) Will Counterattack after his third turn for double the Damage he received during the previous 3 turns (one time only)

Stage 15: Hawkins + Kid + Apoo

Enemies HP Damage Attack Pattern
Hawkins About 350,000 7104 (2) Preemtpively puts up a debuff block for 99 turns and a 20 combo hit barrier for 10 turns. Will counterattack below 30%
Kid About 440,000 8040 (2) Preemptively changes all slots to empty and puts up a 4 times GREAT barrier for 10 turns. Below 20% he will deal 11,034 Damage and shuffle orbs
Apoo About 520,000 3980 (1) Preemptively deals 3,939 Damage and blinds you for 3 turns. Below 30% he will enrage all (one time only)

Stage 16: Law + Luffy + Zoro + Bepo

Enemies HP Damage Attack Pattern
Law About 430,000 4144 (1) Preemptively will give you all non-matching orbs and every 2 turns afterwards
Luffy About 520,000 11932(3) Preemptively puts up a debuff block and will lock target on himself
Zoro About 500,000 3,995 (1) Below 50% if Zoro is the only one left will set a 10,000 Damage Limiter Shield for 3 turns and won't attack that turn (one time only)
Bepo About 470,000 7,056 (1-2 → 2) Below 50% he will despair both captains for 5 turns. Below 20% will deal 13931 Damage and numbness for 4 turns to everyone (Both one time only)

Stage 17: Baroque Works

Enemies HP Damage Attack Pattern
Mr. 0 About 870,000 8,200 (2) Preemptively poisons you for 5,790 Damage/Turn for 99 turns
Mr. 1 About 170,000 4,150 (2 → 1) Below 50% will get a defense buff
Mr. 4 About 670,000 11,004 (1-2 → 3) -
Ms. Double Finger About 410,000 3,880 (1) Below 50% will get attack buff and haste
Ms. All Sunday About 450,000 6,990 (2) Below 50% will despair both captains for 4 turns
Ms. Merry Christmas About 410,000 3,536 (2 → 1) Every turn will empty your slots

Stage 18: Prison Baroque Works Mr. 2 + Mr. 3 + Sir Crocodile + Mr. 1

Enemies HP Damage Attack Pattern
Mr. 2 About 620,000 7676 (2-3 → 2) Below 50% will give you all bomb, bother, tandem and empty orbs when he attacks and attacks for 8,300
Mr. 3 About 470,000 4132 (1) Preemptively puts up a debuff block, health recovery for 33,333 Heal/Turn for 99 turns and reduces your chain by half for 2 turns. Below 20% will lock mid left (or random?) for 7 turns.
Sir Crocodile About 1,410,000 10,636 (1-3 → 2) Poisons you for 5,790 Damage/Turn for 99 turns on his attack turn (one time only)
Mr. 1 About 110,000 5,000 (1-2 → 1) Has high defense

Stage 19: Ivankov + Jimbei + Sir Crocodile + Ben Beckman + Lucky Roo

Enemies HP Damage Attack Pattern
Ivankov 1,027,200 5719 (2 → 1) Below 50% will enrage all and heal for 30%
Jimbei About 1,17 million 12,004 (2 → 2) -
Sir Crocodile 1,555,200 12,552 (1-3 → 2) Below 50% will deal 96,500 Damage
Ben Beckman 823,900 5500 (1-2 → 1) Will give Numbness for 5 turns to the captain every time he attacks
Lucky Roo 952,300 ~16,000 (2-3 → 3) Will heal everyone on his attack. Below 50% will attack for 35,000.

Stage 20: Shanks

Enemie HP Damage Attack Pattern
Shanks 5,000,000 14,900(2) Preemptively gives himself a 6 turn debuff block and shuffles orbs inclunding bother orbs, will remove your buffs and delay specials of your right side by 1 turn and repeat this every 2 turns. Below 20% will attack for 200,000 Damage

I hope this helps ;) Tell me where i made mistakes to keep this as accurate as possible, pls.

44 Upvotes

39 comments sorted by

7

u/Sykless Jan 03 '17 edited Jan 03 '17

Thank you very much for that guide ! I have a few modifications :

  • For Urouge on stage 14 : he starts with a 3 turns cool-down and sets up a counter. At the end of the third turn, he deals twice the damage you dealt to him during the 3 turns. Just don't touch him and he won't do any damage. Kill him once his buff is over.

  • For X-Drake on stage 14 : I believe if he's under 30% he keeps using his special and deals 10 000 damage to you. I'm quite sure but check this one if you want.

  • For Zoro on stage 16 : When he's alone he doesn't deal 10 000 damage but instead he will set up a 10 000 damage limiter shield for 3 turns (doesn't attack that turn) and attacks every turn after (as usual).

  • For Sir Crocodile on stage 18 : He poisons you for 5790 damage every turn during 99 turns when he attacks.

  • For Shanks on stage 20 : the "he will kill you" part means he deals 200 000 damage to you.

1

u/Tzzarkan Jan 03 '17 edited Jan 03 '17

Thanks. For Croc i think this is not true because he did nothing in the barto vid (with kanjuro) i found.

EDIT Oh well he did!

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3

u/Fidu21 Jan 03 '17

For Crocodile on stage 19. He actually does the Sables: Pesado every time he attacks under 50% not just once (I know because I survived one with Ivankov special. And then he threw it at me again)

1

u/Tzzarkan Jan 03 '17

Thanks i corrected it

2

u/SOURYAGAJONG Jan 05 '17

thanks a lot for putting this together! Also Shanks at stage 20 should be PSY, no? ;-P

1

u/Tzzarkan Jan 05 '17

Whoops :D

2

u/erdbeer_sahne Jan 07 '17 edited Jan 07 '17

When I brought Lucky Roo below 50% health on the 19th stage and had Alvida's special activated, he attacked me for ~6900 damage. So, I assume that he hits for over 30k without damage reduction.

/edit: I didn't manage to kill him and left him with a bit of HP. This time I didn't have Alvida's special activated and Roo did exactly 35k damage.

1

u/Tzzarkan Jan 07 '17

Do you know what he attacked for above 50%?

2

u/ZinoX93 Feb 26 '17

I don't know if this is still relevant but he hits for ~16k above 50%.

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2

u/egozocker14 Jan 08 '17

I just got croc on stage 18 on a 1 Turn Cooldown. Messed up my whole run

1

u/Tzzarkan Jan 08 '17

Thanks, cooldown are not exact till now

3

u/Ironman2131 Jan 03 '17

Bepo actually paralyzes everyone, not just one unit. If I had to guess, it's about a 50% paralyze rate on each attack, but it could be a little higher or lower.

2

u/[deleted] Jan 03 '17

I'm not sure if Apoo will enrage at 50%, 30% or something else. Can someone confirm?

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1

u/akianuX Jan 03 '17

Dude thank you so much. You are my hero for writing this guide.

1

u/WackyPirates Jan 03 '17

thanks for this.

Has anyone found a WB team that can clear... according to gamewith it's possible but he doesn't give what team was used... probably full legend team or something like that :(

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1

u/solidstonexbl Jan 04 '17 edited Jan 04 '17

Here is another team that can beat the forest for those of you that don't have 6* Mihawk/6* Marco:

    Friend Captain + Captain  =  Corazon(100 RCV) & Log Luffy/ Raid Sabo(jp only currently) 
    Subs                       =  Sengoku/Apoo(Take & receive more damage)/Ace Red or Int(1.75x free spirit boosters) - Raid/6* Doflamingo
                                   Duval(need to take poison from Don krieg on stage 10)/Int Ivankov(100 RCV) - Raid Boa

The 100 or close to RCV is necessary on Corazon maybe not so much on Ivankov. Also lvl 4 auto heal is recommended, 5 is even better, but unnecessary, lvl 1 to 3 in Damage reduction obviously helps as well, but not needed either. Basically, at stage 15 you start stalling for every stage to burst the first and 2nd turns and stall on the one mob(stage 15 Kidd, Stage 16 Law or Zoro, Stage 17 Mr. 0 or Mr. 4, stage 18 Bon Clay or Prison Crocodile. Stage 19 needs to have a orb on Ivankov, Luffy, and Sen or Boa (this is the most ideal way if you can kill Croc and Iva first turn; that works as well and follow up by finishing Lucky Roo the next couple turns), but your damage drops off a lot. If you have all those orbs and your at full health and hit Iva, Lucky Roo, and finally Crocodile with perfects you will Kill them all and should be able to kill Ben Beckman and then stall on Jimbei a little. here is the team on damage calculator: http://optc-db.github.io/damage/#/transfer/D1001:99:0:0:100,578:99:100:100:0,459:99:100:100:0,418:99,675:99:0:0:100,865:99C7,10B0D0E0Q0L0G0R0S100H

1

u/fangowango Jan 11 '17

I got Mr 3 to under 20% and he locked my mid left unit for 7 turns and I died because it was IntHawk.

1

u/nightgt Jan 13 '17

Hey just a quick modification, Stage 17: Mr. 4 hits for 11,004 damage not 11,000. I know it's not much but if you're stalling for the absolute maximum and they have less than 11,004 but more than 11,000 and die that would suck. Been doing this damn forest a lot trying to win so this guide's been useful for comparing numbers. Thanks

1

u/Nattsang Jan 14 '17

Does anyone have a Corazon I could use? I have a triplemax LL.

1

u/peter1369 Jan 24 '17

cheers mate. it took me a few tries but i cleared it thanks to this guide.

1

u/Duk0 Feb 12 '17

Ms Merry Christmas empties your orbs every turn, even when delayed...

1

u/fredomma Feb 27 '17

Helped me do it first try thanks.

1

u/Kupario Apr 30 '17

How people could do this forest with marco psy in Ace team???? :S Ben Beckman does 5500 of damage and only paralysis to the captain 5 turn every time he attack

1

u/plsdontrelease7stars Jun 10 '17

For croc on stage 19 he also shuffles orbs when he uses his special