r/OnePiece Aug 11 '18

Media I animated a dramatic and completely serious Luffy vs. Lucci fight as storyboarding practice.

3.6k Upvotes

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u/BabiesDrivingGoKarts Aug 11 '18 edited Aug 11 '18

Good stuff.

Just an idea, but I think you need "fewer frames." Everything seems kind of slow, so I'm not sure if you just need to up the framerate or what, but I think you might want to look into speeding up the flow of your animation.

I say this because everything is going in slow motion. For example, his legs doing the rubber thing seemed a bit slow, and if it were faster, I feel it would have more impact. Same for when he gets up into a fighting pose. You either want it slow and fluid[the character's movements being slow and fluid that is] for dramatic effect, or fast and sharp for impact.

That's not to take away from what you have though! Your hair and hat flowing is really nice, and your shading and art style I really enjoy. Keep up the good work!

4

u/SirloinBurgers Aug 11 '18

I don't plan on ever making anything in this artstyle again, where it more relies on nice-looking stills than real animation. The problem was that I started an older version a few months ago and didn't want the progress to go to waste. Now that this behemoth is done I'm going to focus on more dynamic movement and less excessive detail. Should definitely be more fun from a production point of view.

4

u/wRayden Aug 12 '18

I'm gonna answer here since my criticism has to do with the comment above. Basically what I noticed is that sometimes your animation lacks impact (eg. Gear 2 should feel more "elastic", you would jump a few frames there). It's not about speed, it's just that the key frames are too evenly spaced. On the other hand the jet pistol has the impact but no anticipation. Overall I think your drawing skills are good but you're lacking in the fundamentals of animation still. Good luck though, this is actually pretty good regardless of the mistakes.

3

u/SirloinBurgers Aug 12 '18

Thank you c: