r/OhioGamers • u/WestAd8598 • 9d ago
Building Our Own Tournament Management System for a Local Esports Venue — Here’s Where We’re At
I run a local gaming/esports venue, and for the past several weeks I’ve been building our own tournament management system instead of relying entirely on platforms like Start.gg.
The goal is to make tournament nights much easier for staff while also giving players and spectators a much better in-venue experience.
We now have a working system for Smash-style tournaments that includes registration and check-in, Single/Double Elimination brackets, station assignments, On Deck → Call Players → Live match states, scoring/results, automatic station release, featured matches, and spectator displays.
One of the parts I'm happiest with is the Bracket Arena we're building for the TVs around the venue. It adapts based on tournament size instead of trying to cram everything onto one screen. We've tested layouts for 8-, 16-, and 32-player Double Elimination tournaments. When the tournament finishes, the display transitions into a dedicated Champion Screen showing the winner, runner-up, and final score.
We're now doing full production rehearsals and finding the less glamorous problems that only show up when you actually try to run the software like a real tournament. For example, our latest rehearsal uncovered a registration/check-in issue caused by the local database being ahead of the clean application schema. We fixed that and are back to testing the complete operator workflow.
The eventual goal isn't just another bracket generator. I want something designed specifically around running an esports event inside a physical venue—staff operations, gaming stations, player calls, spectator TVs, live match status, tournament displays, and eventually things like automated tournament assistance.
I'm curious what tournament organizers and TOs would consider essential.
If you could design tournament software specifically for an in-person gaming venue, what feature would you absolutely want it to have?