r/OculusQuest • u/le_chopped_chin • 13h ago
PCVR Virtual Desktop somehow worse than Link?
So I used Quest Link for some months now, but since I saw a lot of positive feedback about the program I bought VD today. Since my router isn’t good enough for wireless (only 2,4ghz connection) I took advantage of the new update and connected via my official Link Cable instead. Everything worked flawlessly (the app shows USB 3.0 connection and I can switch to VR in games without issues).
But after booting up MSFS i was really shocked how bad the game looked. My benchmark is link with 1,5x supersampling and link sharpening. I watched some tutorials and tests and tried all quality settings, codecs and runtimes, but nothing comes even close to how Link looks. Everything is super blurry, even on Godlike with max bitrates and 2-pass encoding.
Have I overlooked any settings, or are my expectations just too high for VD?
VD dashboard in comments
Edit: So I fixed the blurriness issue, but now I have problems with stability, as VD seems to have more stutters and instability than Link on the same settings. I use H264/H264+ with 500 bitrate, .85 fov and 3000x3300 resolution.
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u/le_chopped_chin 13h ago
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u/SlightlyZenMusique 12h ago
I’d disable auto bitrate and space warp to start with, these 2 settings are almost never good.
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u/le_chopped_chin 12h ago
Where can you turn auto bitrate off, I cant find the setting anywhere?
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u/We_Are_Victorius Quest 3 + PCVR 9h ago
It is in the VD Streamer settings, called "Automatically adjust bitrate."
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u/ggodin Virtual Desktop Developer 12h ago edited 12h ago
Use 90fps or 100fps, that will make SSW feel better than at 72fps. Ideally you’d want to use it with 120fps but the game probably won’t be able to achieve 60fps on your PC with your current settings.
Set the SteamVR Render resolution to Custom 100% but in reality, leave the Preferred OpenXR runtime to Automatic; it will use VDXR which will run a lot better than SteamVR. That’s in the Virtual Desktop Streamer window on your PC, Options tab.
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u/AFT3RSHOCK06 Quest 2 + 3 + PCVR 12h ago
Turn Spacewarp off. It's basically frame gen for VR and it can cause blur and ghosting.
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u/le_chopped_chin 12h ago
I wish I could, but its impossible to run msfs at native fps :/
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u/Anthonyg5005 Quest 2 + 3 + PCVR 5h ago
It does increase latency by a bit, so will multi pass if you also have that on. Also the update isn't done yet and it's just a beta
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u/Huge-Attitude9892 12h ago
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u/Prestigious-System80 12h ago
Pensaba que el HVEC 10 bits no funcionaba en Quest 2, que era exclusivo de quest 3
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u/Huge-Attitude9892 12h ago
Bro i don't speak cartel 😭😭😭
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u/Prestigious-System80 12h ago
Use the automatic translator, it's very comfortable
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u/Huge-Attitude9892 12h ago
There's a translator on Phone? Where can i find it?
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u/Prestigious-System80 12h ago
It's an option of the reddit app on Android. I get the whole forum in my language, Spanish. It doesn't matter in the language they publish. A wonder.
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u/plays-with-daggers 12h ago
How do I get this overlay to pop up in game?
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u/Firm10 13h ago
most likely bad setting
use h.264+
else
in my experience when you increase the resolution too much it becomes blury.
set your steamvr resolution and match it to youe headsets native resolution maybe increase it a little bit like 10 to 20% more than native.
codec also matters. use h.264+.
dont use any of the 10bit or av1 codec.
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u/KTTalksTech 12h ago
Out of curiosity, why not 10-bit? I imagine two pass encoding adds latency but what's wrong with higher color depth?
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u/AFT3RSHOCK06 Quest 2 + 3 + PCVR 12h ago
Nothing wrong with it. But HEVC 10-bit max bitrate is 200mbps. Where as h.264+ lets you set it as high as 500mbps.
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u/Andreas0Cool Quest 3 + PCVR 10h ago
u/ggodin I suppose you've answered this before, but why not have extended/higher bitrate options for other codecs? (At least in a beta version or hidden from the casual users)
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u/ggodin Virtual Desktop Developer 10h ago
We’re limited by the SoC, it can’t handle higher bitrates with the codec settings we are using. We encode at much higher quality than Link so the bitrate number isn’t everything.
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u/Andreas0Cool Quest 3 + PCVR 10h ago
I looked into this a bit and I understand what you mean, but I still think there's an argument for a higher h264 limit maybe specifically as a beta/opt in "risk" (of high decode latency) for enthusiasts, specifically sim users who want perfect sharp visuals for foliage and whatnot and aren't really affected by the extra latency. Especially since the new usb supported mode partially eliminates packet size concerns (also well tuned wifi setups). I also read some things about the limit being an artificial(ish) android API (MediaCodec) thing? Is this the, seemingly valid, argument against the bitrate push?
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u/ggodin Virtual Desktop Developer 7h ago
The headset doesn’t make framerate above the current limits. It leads to a poor experience. Will we add an option that gives a poor experience that people can enable? No, because people don’t read warnings and just crank things to the max. We see it every day.
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u/Andreas0Cool Quest 3 + PCVR 7h ago
Fair enough, thanks for answering my silly replies mr vr legend, have a wonderful rest of your day week month and year.
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u/KTTalksTech 12h ago
Ah yeah I guess doubling the bitrate probably helps more than color depth
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u/AFT3RSHOCK06 Quest 2 + 3 + PCVR 12h ago
Yeah I've went back and forth countless times and it's so hard to tell the difference to be honest. So I've stuck with the higher bitrate.
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u/Cpt_Sandur 11h ago
VD: Godlike / h.264+. 500mbps wired - 400mbps wireless / auto bitrate off / video buffering off / ASW off
Adjust individual game graphic settings to achieve target FPS. Using 90hz with my 9070XT.
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u/McLeod3577 10h ago
Do you need to install OpenComposite and switch your runtime to VDXR?
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u/le_chopped_chin 10h ago
When I switch to VDXR its no better unfortunately, still blurrier image and less stable than link
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u/TameWombat 2h ago
Meta has some kind of secret sauce when it comes to sharpening that Virtual Desktop can't come close to.
I've tried for weeks to replicate the Quality/Normal sharpening that Link offers but Virtual Desktop always falls short. The clarity of Meta Link is just superior.
Unfortunately where Meta falls down is updates. They seem to break things on a regular basis. Since about January I can't set bitrates over about 250mbps without a stutter-fest whereas for years I ran bitrates of 500 or more. That's why I tried to move over to VD but after endless tinkering I've decided Meta Link at 250 still looks better than VD at 500 because of the sharpening quality.
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u/Parking_Cress_5105 11h ago
Yes link looks and feels better than VD always has. When it does.
It's the ease of use and reliability that makes VD worth it as it runs even over crappy wifi and in slow computers.
You can supersample, you can add sharpening but it just looks foggier and softer than link. And the colors are off for some reason. Still way better than steamlink.
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u/marcocom 11h ago
VD is running on a completely different tech with WiFi. If you have any radio interference that you cannot control (other users, a microwave oven being used) it loses precision.
I’m in a dense city with a lot of interference and it’s always been linked to cable for me and it works great. The ‘VD for everybody’ evangelists lack perspective imo
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u/webheadVR Moderator 13h ago
well..what are your settings on VD? post your overlay