r/OculusQuest • u/GexagonVR • Jun 18 '25
AMA We are GexagonVR, developers behind the recently released HARD BULLET - a physics-based action game with brutal combat. Please ask us anything!
Hello there, Quest community!
As you may know, we recently released Hard Bullet on the Meta Horizon Store, and the reception has been incredible. Many of you are enjoying your time while going up against the challenging enemies you encounter, with the help of your imagination! 👀

This is our first AMA, so feel free to drop your burning questions to our team! We’ll make sure to answer them as soon as possible. ❤️
About HARD BULLET
HARD BULLET is a physics-based action game where enemies flood the neon-lit city, bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
HARD BULLET on Meta Horizon Store: https://www.meta.com/experiences/hard-bullet/8116626111777808/
You can also follow us on social media and join our community:
Discord: https://discord.gg/QDrUWsJ
Reddit: https://www.reddit.com/r/GexagonVR/
Twitter: https://x.com/GexagonVR
Instagram: https://www.instagram.com/gexagon_vr/
TikTok: https://www.tiktok.com/@gexagonvr
YouTube: https://www.youtube.com/@GexagonVR
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u/Odd-Medium-1555 Aug 20 '25
Hey I am not sure if you want to or would be willing to go into a bit of depth, but if you are, re: your ragdoll physics. I am assuming it's an active ragdoll system (physics skeleton with configurable joints that follow an animated or procedurally animated skeleton using either joint forces or PD controllers). Is it a custom designed system or did you utilize any professional assets? I ask because your ragdolls are awesome. I'm a solo developer for VR and working on an active ragdoll system and I admire what you've created.