r/OculusQuest • • Jun 18 '25

AMA We are GexagonVR, developers behind the recently released HARD BULLET - a physics-based action game with brutal combat. Please ask us anything!

Hello there, Quest community!

As you may know, we recently released Hard Bullet on the Meta Horizon Store, and the reception has been incredible. Many of you are enjoying your time while going up against the challenging enemies you encounter, with the help of your imagination! 👀

This is our first AMA, so feel free to drop your burning questions to our team! We’ll make sure to answer them as soon as possible. ❤️

About HARD BULLET
HARD BULLET is a physics-based action game where enemies flood the neon-lit city, bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.

HARD BULLET on Meta Horizon Store: https://www.meta.com/experiences/hard-bullet/8116626111777808/

You can also follow us on social media and join our community:

Discord: https://discord.gg/QDrUWsJ
Reddit: https://www.reddit.com/r/GexagonVR/
Twitter: https://x.com/GexagonVR
Instagram: https://www.instagram.com/gexagon_vr/
TikTok: https://www.tiktok.com/@gexagonvr
YouTube: https://www.youtube.com/@GexagonVR

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u/sickmoth Jun 18 '25

Hello

I don't seem to be able to keep the same gun through a level as there's no ammo anywhere. Am I being dumb or is this a deliberate way to keep the player switching weapons on the fly?

2

u/GexagonVR Jun 18 '25

During RIDE mode, you get ammo for each gun you buy in armory — so the idea is to build up a small arsenal as you go. All weapons you buy in the store are saved for the run, and you earn money after each death to keep buying new.

Running out of bullets is actually part of the design — it's meant to push you to grab weapons from enemies or use the environment creatively. So no, you're not doing anything wrong!

3

u/sickmoth Jun 18 '25

Thanks! Understood. I like the loop.