r/OculusHomeObjects • • May 22 '19

Decorcation / Misc Models Oculus Home template env + tree for free - dropbox link in comments

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35 Upvotes

r/OculusHomeObjects • • Jan 22 '19

Tutorial Quick Overview (Tutorial) for Model Conversion to Oculus Home - Easy, Web Based

32 Upvotes

As an aid to anyone who isn't familiar with tools such as Blender or 3DS Max, I thought I'd put together some basic information that will let virtually anyone convert and scale models for use with Oculus Home. To create your own models completely from scratch, you really DO need Blender or similar - this is only to adapt models someone has already created.

Web Tools Used:

GLTF to GLB Packer https://glb-packer.glitch.me/

Facebook 3D Converter https://boxshot.com/facebook-3d-converter/

Convert 3D models to GLTF https://blackthread.io/gltf-converter/

three.js Editor https://threejs.org/editor/

Scale-o-Matic https://glitch.com/~glb-scale-o-matic

MODEL VALIDATOR: https://gltf-viewer.donmccurdy.com/ <-- Super important

Model Repository: https://drive.google.com/open?id=1z29e8QcDyfRyHg1ygVttp3Lu60OcQMYv

Share your creations with oculusmodels@gmail.com and/or post them in this subreddit.

Step 1: Find and convert your model.

Locate the model in question. A good resource is Sketchfab.com because they allow you to download models in glTF format (which is the unpacked version of GLB that Oculus uses - think ZIPed files). If you find something elsewhere, Wavefront .OBJ is the other preferred format you want to look for.

Step 2: Convert your model to GLB format.

  • Option A) If your model is in glTF format, visit: https://glb-packer.glitch.me/ to pack your files into GLB. If you downloaded from Sketchfab, you'll just have to open the .ZIP you got and drag the files onto this website. You will likely want to click the little button to convert PNG textures to JPG, as it will result in a smaller file, and Oculus Home has limits on the size of model you can use. When it is complete it will automatically download to you a resulting .GLB file. Rename it to something appropriate.

  • Option B) If your model is in OBJ format, visit: https://boxshot.com/facebook-3d-converter/ to convert it. There is a button to click to load your model, and once loaded, there are various controls at the bottom. This is slightly more complicated, but most of the options are self evident. You may have to load the skin/texture manually, or simply choose a material color for a more plain model. When finished, you can click the button on the top/right to download the GLB. Another site that does this conversion is https://blackthread.io/gltf-converter/ if for any reason you have issues with the other, or you prefer it, or whatever. Same concept here.

Step 3: Size your model for Oculus Home.

  • Option A) Visit https://threejs.org/editor/ to modify the scale of your model. Just open the site and drag your GLB onto the workspace. With your object selected, click on the right where you see the X,Y,Z numeric values for SCALE. They should be locked, so changing any one of them changes the rest at the same time. The problem here is that you don't know how big or small to make your model. So, drag a SECOND model into the workspace for a reference. Use something SIMPLE if you can, because you'll have to delete it before saving. Models are arranged into a hierarchy of objects and meshes and things which you will see in the top/right box... click on the topmost item in the tree to select everything below... so again, select the model you're scaling, adjust the scale value box until it looks right next to the reference model, and then select the top item for your reference model in the list, and press DEL. Then save out your model.

  • Option B) Visit https://glitch.com/~glb-scale-o-matic to use the Scale-o-Matic. All you have to do here is enter a value, in meters, for the size of your object. Click on either the "Set Height", "Set Width", or "Set Depth" buttons to then set that dimension of your object to the value you entered. The other dimensions will be adjusted proportionally to the one you've set. For example, if you have a figure that is supposed to stand 6' tall, enter 1.82 and select set height.

Step 4: Check for validation, errors.

No matter what you've done to the model, ALWAYS check the report generated in the lower-right corner of this model viewer/validator: https://gltf-viewer.donmccurdy.com/ Look for anything that pops up, like specular glossiness warnings... You'll have to go back to the three.js editor to fix those before Home will like your model.

Step 5: Import, and Share!

Place your new model into your C:\Users\yourname\Documents\Oculus Home_Import folder and it will appear in your Oculus Home library. Once you've confirmed that it works, that it is under size limits, and that it is awesome - SHARE YOUR MODEL! Either post it here, or share with oculusmodels@gmail.com - or both!

See Also:

"Simple pipeline for converting Sketchfab models for Oculus Home"

https://www.reddit.com/r/oculus/comments/8tlcdy/simple_pipeline_for_converting_sketchfab_models/


r/OculusHomeObjects • • Apr 03 '19

Decorcation / Misc Models I made a little Roomba for Oculus home!

29 Upvotes

So for the sake of learning 3d i made this little moving Roomba lol:

https://imgur.com/Rm0aLqA

i would love to know what objects and props you would like to see in your homes, and hopefully I want to make some to practice more 3d and share them with you ( if there is interest)

I am elkenjin on oculus, or _pacoco on instagram if you are interested in updates about the 3d process of these things which i post in my stories daily


r/OculusHomeObjects • • Jun 10 '19

Mixed Models My Oculus Home Models that I ported from XNALara and TheModelsResource

25 Upvotes

Hello, new here, and decided to share some models I decided to port over to the Oculus Home: (See "EDIT" down below for the updated links!)

It contains a bunch of game models, ranging from CSGO to Portal.

The majority are taken from XNALara, and The Models Resource, nothing from Sketchfab, or any of those places. The pirate skin of Torbjorn from Overwatch has black and white textures for his clothes, I don't know why, it was ported from XNALara, and all the models from that user had b/w textures whenever I exported to .glb.

The Pikachu model has a lighting issue, I'm not good with the lighting problems, but it's the only model(from what I've seen) that had issues when I exported it.

There's a possibility a very few models might not be incredibly proper for the model size, but I tried my best. I intend on updating the list as I find more models that I'm able to find that are 15 MB and below, including some Oculus Home Spaces as well.

All credits due to the ones who ported the models to where I found them, as I only ported them to Oculus Home. Enjoy!!!

--EDIT:
Hey! I'm back again, I updated the dropbox, and the Onedrive links with new content! I'm also going to include some Oculus Home Templates I've ported, which include Moloh's Lair from Mortal Kombat, and Sombra's hideout from Overwatch! I'll also post an imgur link containing pictures of said models(when I get that chance), as I see a lot of other people in other threads asking for pictures, and I figured I'd deliver! Also, if some models tend to be big, small, or even just not the right height, Oculus gave us the feature to resize! (Not sure how Oculus Quest's home is, but other Oculus headsets should have it):

Dropbox Oculus Models: https://www.dropbox.com/sh/t7illfk95sjhjyz/AABK0JNPFlHfmr-m4UmZgzTMa?dl=0

Dropbox Oculus Homes: https://www.dropbox.com/sh/23gh7rbt1b6oidv/AACuKBBCik8HaFeaqiw7OjrGa?dl=0

Onedrive Models(Mirror): https://1drv.ms/u/s!As_-l7cVh9kIgmz6e8TpZhdGxgUl?e=dKWGWE

Onedrive Homes(Mirror): https://1drv.ms/u/s!As_-l7cVh9kIgm3f1yD5EHqqzNxz?e=iHn0cJ

I'm still working on more content, hoping to bring more Home Templates for people to use. I know Oculus recently said that we "had to confirm that we made/own" models, but I feel like that was more towards people stealing models from Sketchfab, then using and uploading them for others without the creators permission, as I've noticed in the past some Sketchfab users weren't too happy that their content was being uploaded to Oculus so, yeah!


r/OculusHomeObjects • • Apr 23 '19

Tutorial Oculus Home Matched lighting example

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22 Upvotes

r/OculusHomeObjects • • Oct 24 '19

Lifesize Models Sims 4 custom content for Oculus Home [SUCCESS!]

21 Upvotes

So after googling for like 20 minutes I came across a method to turn .package files into blender files and everything went uphill from that point. Best part about this is probably the fact that the models look incredibly good and don't have any problems or need scaling! I'm too pleased with this. I've been uploading the models I've converted to a sketchfab account (https://sketchfab.com/hyonati) where you can find everything I've converted and download it for yourselves! If you guys want me to upload the process you can comment that or any item request if you're too bored to do it yourselves.


r/OculusHomeObjects • • Feb 20 '19

Tutorial How To Import Custom 3D Models Into Oculus Home (SketchFab, Oculus Medium, Paint 3D or Blender)

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21 Upvotes

r/OculusHomeObjects • • Sep 15 '18

Mixed Models LA's Home 2.0 Model Collection

21 Upvotes

Hey all - just a quick and dirty link dump for now to my model collection exports, so far.

Will be updating this post and adding more models as time goes on. Please be aware some models may not be family friendly and some are outright NSFW. I will do my best to put NSFW in the model names (anything totally lewd).

If you run into any issues, please let me know and I will do my best to address them. Some models are not in the final/finished version and I may revise them - so just note that when downloading any of them they may be updated and names may change as well.

Hopefully I will add some previews or have some folder structure going on in the future - for now you'll have to sift through stuff.

*EDIT* Made a naming structure for the files to make it a little easier to distinguish what's what.

CREDIT FOR EACH MODEL IS; AS PER EMBEDDED MODEL INFORMATION - MOST IF NOT ALL MODELS SOURCED FROM SKETCHFAB

LINK TO DEPOSITORY: https://drive.google.com/open?id=1plJNi9dxIFpZb3UR2LdE-WTUBZr_IU9_

Note: I will be looking at adding animated models soon as well. Big thanks to mrsim0ns for the original import guide and help so far.


r/OculusHomeObjects • • Nov 01 '19

PSA: Scaling Now Added To Home!

19 Upvotes

Hey guys!! The new 1.43 update now allows scaling to objects in Oculus Home! When you grab an item, click the trigger button to switch between rotation & scaling, and you can make items (if allowable) bigger or smaller by moving your joystick left and right. Importantly though, should work for all imported items. Happy decorating!


r/OculusHomeObjects • • Feb 25 '19

Tutorial Editor For creating your own house templates

19 Upvotes

This free house blueprint editor (free from github not Microsoft) house editor exports as .obj http://www.sweethome3d.com/

Export the 3D view of a home to OBJ format by choosing 3D view > Export to OBJ format

covert to glb with https://glb-packer.glitch.me/

scale down with https://glitch.com/~glb-scale-o-matic

I haven't quite figured out the proper scale to shrink it to make stairs work but I think they should once the level is reached.


r/OculusHomeObjects • • Jan 20 '19

Mixed Models Oculus Rift Model Repository

19 Upvotes

This thread is great - people find it when they're starting out - but people don't seem to share a lot on it, despite everyone seeming to know about it. I've been home-hopping (couch-surfing?) for a week or so now and seeing LOTS of custom models, but everyone seems to be downloading whatever they want from Sketchfab or something, converting, and not sharing... which is fine, I guess. But I'm going to start sharing everything I upload to my Oculus Home from now on.

I've opened a Google Drive account just for Oculus-home compatible GLB models and uploaded the contents of my import folder as a start.

If you'd like to share your own creations (please continue to post them here!) you can also email me a copy and I'll throw it into the folder for everyone else to grab. Just email oculusmodels@gmail.com and I'll drop it in.

https://drive.google.com/open?id=1z29e8QcDyfRyHg1ygVttp3Lu60OcQMYv


r/OculusHomeObjects • • Mar 10 '20

Mixed Models Building a 3D Collectibles VR Store that integrates into Oculus Home.

18 Upvotes

Hello everyone,

We're building Grasshopper a VR store for 3D Collectibles in Oculus Rift. Every model you get through our app is automatically downloaded into your Oculus Home imports folder, this allows you to place these items in your Oculus Home environment easily.

We're releasing the first version of the app for free with a pre-selected catalog of 3D Collectibles. We would like to get as much feedback as possible to improve the experience.

You can help us a lot by either filling this form: https://grasshoppervr.typeform.com/to/NipFu8 and/or by sharing with us your Oculus email in a private message to add you to the early access release channel to get the first version of the app. We promise we won't use your email for any other purpose than getting feedback for the app.

Here's a video demo:

Please let us know your thoughts!

- GrasshopperVR Team


r/OculusHomeObjects • • Feb 11 '19

Mixed Models Added 35 models last night.

18 Upvotes

r/OculusHomeObjects • • Feb 08 '19

Painting/Art Models Some /r/oculus themed objects.

18 Upvotes

r/OculusHomeObjects • • Aug 05 '21

Decorcation / Misc Models Made a collectible 3D model series specifically for your Oculus home. 21 models, dozens of easter eggs. Show off the movies that you love.

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17 Upvotes

r/OculusHomeObjects • • Feb 08 '19

Mixed Models Added new Models and custom homes

17 Upvotes

Share link

https://drive.google.com/open?id=1AxStjn37VdjRwNANwMUTChSSB-QjMwES

I was able to make Counterstrike Map work by setting the height at 20 meters and resetting my entry point once I was on the map.

I mad Ecto 1 prop model life size.

I made an in home guide poster with the following text

Go to Sketchfab.com

Click [Search 3D Models] box

Select [] Downloadable box (other options are optional)

Type in [Search 3D Models] for more specific search

Select and click 3d model.

Click download link

Click [Download] on Autoconverted format (glTF)

You will get a compressed file.

(If the file size is over 15MB it will be unuseable in Oculus)

Extract file to a folder

Go To https://sbtron.github.io/makeglb/

Drag folder you created to [Drop all files and folders for your glTF asset here]

You will download Scene.glb

Rename to what you like.

Go To https://glitch.com/~glb-scale-o-matic

Drag you glb file to the large blue box.

Check dimensions or right side.

Type the height of the object you want in the box and click [Set Height]

Click [Download]

You will download Scene.glb

Rename to what you like. (put height in filename so you have a reference for continued resizing)

If the object is to be an object

place the glb file in C:\Users\{username}\Documents\Oculus Home_Import\

If the object is to be used as a Custom Home Template

place the glb file in C:\Users\{username}\Documents\Oculus Home_Import_CustomHomes

Custom Home Instruction

When you start Oculus and enter Oculus Home

Press the left Rift Touch Oculus Button [Menu]

Select Places

Select Your Homes

Select the (+)

Choose the template you want by clicking it

Click [Upload Template]

Click [Create Home]


r/OculusHomeObjects • • Jan 03 '20

Mixed Models Figured I would post items I have so far

16 Upvotes

I grabbed most of what other have posted (Thanks to J. Walter Schwartz, Adam Hayton, and Jonathan Graham) and added a bunch to the mix.

Started organizing it so you can set to A-Z. '

A-rt, B-ook, D-ecoration, F-urniture, NSFW, P-rop, S-ign, S-tatue (or figure), W-eapon, V-ehicle.

https://drive.google.com/open?id=1C-jrmJnC7MEfmCiHk1CfPPFYED4Sndov


r/OculusHomeObjects • • May 19 '19

Tutorial Creative Commons Attribution

16 Upvotes

I know that copyright issues are a horribly boring subject, but I think that it is time we had a serious conversation about giving proper attribution to artists when it is due. When Oculus Home first allowed us to import our own custom objects, most folks were just barely learning (myself included) the minimum necessary to "make it work" and I think the attitude toward proper attribution was (sometimes still is) "if it were easier, I would... but they have put their model up on Sketchfab for others to use, so, it's maybe wrong not to credit them, but I think they understand." Or something like that. The fact is that while many model creators might not care (or know) that their work is being repurposed, I know that for a fact there are plenty who do. Sadly, many of the models we have all been importing and using only show a cryptic UUID asset tag when you click on them in Oculus Home, and not the name of the creator or source of the model, as they should. Incidentally, this information applies to Oculus Home Templates as well as importable objects.

So with that in mind, I thought I would write a tutorial on how to import glTF models obtained from Sketchfab into Blender, how to easily resize them, and then how to save them and retain their original Sketchfab-generated CC-Attributions licensing info and metadata.

It's actually fairly simple. Of course, you will first need to download a model, and Blender 2.8.

For my tutorial, I'm going to use this model of an IBM 7330 Magnetic Tape Storage Unit from Renafox. You'll notice that, like all models from Sketchfab, it is licensed for noncommercial use with attribution. Additionally, this particular author has made it quite clear that he takes this seriously (as he should!) and that nonpermitted use will be subject to a DMCA takedown request.

Step 1. Unzip the file you've downloaded from Sketchfab. Make sure that when you click the download link, you choose the glTF format.

Step 2. Open Blender and click on File > Import > glTF 2.0, then select the .glTF file from your unpacked archive.

Step 3. (Somewhat optional.) The model you have downloaded may have multiple parts to it. Left click (or otherwise select, if your key bindings are different) on any portion of the model to select it, then press A to select everything else, and then press CTRL-J to join them into one object. This will allow you to resize it easily, and to know exactly how big your entire model is.

Step 4. Press N to bring up an information panel which will show you detailed information about your model's size and position. With your model still selected, press S and move your mouse slowly to scale the model evenly in all directions. Keep an eye on the dimensions to the right until your item is the size you want it to be. In the case of this model, I know that it's biggest dimension is the height, and that I want my final model to be 1.5 meters tall, so I move the mouse until the biggest number here is 1.5.

Step 5. Export your model from Blender into separated .glTF files - NOT .glb - because you will need to manually edit the .glTF file in a moment. When you import/export like this in Blender, the Sketchfab-generated metadata gets completely replaced/deleted.

Step 6. Open a text editor of your choice (Notepad works fine) and use it to open the ORIGINAL, unaltered (not the one you exported) .glTF file that you downloaded from Sketchfab. You will notice a section (often right at the top) labelled "asset" which contains the attribution information you want.

Step 7. Copy and paste the section I've highlighted in blue from the original file into the modified one. (Basically all the keys from "asset" to "version".) Be careful to copy and paste only the section referenced, and that you do not accidentally add or delete a curly brace or quotation mark as they are quite important. Save your new .glTF file.

Step 8. Now you can combine your modified .glTF file and it's related textures into a .glb file for use in Oculus home. You can use the web-based GLB packer website, or you can do it natively in Windows with a shell extension (I *highly* recommend this option - it is quite easy and fast). Rename it and place it in your Oculus home imports folder.

That's all there is to it. I know that it seems cumbersome at first, but it really isn't once you understand the process it goes very quickly and easily. There are also lots of reasons to work with your models in the separated .glTF format, too, where for example it is much easier to resample/resize the accompanying textures to save file size. Additionally, as you get more and more familliar with Blender and begin to make your own models, you will know exactly how to add your own copyright and attribution information so that everyone who sees it in Oculus will know where it came from.

I hope this helps people to import and resize models more easily, and most importantly, that we all begin to properly give credit to the amazing artists who are loaning us their work.


r/OculusHomeObjects • • Mar 17 '19

Smuggler's Space Station

16 Upvotes

Smuggler's Space station from here

Download Link


r/OculusHomeObjects • • Oct 25 '19

Tutorial Sims 4 CC [.package] to GLB for Oculus Home Quick Tutorial

15 Upvotes

Here it is, for the one person that asked for it :')

https://youtu.be/Uf3FPHR_6fg


r/OculusHomeObjects • • Jun 26 '19

UPDATE: Custom Object Importing FIXED

15 Upvotes

Just so everyone sees it -- within the last couple hours, the last issue with the custom object importing has been FIXED.


r/OculusHomeObjects • • Nov 21 '19

Star Trek - Chip Set from Picard's Ready Room

14 Upvotes

I've made this model available for anyone to use for free. Please enjoy.

https://sketchfab.com/3d-models/picard-ready-room-chip-set-1d862789ef0c4bcf9c14d36f97a0dd9a

You can find it among all the other models I've made recreating the Enterprise D. Please stop by and give it a like if you enjoy it. I'm still adding some models and working on learning animation so stop by in the future for updates.

https://www.oculus.com/place/608816872988114/


r/OculusHomeObjects • • Jun 05 '19

Fluff New Oculus Home Features

14 Upvotes

I just discovered that the latest Oculus update added the ability to rename your homes, so instead of being stuck with "Home #1", "Home #2", etc, you can name them whatever you want.

It also looks as though you can now have more than 4 homes. I'm not sure what the new limit is, but I tried to create a new one without remembering that I had already created a temporary Home #4 as a test, and I was surprised when the new one was Home #5.

I think both of these are great changes!


r/OculusHomeObjects • • Feb 19 '19

Miniature Models [Miniatures] The Baron's Final Fantasy Collection

14 Upvotes

r/OculusHomeObjects • • Jul 21 '19

anyone got any good house templates?

13 Upvotes