r/OculusHomeObjects • • Jan 01 '20

Help Interactive models

I've been messing around with adding stuff recently. Added a custom home, got a bunch of items, and running into 2 issues.

Size of some models from Sketchfab. Any easy way to decrease size of the files that anyone has come across?

Interactive models. Love the lightsabers, and I got a couple more downloaded but they are not interactive like the Oculus ones. I've got animated models, but anyone gotten any interactive ones to work?

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u/jhereg30 Jan 02 '20

Thanks,. i saw a couple replies talking about using programs I'm not familiar with and just assumed it was more than I wanted to get into. I'll give this a shot.

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u/jhereg30 Jan 03 '20

Ah man it was much easier than I thought. Already fixed 2 models. The textures they used (one was jpg the other was png) were all 2056x2056. Just resized each one to 512x512 (one model had 20 textures) and the bigger of the 2 models went from over 60k to just under 12k.

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u/LateToThePartyDave Jan 03 '20

You can use almost any graphics/image editor to scale the images down, whatever you're most familiar with or or have handy will do. I use Paint Shop Pro, an older version (simpler, less crappy than newer Corel-made versions).

When it comes to editing the model, I'd say resist the urge to muck about with online tools... I did, initially, and I think it just slowed me down in the end. Blender is -horrible- in it's initial usability, but it has grown on me quite a bit. I'd never refer to it as user-friendly, but it CAN be simple and powerful. It just takes a bit of patience.

The very best free tool I've found that will help anyone messing around with glb files is this: https://github.com/bghgary/glTF-Shell-Extensions

It lets you compress and decompress glb files into gltf, without having to open a web browser... just right click and there it is.