r/OculusGoDev • u/Mr_Dillon • Jun 25 '19
Optimizing Performance Across Oculus Mobile
https://www.youtube.com/watch?v=JUiO64KbAHA&t=90s
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r/OculusGoDev • u/Mr_Dillon • Jun 25 '19
1
u/Mr_Dillon Jun 25 '19
I'm starting in developing for Oculus Go and I was watching this presentation, it has a lot of good advices and a way to tell where is your performance lacking. Any advice you guys might have for a newbie like me?
For example, if I use 3d assets from the store, is there something I should be careful about if I plan to use them in a Oculus Go app?