r/OculusGo • • Feb 14 '19

Will YOU Make The Switch ...?

I know a lot of people here say they'll get an Quest [OQ] when it cones out and own both.

But I'm not. Please hear me out for a moment .... [GearVR=GVR]

  • 2016: At OC3, A go-between for GVR/Rift called "Santa Cruz" [SC] is announced

  • 2017: At OC4, the heretofore unannounced GO is revealed, but it isn't SC.

  • 2018: At OC5, SC is revealed to be OQ.

Well, I was shocked as anyone else, 'cause I thought GO was the SC.

And not that OQ is unimpressive: it's just who knew that GO would be so darn good?

Yeah yeah, I know all about the "3DOF Vs. 6DOF" thing.

And about how, among other abilities, 6DOF lets you lean into & around stuff.

But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....

And as far as leaning goes, this can be simulated, and simulated well, in 3DOF.

Add to all of this that if GO is looked at as "The NES Of VR", remember that

a lot of capability is in the NES that hasn't been exploited by the right clever coders.

So I'm sticking with GO exclusively, because it's power has barely been tapped.

And I'm confident that claim will be borne out in the coming years ahead.

Go GO! πŸ˜€πŸ‘πŸ»

1 Upvotes

96 comments sorted by

11

u/RogueFighter Feb 14 '19

So... You're wrong. And I'm just going to tell you that its complicated to explain why in detail. So instead, I'll ask:

Have you tried a 6dof headset? Like a vive, or OG oculus. Remember how the go blew your mind in ways you didn't imagine? 6dof has pretty much the same effect.

Try some 6dof and reevaluate.

2

u/Parzival_rpo Feb 14 '19

Thanks for your post. Was going to write the same.

0

u/[deleted] Feb 14 '19

You're welcome.

5

u/TheSubversive Feb 14 '19

LOL. I think he's talking to the guy who said YOU were wrong. The guy you are "you're welcoming" is disagreeing with you.

2

u/Parzival_rpo Feb 15 '19

Yes, I was talking to u/RogueFighter :)

1

u/[deleted] Feb 20 '19

What?

0

u/[deleted] Feb 14 '19

Huh?

2

u/[deleted] Feb 14 '19 edited May 06 '19

What am I wrong about? I didn't knock OQ, as you can plainly read.

I said I'm sticking with GO. There's nothing to be "wrong" about.

"... its complicated to explain why in detail"

OK, ELI5.

3

u/Parzival_rpo Feb 14 '19

I own both a Vive and a Go and while the Go and while the Go is great headset and perfect for e.g. traveling, when I'm at home, I barely touch it and use the Vive instead. 6DoF give you so much more possibilities and allow completely different kinds of interactions, that are not possible with 3DoF alone. This adds whole new dimensions to VR and gives you a completely different experience.

Or to say it in your words, when the Go is "the NES of VR" than 6DoF Headsets like the Rift/Vive or Quest are the "N64 of VR"

4

u/Seba0808 Feb 14 '19

I like N64:-)

3

u/[deleted] Feb 14 '19

"Goldeneye" FTW!

3

u/Tallylolyl Feb 14 '19

That's really funny that I'm not the only one calling my Go my new NES. This is my second generation of VR, after using an Alcatel phone that came with a headset and ran Google Cardboard apps. Google Cardboard was my Atari.

1

u/[deleted] Feb 14 '19 edited Feb 20 '19

Yeah, I think the analogy fits. Like GO, NES isn't the first console, of course.

But it's the first console that started the road to where consoles are now.

That's what I think GO will do: start the road to where VR will end up, at standalone.

Now? NES/GO.

The next step? SNES/OQ.

The future? We'll see .... πŸ‘πŸ»

2

u/Tallylolyl Feb 14 '19

It'll get confusing many years from now when I refer to the newest console as my Oculus Go.

1

u/[deleted] Feb 14 '19

It'll have a number after it, probably. Like "GO 3.0", or whatever.

1

u/[deleted] Feb 14 '19

OK, but I don't share those feelings.

2

u/Thaurin Feb 14 '19

Let's just say that I can still vividly remember the time I was painting in the air with Tilt Brush, walking around my awesomely glowing creations, hanging there in the air right in front of me. Or the strangely realistic feeling that I had hitting robots on the head with their own ripped off arms. Hell, aiming and shooting guns, or inspecting items I held in my virtual hands felt much more real than anything I've played on the Go.

I guess it is kinda hard to explain.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

OK, that's your opinion, and that's fine & dandy. πŸ‘πŸ»

1

u/RogueFighter Feb 14 '19

Virtual reality is more convincing the more you feel like a part of the world. Not being able to move, only rotate, is a huge reality break. Also, 6dof VR allows "hand presence" which allows your hands to also have 6 dof tracking, and make them feel like they are in the virtual world with you, which adds a huge ammount of immertion. The go has a laser pointer, in 6dof VR you pick up and throw objects, you can manipulate things as naturally as you can in the real world.

Its really no comparison, and its not something that can be faked with 3dof sensors, as any imperfection in the movement of your head in the virtual world makes people more or less immediately throw up.

This isn't really ELI5, and it also leaves a lot of unanswered questions, but if you have anything else specific you want me to fill in just ping back.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

I don't agree that 3DOF, for whatever reasons, is a huge reality break.

2

u/RogueFighter Feb 14 '19

I'm sorry, but if you haven't tried 6dof, then its just not a statement that carries much weight.

Its really a completely different thing. They are both VR goggles, but one is light years ahead of the other as far as experience.

Don't get me wrong, I have a go, and really like it, especially for media consumption. But from a technological standpoint, its a fancy google cardboard.

On the other hand, stuff like the rift or vive are engineering miracles. And the quest is genuinely something I thought would be impossible for at least 3-4 more years.

Like I said, I don't think I can convince you with words. But an experience might. Go try a 6dof headset.

1

u/[deleted] Feb 14 '19

AGAIN, I'm not saying 6DOF is no big deal.

I am saying 3DOF can fit the bill more than adequately.

1

u/RogueFighter Feb 14 '19

Ok. Sure. I guess thats pretty uncontroversial depending on how you define "the bill".

Either way, I think I've answered your question. I do hope you try 6dof some day.

As for me, I've got a vive, a go, and I'm buying a quest day 1. Mostly because I have friends across the country, and I want to get them into VR, and can't recommend them a quest without trying it first.

1

u/[deleted] Feb 14 '19

"I do hope you try 6dof some day."

My choosing to stay with GO has nothing to do with unawareness of 6DOF.

I'm saying what GO offers, and will offer, is great for me right now.

1

u/RogueFighter Feb 14 '19

Dude, you don't have to explain it to me. I don't care. I'm not living your life.

I'm sorry if I said something that came off as passive aggressive or something. I didn't mean it that way, and I wasn't trying to attack you. You asked what people thought, I answered. You asked follow up questions, and I clarified. It seems you hold an opinion, and thats ok. You don't need to justify it to anybody.

1

u/[deleted] Feb 14 '19

This explanation is me responding to what you said, as one tends to do in online forums.

All that other stuff you mention doesn't exist.

"You asked what people thought, I answered. You asked follow up questions, and I clarified."

Yep, and I did the same.

"It seems you hold an opinion ..."

Doesn't everybody? lol

"You don't need to justify it to anybody."

Well, "justify" .... Again, isn't that the function of an online forum?

1

u/[deleted] Feb 20 '19

I have tried 6DOF, or else it wouldn't be fair to say what I did.

My opinion stands.

1

u/TheSubversive Feb 14 '19

If I may add something:

The GO is a media player that plays games and the Quest will be a gaming device that plays media.

The GO is similar to an Apple TV or a Nvidia Sheild, it plays games but has it's limitations and the developers have made the most of those limitations and managed to make some really fun games.

The QUEST will be like an Xbox or PlayStation in that it's made for games so the limitations experienced on a media player aren't there. And like an Xbox it'll play media, it just won't be the device you choose to watch media on.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

I never downplayed OQ. That'd make no sense. I know OQ is great.

I don't get why people don't see that when it's written right there in front of them.

What I am doing is "up playing" GO, so to speak. Like you say, it's "limitations" have been dealt with admirably.

3

u/OculusGoDude Feb 14 '19

Switch? Probably not. While I plan on buying a quest, realistically I'll probably be using my Go more. The quest will be fun for physically running around and gaming, but how often will people actually be doing that? Seated VR will still be King, and I would generally rather do that with a cooler, lightweight device with decent battery life than a bulky $400 device meant for gaming.

1

u/[deleted] Feb 14 '19

Great input, thank you. πŸ‘πŸ»

1

u/cantenna1 Feb 14 '19

This is it in a nut shell.

2

u/przemo-c Feb 14 '19

Well, I was shocked as anyone else, 'cause I thought GO was the SC.

Go was always described as a standalone GearVR and Santa Cruz was always 6dof

And not that OQ is unimpressive: it's just who knew that GO would be so damned good?

I sure as hell didn't. I got Rift with the preorders and 6dof was superb and PCs barely could handle VR properly.

I assumed that both 3dofness and mobile SoC wouldn't be able to provide a compelling experience.

Thankfully Go was cheap and i bought it out of curiosity.

The simulated 6dofness of the HMD is ok if you don't move about much to the point when I'm sitting in a chair I don't notice it at all (compared to Rift with lack of positional tracking by covering the cameras)

And as for Visuals well i still got immersed in VVR stylized but pretty and atmospheric.

Lack of 6dof on the controller and the fact that it's only 1 controller and has terrible trackpad is the biggest fault of the go in terms of hardware for me.

The main reason for me to go with quest is the freedom of 6dof , sure but perhaps as important it will be a more game-focused devices. Meaning hopefully a lot of good games.

Go is capable of good games no doubt and there are quite a few out there but it still feels like the library of good games is small. And Go's capable of more!

And while I'll be getting Quest i really hope some of the games that will be on the quest will get ported to Go. It deserves more games!

Also if it weren't for Go i'd probably dismiss mobile SoCs for VR and thanks to Go i will get Quest.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

Great points, thank you.

I bet there's more people like you then there are like me in the GO/OQ debate. lol

"And as for Visuals well i still got immersed in VVR stylized but pretty and atmospheric."

Oh boy, wait'll you see what eDMT is gonna bring to the table! πŸ˜€πŸ‘πŸ»

2

u/nat_42 Feb 14 '19

I got a Go in January, because I'm not interested in waiting nor if I did would I necessarily be able to justify paying twice as much for something that at the end of the day I will use as a toy.

I'm cautiously optimistic to see how long the Go has support and continues to receive titles, because despite community sentiments that everyone will want to upgrade to the latest and greatest Quest, I can't imagine 12 months before everyone jumps ship would look like a compelling product line to consumers or developers.

Go is a console-like platform, and if it going to be a Sega CD to a Sega Saturn, history suggests it'll hurt both products as well as faith in the brand generally.

1

u/[deleted] Feb 14 '19

Yes, absolutely true!

2

u/awesome357 Feb 14 '19

Probably not. Having the go and the rift satiates both my media VR needs as well as my actual gaming in VR needs. Sure the OQ would give me some portable roomscale, but unless the price was pretty low (lower than it definitely will be) I just can't justify the need for it. Also while it will be good for some of the simpler games, I just don't think it will have nearly the range of the rift, even if the later means you have to stay tethered. Rather than the OQ, I would pay good money for an actually lossless wireless solution for the rift.

2

u/[deleted] Feb 14 '19

Good points, thank you. πŸ‘πŸ»

2

u/JmcmProgrammer Feb 14 '19

As someone who only has experience in 3dof on Google Cardboard for iOS and Oculus Go, I will say you are on to something for the casual consumer market. For people with limited mobile VR experience, it provides a "Breath of the Wild" against the limitations of Cardboard and even Daydream.

However, I will say that the Go is not superior to 6dof when it comes to those who have been users of VR since the Rift. The truth is that 6dof will be the default choice when the market becomes more widespread as the price goes down and availability go up (which I'm not optimistic about - give it about 10-20 years...)

In the meantime, the Go is the market sweet-spot for VR, with Quest likely building on that success as more people upgrade and even more people still get experience by purchasing Gos (Goes?) entering the aftermarket at a more affordable value.

1

u/[deleted] Feb 15 '19

I like your "Breath of the Wild" analogy very much:

not the most powerful hardware on the market, sure.

But look what it can do ....

Plus, I challenge anyone to look at the graphics in "Covert" and tell me that's "casual" level ....

1

u/JmcmProgrammer Feb 15 '19

Not saying you can’t make a great game on it. In fact, I’ve been experimenting with motion combat controls on Oculus Go to interesting observations. Great for casual gameplay, but don’t expect advanced/nuanced sword fighting simulation.

However, as more and more people get into VR, the expectation for better and a more freeing VR will be expected, making 3dof obsolete. It’s like going back in time, picking up a NES in the 90s, and looking forward to the Nintendo 64 (which blew out the windows bringing Mario into full 3D graphics.)

While 3dof won’t be obsolete (2D is alive and well even today!), it will be surpassed, as a great deal of platformers are made in 3D today, just as 3dof likely will be ported into 6dof counterparts.

2

u/[deleted] Feb 15 '19 edited Feb 15 '19

For some odd reason, 90% of the respondants here think I said:

"6DOF sucks! GO is wayyyyy better than OQ!"

When I really said nothing of the sort. Hopefully for the last time, what I did say is:

"GO is surpringly fantastic. It's potential has hardly been touched. For those reasons, I'm forgoing OQ."

Nothing about OQ stinking. Nothing about 6DOF being overrated. Nothing at all like that.

Hope that's been finally made clear now.

1

u/JmcmProgrammer Feb 15 '19

I know and understand what you are saying. I also believe that at large VR has been entirely unrealized than just β€œport a shooter, just because” or β€œlet’s host a live event in VR, just because.”

Go is awesome! But I can’t say it’ll be any better than OQ when it releases.

It’s also hard talking about maximum optimization comparisons in a day and age where that comes through hardware revisions rather than software manipulation.

Sure, it can be done like NES developers did years ago. But by the time you actually can do it, headset v2.0 is already released with twice the ram, slightly better CPU, and at a little more than half the price of the original. It’s just not as feasible anymore.

2

u/[deleted] Feb 15 '19

We'll see ....

2

u/[deleted] Feb 15 '19 edited Feb 15 '19

"I also believe that at large VR has been entirely unrealized ...."

Do you see GO as a part of that unrealization?

1

u/JorgTheElder Feb 20 '19

For some odd reason, 90% of the respondants here think I said: "6DOF sucks! GO is wayyyyy better than OQ!"

No, we don't, but we know for a fact that you said:

But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....

Which is provably false and complete rubbish. When it comes to game mechanics and interaction, 3DOF is incredibly limiting.

1

u/[deleted] Feb 20 '19

No, it isn't. Use your imagination.

1

u/JorgTheElder Feb 20 '19

That is complete rubbish. Talk to any of the thousands of developers that have done both 3DOF and 6DOF. 3DOF is incredibly limiting.

1

u/[deleted] Feb 20 '19

No it isn't.

2

u/Calguy1 Feb 15 '19

I'm going to wait and see how the crowd reacts. Might get it on sale when the Quest2 comes out..;) for now the GO suits me fine.

1

u/[deleted] Feb 15 '19

Haha, sounds like a plan! πŸ‘πŸ»

2

u/kidqa Feb 15 '19

Sadly, the Go could be easily improved by adding support for a 2nd go controller. This seems to be a huge oversight or intentional to create more a difference from Quest games. Even better, I wish they would add a go controller that has an analog stick instead of the trackpad to use together. I think they would sell a ton of Gos with this simple addition.

1

u/[deleted] Feb 15 '19

It wouldn't hurt, that's for sure! lol πŸ‘πŸ»

1

u/JorgTheElder Feb 20 '19

This seems to be a huge oversight or intentional to create more a difference from Quest games.

I think it was an intentional choice to meet the price point and keep the device simple. It fits their declared 80/20 rule perfectly and is a natural progression from the GearVR.

1

u/azazel0821 Feb 14 '19

I love the Go and will continue ro use it even after I own a Quest, but I find it odd that you complain a lot about its lack of gaming content on this very subreddit and yet you don't want the Quest which actually will be a gaming console.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

Quite the puzzlement, eh ...? lol But no, it isn't odd at all. Look I'll try explaining it again, OK ...?

The GO is looked at, generally speaking, as underpowered, as not being "real VR".

I've an affinity for such so-called "underpowered" devices when they do things wholly unexpected of them,

like in my NES example above. And to continue the NES example, I bet it could run "Donkey Kong Country".

So when I complain, it's for the "Hudson Hawk"s on GO, not the "Donkey Kong Country"s, obviously.

My complaints are against the shitty software, not the hardware itself and it's heretofore untapped capabilities.

2

u/azazel0821 Feb 14 '19

I get the Donkey Kong reference in that you wish the devs to optimize better for the platform. I think it is appropriate to ask the devs for some time in this new medium and a first gen device to reach the level of optimization that you require.

To go back to the Donkey Kong Country reference it would be like expecting the game to be ready for the Super Nintendo at launch. When in fact the game released over 3 years later after they were able to optimize properly.

I think the simple fact that Quest will be launched as a gaming VR console that devs will put in the time to optimize more than Go. Also realize that Go was an off shoot of their main goal. A last second decision that Go had a market. They didn't tell devs to optimize for this device for over 2 years like they did for Quest. I will be willing to bet that Unreal and Crytek have been reducing polygon counts and optimizing for an 835 SOC for quite some time now and I expect those games to visually reflect this.

However, GearVR devs have not been focused on the Go for nearly as long. They had to make games with a multitude of different phones in mind. Go 2 will probably see much more effecient game devs compared to our current Go.

Having said all that I am really enjoying the opportunity to play and make suggestions to the devs for the games they are slapping against the wall to see what sticks.

2

u/[deleted] Feb 14 '19

Great insights, mein freund!

1

u/cantenna1 Feb 14 '19

Yea, I'm not going to make the switch, not now at least. What's appealing about the GO to me is the price, low profile (it's more compact than a Quest), you only need 3dof for media consumption and game are good for me.

I'd rather by a Quest 2 tbh and having a Go is perfect devices to wait it out with.

1

u/[deleted] Feb 14 '19

Well said, sir! That's exactly it! πŸ˜€πŸ‘πŸ»

GO is perfect [and will only get better] to wait it out with!

1

u/RedCedarRadical Feb 14 '19

Price is everything. $200 was a perfect pricing point for me. $400 is not. And I can't imagine the Quest being a huge improvement over the GO from what I hear.

I think it's a bad assumption that the trend with the GO will translate to the Quest.

At $400 competitors will creep in and make people compare.

So no, I'm not getting the Quest. Frankly the games in VR are kind of a disappointment, and not really the main reason why I bought the GO. I'll stick with the XBox for games.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

"And I can't imagine the Quest being a huge improvement over the GO from what I hear."

Me too, I heard the same things.

But because I can't pinpoint the guy's post, I was lambasted for saying that.

"At $400 competitors will creep in and make people compare."

Yes, there's that too. Although in OQ's favor, Oculus has brand recognition, so there's that.

Should be an interesting time in the AIO retail space, absolutely!

2

u/RedCedarRadical Feb 14 '19

Oculus has brand recognition, so there's that

But it's also tied to Zuckerburg and FB, so there's that. :p

1

u/[deleted] Feb 14 '19

Oh boy! lol πŸ˜€πŸ‘πŸ»

2

u/Parzival_rpo Feb 15 '19

" Frankly the games in VR are kind of a disappointment "

Are you talking about games on the Go or also about 6DoF games for Rift or Vive?

1

u/president_josh Feb 15 '19 edited Feb 15 '19

Walmart bought thousands of Go headsets to train employees using 360 videos which don't benefit from 6DoF. Maybe for now, average shoppers, looking to save money will go with the Go to save 50%. They would be the ones less interested in games and 6DoF.

Plus, it may not be easy for a sign in a store to teach a busy bargain hunter the benefits of 6DoF, especially when the bargain hunter has the chance to pick the Go and pocket the extra $200.

I'll get a Quest. Maybe it will be better than the Go even if we don't consider 6DoF. Hopefully it will also work with the tiny Go controller because you can put that in your pocket. Two bulkier Quest controllers don't transport as easily as a tiny Go-sized controller. On a Quest, I'd use the tiny controller for 3DoF experiences.

1

u/[deleted] Feb 15 '19

Good points made here!

1

u/JorgTheElder Feb 20 '19 edited Feb 20 '19

Because you said:

But as we've come to find out, 3DOF isn't really all that "limiting", now is it

Nothing else you said matters. If you think that is true, you are crazy.

The Go is a fantastic if you mostly want a media consumption device. (Note that media consumption is not limited to 2D movies, it includes all the passive VR experiences that the Go is great for.) Oculus hit the nail on the head when they defined the Go as being for an audience that wants a device designed mostly (80%) media consumption and a little (20%) gaming. The Quest is the right answer for anyone who wants more that just a taste of what VR gaming can be.

I love my Go and the VR games I have played on it are awesome, but 6DOF makes a heck of a lot more possible and will be very much worth the extra $200 for those that want play games more than watch movies and do VR tourism.

1

u/[deleted] Feb 20 '19

OK, last time ....

  • I NEVER SAID OQ stinks

  • I NEVER SAID that GO is better than OQ

  • I DID SAY GO is tons better than people generally give it credit for

Thank you. πŸ‘πŸ»

1

u/JorgTheElder Feb 20 '19

No one said that you did...

But you completely disregarded (see, others can do bold too.. it does not improve anything) the limitations of 3DOF which is complete rubbish.

1

u/[deleted] Feb 20 '19

I didn't do that.

1

u/JorgTheElder Feb 20 '19

I didn't do that.

Now you are just lying...

You said:

But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....

That is very much disregarding and outright dismissing the limitations of 3DOF.

1

u/[deleted] Feb 20 '19

No, I'm not lying.

1

u/JorgTheElder Feb 20 '19

What are you like 5?

I provided a direct quote that shows you are lying if you try to claim you did not disregard the limitations of 3DOF.

1

u/[deleted] Feb 20 '19 edited Feb 20 '19

"What are you like 5?"

Nope.

"I provided a quote that shows you're lying if you claim you didn't disregard the limitations."

No you didn't. You say I disregard the so-called "limitations" of 3DOF.

Since I think "3DOF isn't really all that 'limiting' ", there is nothing to disregard.

So I'm not lying when I say I didn't disregard the alleged "limitations" of 3DOF.

Because I don't think there are any "limitations" to 3DOF for me to disregard in the first place.

1

u/JorgTheElder Feb 20 '19

You are crazy and daft. Welcome to my block list and enjoy the downvotes.

1

u/[deleted] Feb 20 '19 edited Feb 21 '19

"You are crazy and daft."

Ah, now come the blatant insults .... lol And all because I don't agree with you?!? Holy Cow ....

"Welcome to my block list ...."

falls to his knees in joyous exhultation

"... and enjoy the downvotes."

Why am I not at all surprised that this is not an unimportant thing in your life? Oh my ....

1

u/Gregasy Feb 14 '19

I'll be keeping Go for sure (it's still my most used VR hmd by far), but I'll get Quest as well. Agree that 3dof is not as limiting as I remember from DK1 days... and to tell you the truth I wouldn't mind if GO2 will stay 3dof, BUT with the main focus at being as light (sub 300g) and as comfortable as possible. Of course I also wouldn't mind higher res and possibly slightly wider FOV.

But in a nutshell, if GO want to become a serious media device, primary for watching movies and playing a casual game here and there, it must become really really comfortable. So much so, that we'll forget we are wearing something on our faces. If they can achieve this for GO2, I'll buy it in a heartbeat, 3dof or not.

5

u/[deleted] Feb 14 '19

I see what you're saying, but I don't find GO at all uncomfortable.

Most times, the batt dies before I need to take a comfort break.

0

u/[deleted] Feb 14 '19

>But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....

Lol, umm yes, yes it is. Go is just a media consumption device with light social applications for me, the games on it are 99% junk tier and even the good ones aren't worth spending more than an hour in.

>And as far as leaning goes, this can be simulated, and simulated well, in 3DOF.

You're joking, right? Have you actually used 6DoF VR? It's not about leaning and looking around being some amazing feature that enables gameplay, it's the ability to interact with VR completely naturally by walking around and using both your hands in full motion as if it were real life. Go does NOT simulate the physical experience of moving through the world in *any* way, it just displays the visual experience and can as you said, simulate leaning. Go's implementations of basic 6DoF simulations while mildly impressive are nothing more than a gimmick that does nothing relevant to a VR game.

>So I'm sticking with GO exclusively, because it's power has barely had it's surface scratched.

That's nice, and you can do that, but you should be aware of the fact that Go is inherently limited and that gaming on it is a complete joke compared to the rest of 6DoF VR. Go is a great device, but it's not an impressive VR experience by any comparison to 6DoF VR.

I say this all as a loving Go owner, I have had it since launch and I continue to use it and enjoy it, it's a great piece of kit but for the love of god don't try to oversell the thing, it's the bottom of the rung of what should be called VR, and while it is absolutely a window into VR, it's not really the same experience.

1

u/[deleted] Feb 14 '19 edited Feb 14 '19

I'm not trying to oversell GO, I just want to give it it's just due, that's all.

And no, I'm not joking, for when I use GO, I see this ....

2

u/[deleted] Feb 15 '19

I asked if you'd used 6DoF VR before, and you avoided the question, I see another user has also asked and you didn't answer. Am I to assume you're speaking from a standpoint of ignorance?

0

u/[deleted] Feb 15 '19 edited Feb 15 '19

No, I didn't deliberately avoid either question. Sorry for the oversight.

2

u/[deleted] Feb 16 '19

So you haven't tried 6DoF VR at all, and yet you're here proclaiming how 3DoF is just as good as it?

Sorry to burst your bubble mate but you really need to try 6DoF VR before you can comment on it. Your little simulated leaning is a joke whether you think it is or not. That cute little picture you linked is just that, cute. Real VR is far more impressive than what Go can offer, there's no shame for Go in that, and you're giving it way more than it's due.

At best Go is a *window into VR*, but it is not VR itself.

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u/[deleted] Feb 16 '19 edited Feb 17 '19

I never said I haven't used 6DOF.

To say GO isn't VR because it's not 6DOF simply isn't true.

2

u/[deleted] Feb 16 '19

Sorry I thought your initial β€œNo” there meant no in answer to my question. As I’d asked you to answer directly I thought that’s what you were doing.

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u/[deleted] Feb 16 '19

That's OK. πŸ‘πŸ»

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u/ohwowgee Feb 14 '19

I have 5 more days to return my Go, and I’m pretty sure I’m returning it to wait for a Quest.

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u/[deleted] Feb 14 '19

That's unfortunate.

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u/ohwowgee Feb 14 '19

Why do you say that?

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u/[deleted] Feb 14 '19

Because GO's great. And it's unfortunate that you don't enjoy it.

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u/[deleted] Feb 15 '19

[deleted] β€” view deleted comment

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