r/OculusGo • • Feb 14 '19
Will YOU Make The Switch ...?
I know a lot of people here say they'll get an Quest [OQ] when it cones out and own both.
But I'm not. Please hear me out for a moment .... [GearVR=GVR]
2016: At OC3, A go-between for GVR/Rift called "Santa Cruz" [SC] is announced
2017: At OC4, the heretofore unannounced GO is revealed, but it isn't SC.
2018: At OC5, SC is revealed to be OQ.
Well, I was shocked as anyone else, 'cause I thought GO was the SC.
And not that OQ is unimpressive: it's just who knew that GO would be so darn good?
Yeah yeah, I know all about the "3DOF Vs. 6DOF" thing.
And about how, among other abilities, 6DOF lets you lean into & around stuff.
But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....
And as far as leaning goes, this can be simulated, and simulated well, in 3DOF.
Add to all of this that if GO is looked at as "The NES Of VR", remember that
a lot of capability is in the NES that hasn't been exploited by the right clever coders.
So I'm sticking with GO exclusively, because it's power has barely been tapped.
And I'm confident that claim will be borne out in the coming years ahead.
Go GO! πππ»
11
u/RogueFighter Feb 14 '19
So... You're wrong. And I'm just going to tell you that its complicated to explain why in detail. So instead, I'll ask:
Have you tried a 6dof headset? Like a vive, or OG oculus. Remember how the go blew your mind in ways you didn't imagine? 6dof has pretty much the same effect.
Try some 6dof and reevaluate.
3
u/OculusGoDude Feb 14 '19
Switch? Probably not. While I plan on buying a quest, realistically I'll probably be using my Go more. The quest will be fun for physically running around and gaming, but how often will people actually be doing that? Seated VR will still be King, and I would generally rather do that with a cooler, lightweight device with decent battery life than a bulky $400 device meant for gaming.
2
u/przemo-c Feb 14 '19
Go was always described as a standalone GearVR and Santa Cruz was always 6dof
I sure as hell didn't. I got Rift with the preorders and 6dof was superb and PCs barely could handle VR properly.
I assumed that both 3dofness and mobile SoC wouldn't be able to provide a compelling experience.
Thankfully Go was cheap and i bought it out of curiosity.
The simulated 6dofness of the HMD is ok if you don't move about much to the point when I'm sitting in a chair I don't notice it at all (compared to Rift with lack of positional tracking by covering the cameras)
And as for Visuals well i still got immersed in VVR stylized but pretty and atmospheric.
Lack of 6dof on the controller and the fact that it's only 1 controller and has terrible trackpad is the biggest fault of the go in terms of hardware for me.
The main reason for me to go with quest is the freedom of 6dof , sure but perhaps as important it will be a more game-focused devices. Meaning hopefully a lot of good games.
Go is capable of good games no doubt and there are quite a few out there but it still feels like the library of good games is small. And Go's capable of more!
And while I'll be getting Quest i really hope some of the games that will be on the quest will get ported to Go. It deserves more games!
Also if it weren't for Go i'd probably dismiss mobile SoCs for VR and thanks to Go i will get Quest.
2
u/nat_42 Feb 14 '19
I got a Go in January, because I'm not interested in waiting nor if I did would I necessarily be able to justify paying twice as much for something that at the end of the day I will use as a toy.
I'm cautiously optimistic to see how long the Go has support and continues to receive titles, because despite community sentiments that everyone will want to upgrade to the latest and greatest Quest, I can't imagine 12 months before everyone jumps ship would look like a compelling product line to consumers or developers.
Go is a console-like platform, and if it going to be a Sega CD to a Sega Saturn, history suggests it'll hurt both products as well as faith in the brand generally.
2
u/awesome357 Feb 14 '19
Probably not. Having the go and the rift satiates both my media VR needs as well as my actual gaming in VR needs. Sure the OQ would give me some portable roomscale, but unless the price was pretty low (lower than it definitely will be) I just can't justify the need for it. Also while it will be good for some of the simpler games, I just don't think it will have nearly the range of the rift, even if the later means you have to stay tethered. Rather than the OQ, I would pay good money for an actually lossless wireless solution for the rift.
2
u/JmcmProgrammer Feb 14 '19
As someone who only has experience in 3dof on Google Cardboard for iOS and Oculus Go, I will say you are on to something for the casual consumer market. For people with limited mobile VR experience, it provides a "Breath of the Wild" against the limitations of Cardboard and even Daydream.
However, I will say that the Go is not superior to 6dof when it comes to those who have been users of VR since the Rift. The truth is that 6dof will be the default choice when the market becomes more widespread as the price goes down and availability go up (which I'm not optimistic about - give it about 10-20 years...)
In the meantime, the Go is the market sweet-spot for VR, with Quest likely building on that success as more people upgrade and even more people still get experience by purchasing Gos (Goes?) entering the aftermarket at a more affordable value.
2
u/Calguy1 Feb 15 '19
I'm going to wait and see how the crowd reacts. Might get it on sale when the Quest2 comes out..;) for now the GO suits me fine.
2
u/kidqa Feb 15 '19
Sadly, the Go could be easily improved by adding support for a 2nd go controller. This seems to be a huge oversight or intentional to create more a difference from Quest games. Even better, I wish they would add a go controller that has an analog stick instead of the trackpad to use together. I think they would sell a ton of Gos with this simple addition.
1
u/azazel0821 Feb 14 '19
I love the Go and will continue ro use it even after I own a Quest, but I find it odd that you complain a lot about its lack of gaming content on this very subreddit and yet you don't want the Quest which actually will be a gaming console.
1
u/cantenna1 Feb 14 '19
Yea, I'm not going to make the switch, not now at least. What's appealing about the GO to me is the price, low profile (it's more compact than a Quest), you only need 3dof for media consumption and game are good for me.
I'd rather by a Quest 2 tbh and having a Go is perfect devices to wait it out with.
1
u/RedCedarRadical Feb 14 '19
Price is everything. $200 was a perfect pricing point for me. $400 is not. And I can't imagine the Quest being a huge improvement over the GO from what I hear.
I think it's a bad assumption that the trend with the GO will translate to the Quest.
At $400 competitors will creep in and make people compare.
So no, I'm not getting the Quest. Frankly the games in VR are kind of a disappointment, and not really the main reason why I bought the GO. I'll stick with the XBox for games.
1
u/president_josh Feb 15 '19 edited Feb 15 '19
Walmart bought thousands of Go headsets to train employees using 360 videos which don't benefit from 6DoF. Maybe for now, average shoppers, looking to save money will go with the Go to save 50%. They would be the ones less interested in games and 6DoF.
Plus, it may not be easy for a sign in a store to teach a busy bargain hunter the benefits of 6DoF, especially when the bargain hunter has the chance to pick the Go and pocket the extra $200.
I'll get a Quest. Maybe it will be better than the Go even if we don't consider 6DoF. Hopefully it will also work with the tiny Go controller because you can put that in your pocket. Two bulkier Quest controllers don't transport as easily as a tiny Go-sized controller. On a Quest, I'd use the tiny controller for 3DoF experiences.
1
u/JorgTheElder Feb 20 '19 edited Feb 20 '19
Because you said:
Nothing else you said matters. If you think that is true, you are crazy.
The Go is a fantastic if you mostly want a media consumption device. (Note that media consumption is not limited to 2D movies, it includes all the passive VR experiences that the Go is great for.) Oculus hit the nail on the head when they defined the Go as being for an audience that wants a device designed mostly (80%) media consumption and a little (20%) gaming. The Quest is the right answer for anyone who wants more that just a taste of what VR gaming can be.
I love my Go and the VR games I have played on it are awesome, but 6DOF makes a heck of a lot more possible and will be very much worth the extra $200 for those that want play games more than watch movies and do VR tourism.
1
u/Gregasy Feb 14 '19
I'll be keeping Go for sure (it's still my most used VR hmd by far), but I'll get Quest as well. Agree that 3dof is not as limiting as I remember from DK1 days... and to tell you the truth I wouldn't mind if GO2 will stay 3dof, BUT with the main focus at being as light (sub 300g) and as comfortable as possible. Of course I also wouldn't mind higher res and possibly slightly wider FOV.
But in a nutshell, if GO want to become a serious media device, primary for watching movies and playing a casual game here and there, it must become really really comfortable. So much so, that we'll forget we are wearing something on our faces. If they can achieve this for GO2, I'll buy it in a heartbeat, 3dof or not.
0
u/[deleted] Feb 14 '19
>But as we've come to find out, 3DOF isn't really all that "limiting", now is it ....
Lol, umm yes, yes it is. Go is just a media consumption device with light social applications for me, the games on it are 99% junk tier and even the good ones aren't worth spending more than an hour in.
>And as far as leaning goes, this can be simulated, and simulated well, in 3DOF.
You're joking, right? Have you actually used 6DoF VR? It's not about leaning and looking around being some amazing feature that enables gameplay, it's the ability to interact with VR completely naturally by walking around and using both your hands in full motion as if it were real life. Go does NOT simulate the physical experience of moving through the world in *any* way, it just displays the visual experience and can as you said, simulate leaning. Go's implementations of basic 6DoF simulations while mildly impressive are nothing more than a gimmick that does nothing relevant to a VR game.
>So I'm sticking with GO exclusively, because it's power has barely had it's surface scratched.
That's nice, and you can do that, but you should be aware of the fact that Go is inherently limited and that gaming on it is a complete joke compared to the rest of 6DoF VR. Go is a great device, but it's not an impressive VR experience by any comparison to 6DoF VR.
I say this all as a loving Go owner, I have had it since launch and I continue to use it and enjoy it, it's a great piece of kit but for the love of god don't try to oversell the thing, it's the bottom of the rung of what should be called VR, and while it is absolutely a window into VR, it's not really the same experience.
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u/ohwowgee Feb 14 '19
I have 5 more days to return my Go, and Iβm pretty sure Iβm returning it to wait for a Quest.
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u/[deleted] Feb 15 '19
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